local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 302001095 L1_1 = {} L1_1.radius = 10 L1_1.group_id = 302001037 L1_1.gadget_id = 95001 L1_1.battle_time = 600 L1_1.auto_decline = 30 L1_1.max_energy = 300 L1_1.reward_gadget_id = 95002 L1_1.difficulty1_suite = 2 L1_1.difficulty2_suite = 4 L1_1.empty_suite = 1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 95001 L3_1.gadget_id = 70950015 L4_1 = {} L4_1.x = 2198.239 L4_1.y = 228.043 L4_1.z = -1249.907 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.persistent = true L3_1.area_id = 1 L4_1 = {} L4_1.config_id = 95002 L4_1.gadget_id = 70950021 L5_1 = {} L5_1.x = 2198.239 L5_1.y = 228.043 L5_1.z = -1249.907 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 15 L4_1.persistent = true L4_1.autopick = true L4_1.area_id = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1095003 L3_1.name = "SEAL_BATTLE_PROGRESS_DECREASE_95003" L4_1 = EventType L4_1 = L4_1.EVENT_SEAL_BATTLE_PROGRESS_DECREASE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_95003" L3_1.action = "action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_95003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1095004 L4_1.name = "SEAL_BATTLE_END_95004" L5_1 = EventType L5_1 = L5_1.EVENT_SEAL_BATTLE_END L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_SEAL_BATTLE_END_95004" L4_1.action = "action_EVENT_SEAL_BATTLE_END_95004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1095005 L5_1.name = "SELECT_DIFFICULTY_95005" L6_1 = EventType L6_1 = L6_1.EVENT_SELECT_DIFFICULTY L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_SELECT_DIFFICULTY_95005" L5_1.action = "action_EVENT_SELECT_DIFFICULTY_95005" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1095006 L6_1.name = "GENERAL_REWARD_DIE_95006" L7_1 = EventType L7_1 = L7_1.EVENT_GENERAL_REWARD_DIE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GENERAL_REWARD_DIE_95006" L6_1.action = "action_EVENT_GENERAL_REWARD_DIE_95006" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "isDone" L3_1.value = 0 L3_1.no_refresh = false L4_1 = {} L4_1.configId = 2 L4_1.name = "difficulty" L4_1.value = 0 L4_1.no_refresh = false L5_1 = {} L5_1.configId = 3 L5_1.name = "isShow" L5_1.value = 0 L5_1.no_refresh = false L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 95001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "SEAL_BATTLE_PROGRESS_DECREASE_95003" L6_1 = "SEAL_BATTLE_END_95004" L7_1 = "SELECT_DIFFICULTY_95005" L8_1 = "GENERAL_REWARD_DIE_95006" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isShow" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_95003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.ShowTemplateReminder L3_2 = A0_2 L4_2 = 4 L5_2 = {} L6_2 = 10 L7_2 = 5 L5_2[1] = L6_2 L5_2[2] = L7_2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isShow" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_SEAL_BATTLE_PROGRESS_DECREASE_95003 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 95001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SEAL_BATTLE_END_95004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "difficulty" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "isDone" L3_2 = L3_2(L4_2, L5_2) L4_2 = A1_2.param2 if L4_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "isDone" L7_2 = 2 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "isShow" L7_2 = 0 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.RefreshGroup L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.group_id L6_2.group_id = L7_2 L7_2 = L1_1.empty_suite L6_2.suite = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.SetGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.gadget_id L7_2 = GadgetState L7_2 = L7_2.Default L4_2(L5_2, L6_2, L7_2) else L4_2 = A1_2.param2 if L4_2 == 1 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "isDone" L7_2 = 1 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.RefreshGroup L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.group_id L6_2.group_id = L7_2 L7_2 = L1_1.empty_suite L6_2.suite = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.SetGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.gadget_id L7_2 = GadgetState L7_2 = L7_2.GearStop L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.CreateAsterMidGeneralRewardGadget L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.reward_gadget_id L6_2.config_id = L7_2 L6_2.difficulty_id = L2_2 L4_2(L5_2, L6_2) end end L4_2 = 0 return L4_2 end action_EVENT_SEAL_BATTLE_END_95004 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 95001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_DIFFICULTY_95005 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A1_2.param2 L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "isDone" L3_2 = L3_2(L4_2, L5_2) L4_2 = A1_2.param3 L5_2 = ScriptLib L5_2 = L5_2.SetGroupVariableValue L6_2 = A0_2 L7_2 = "difficulty" L8_2 = L2_2 L5_2(L6_2, L7_2, L8_2) if L3_2 == 2 then L5_2 = ScriptLib L5_2 = L5_2.SetGroupVariableValue L6_2 = A0_2 L7_2 = "isDone" L8_2 = 0 L5_2(L6_2, L7_2, L8_2) end if L2_2 < 5 then L5_2 = ScriptLib L5_2 = L5_2.SetGadgetStateByConfigId L6_2 = A0_2 L7_2 = L1_1.gadget_id L8_2 = GadgetState L8_2 = L8_2.GearStart L5_2(L6_2, L7_2, L8_2) L5_2 = ScriptLib L5_2 = L5_2.RefreshGroup L6_2 = A0_2 L7_2 = {} L8_2 = L1_1.group_id L7_2.group_id = L8_2 L8_2 = L1_1.difficulty1_suite L7_2.suite = L8_2 L7_2.refresh_level_revise = L4_2 L7_2.exclude_prev = true L5_2(L6_2, L7_2) L5_2 = ScriptLib L5_2 = L5_2.StartSealBattle L6_2 = A0_2 L7_2 = L1_1.gadget_id L8_2 = {} L9_2 = L1_1.radius L8_2.radius = L9_2 L9_2 = L1_1.battle_time L8_2.battle_time = L9_2 L9_2 = L1_1.group_id L8_2.monster_group_id = L9_2 L8_2.default_kill_charge = 0 L8_2.auto_charge = 0 L9_2 = L1_1.auto_decline L8_2.auto_decline = L9_2 L9_2 = L1_1.max_energy L8_2.max_energy = L9_2 L9_2 = SealBattleType L9_2 = L9_2.ENERGY_CHARGE L8_2.battle_type = L9_2 L5_2 = L5_2(L6_2, L7_2, L8_2) else L5_2 = ScriptLib L5_2 = L5_2.SetGadgetStateByConfigId L6_2 = A0_2 L7_2 = L1_1.gadget_id L8_2 = GadgetState L8_2 = L8_2.GearStart L5_2(L6_2, L7_2, L8_2) L5_2 = ScriptLib L5_2 = L5_2.RefreshGroup L6_2 = A0_2 L7_2 = {} L8_2 = L1_1.group_id L7_2.group_id = L8_2 L8_2 = L1_1.difficulty2_suite L7_2.suite = L8_2 L7_2.refresh_level_revise = L4_2 L7_2.exclude_prev = true L5_2(L6_2, L7_2) L5_2 = ScriptLib L5_2 = L5_2.StartSealBattle L6_2 = A0_2 L7_2 = L1_1.gadget_id L8_2 = {} L9_2 = L1_1.radius L8_2.radius = L9_2 L9_2 = L1_1.battle_time L8_2.battle_time = L9_2 L9_2 = L1_1.group_id L8_2.monster_group_id = L9_2 L8_2.default_kill_charge = 0 L8_2.auto_charge = 0 L9_2 = L1_1.auto_decline L8_2.auto_decline = L9_2 L9_2 = L1_1.max_energy L8_2.max_energy = L9_2 L9_2 = SealBattleType L9_2 = L9_2.ENERGY_CHARGE L8_2.battle_type = L9_2 L5_2 = L5_2(L6_2, L7_2, L8_2) end L5_2 = 0 return L5_2 end action_EVENT_SELECT_DIFFICULTY_95005 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 95002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GENERAL_REWARD_DIE_95006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 95001 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GENERAL_REWARD_DIE_95006 = L2_1 L2_1 = require L3_1 = "AsterMiddle" L2_1(L3_1)