local L0_1, L1_1, L2_1 L0_1 = require L1_1 = "Base/Class" L0_1(L1_1) L0_1 = class L1_1 = "BaseActorMode" L2_1 = nil L0_1 = L0_1(L1_1, L2_1) function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then return end L3_2 = A0_2[A1_2] if L3_2 == nil then return end L4_2 = L3_2 L5_2 = L2_2 L4_2(L5_2) end L0_1.SwitchMode = L1_1 return L0_1