local L0_1, L1_1 L0_1 = common if not L0_1 then L0_1 = require L1_1 = "Base/Common" L0_1 = L0_1(L1_1) end common = L0_1 L0_1 = require L1_1 = "Config/DefineCommon" L0_1(L1_1) L0_1 = sceneData if not L0_1 then L0_1 = require L1_1 = "Base/SceneData" L0_1 = L0_1(L1_1) end sceneData = L0_1 currSceneData = nil L0_1 = actorData if not L0_1 then L0_1 = require L1_1 = "Actor/ActorData" L0_1 = L0_1(L1_1) end actorData = L0_1 L0_1 = actorMgr if not L0_1 then L0_1 = require L1_1 = "Actor/ActorManager" L0_1 = L0_1(L1_1) end actorMgr = L0_1 L0_1 = CS L0_1 = L0_1.MoleMole L0_1 = L0_1.ActorUtils actorUtils = L0_1 L0_1 = CS L0_1 = L0_1.MoleMole L0_1 = L0_1.LuaTaskUtils luaTaskUtils = L0_1 L0_1 = CS L0_1 = L0_1.MoleMole L0_1 = L0_1.LuaActorHandlerUtils actorHandlerUtils = L0_1 L0_1 = CS L0_1 = L0_1.MoleMole L0_1 = L0_1.CurtainUtils curtainUtils = L0_1 L0_1 = CS L0_1 = L0_1.MoleMole L0_1 = L0_1.CampHelper campHelper = L0_1 L0_1 = gadgetFactory if not L0_1 then L0_1 = require L1_1 = "Actor/Gadget/GadgetFactory" L0_1 = L0_1(L1_1) end gadgetFactory = L0_1 globalActor = nil L0_1 = globalCfg if not L0_1 then L0_1 = require L1_1 = "Actor/GlobalActorConfig" L0_1 = L0_1(L1_1) end globalCfg = L0_1 L0_1 = npcMode if not L0_1 then L0_1 = require L1_1 = "Actor/Npc/NpcMode/NpcModeType" L0_1 = L0_1(L1_1) end npcMode = L0_1 L0_1 = NpcEventType if not L0_1 then L0_1 = require L1_1 = "Actor/Npc/NPCEventType" L0_1 = L0_1(L1_1) end NpcEventType = L0_1 L0_1 = DailyNpcManager if not L0_1 then L0_1 = require L1_1 = "Actor/DailyNPCManager" L0_1 = L0_1(L1_1) end DailyNpcManager = L0_1 L0_1 = NpcUtil if not L0_1 then L0_1 = require L1_1 = "Actor/Npc/NPCUtil" L0_1 = L0_1(L1_1) end NpcUtil = L0_1 L0_1 = {} L0_1.INVALID = -1 L0_1.MOVE = 0 L0_1.MOVE_ROUTE = 1 L0_1.FREE_STYLE = 2 L0_1.FREE_STATE_TRIGGER = 3 L0_1.SIT_ON_CHAIR = 4 L0_1.STAND_FROM_CHAIR = 5 L0_1.NOTIFY = 6 L0_1.HIDE = 7 L0_1.DESTROY = 8 L0_1.ATTACH = 9 L0_1.LOOKAT = 10 L0_1.START_CALL = 11 L0_1.ADD_GENERAL_MARK = 12 L0_1.QUEST_MOVE_TASK = 13 L0_1.DISABLE_INTEE_HEADCTRL = 14 L0_1.QUEST_FORCE_AVATAR_WALK = 15 L0_1.QUEST_NARRATOR_TASK = 16 L0_1.QUEST_MOVE_PAUSE_TASK = 17 L0_1.WALK_SPEED = 18 L0_1.ATTACH_EFFECT = 19 ActorCommandType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.INpcActionCond = 1 L0_1.NpcActionSceneCondition = 2 L0_1.NpcActionDayNightCondition = 3 L0_1.NpcActionAvatarFetterCondition = 4 L0_1.NpcActionHomeEventCondition = 5 L0_1.NpcActionMainQuestCondition = 6 L0_1.NpcActionSubQuestCondition = 7 L0_1.NpcActionScenePointUnlockCondition = 8 L0_1.NpcActionQuestGlobalVarCondition = 9 L0_1.NpcActionActivityCondCondition = 10 L0_1.NpcActionLevelTagCondition = 11 L0_1.NpcActionTaskVarCondition = 12 L0_1.IPointType = 50 L0_1.StandardPoint = 51 L0_1.HomeBornPos = 52 L0_1.NpcCurBornPos = 53 L0_1.NpcHomeEventPos = 54 LuaVirtualType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.AvatarFightPropWatcher = 1 LuaActorHandlerType = L0_1