local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = {} L0_1.group_id = 302001018 L1_1 = {} L1_1.radius = 10 L1_1.group_id = 302001018 L1_1.gadget_id = 18011 L1_1.battle_time = 600 L1_1.auto_decline = 30 L1_1.max_energy = 300 L2_1 = {} L3_1 = {} L3_1.config_id = 18001 L3_1.monster_id = 25010201 L4_1 = {} L4_1.x = 1891.579 L4_1.y = 221.018 L4_1.z = 575.13 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 338.761 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 4109 L6_1 = 4108 L7_1 = 4107 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.affix = L4_1 L3_1.kill_score = 20 L3_1.area_id = 5 L4_1 = {} L4_1.config_id = 18002 L4_1.monster_id = 25010201 L5_1 = {} L5_1.x = 1885.09 L5_1.y = 219.861 L5_1.z = 580.203 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 118.838 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 4109 L7_1 = 4108 L8_1 = 4107 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.affix = L5_1 L4_1.kill_score = 20 L4_1.area_id = 5 L5_1 = {} L5_1.config_id = 18003 L5_1.monster_id = 25010201 L6_1 = {} L6_1.x = 1893.779 L6_1.y = 221.098 L6_1.z = 579.401 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 262.273 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 4109 L8_1 = 4108 L9_1 = 4107 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.affix = L6_1 L5_1.kill_score = 20 L5_1.area_id = 5 L6_1 = {} L6_1.config_id = 18004 L6_1.monster_id = 25010201 L7_1 = {} L7_1.x = 1891.617 L7_1.y = 220.58 L7_1.z = 583.506 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 194.444 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_id = 1000100 L7_1 = {} L8_1 = 4109 L9_1 = 4108 L10_1 = 4107 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L6_1.affix = L7_1 L6_1.kill_score = 20 L6_1.area_id = 5 L7_1 = {} L7_1.config_id = 18008 L7_1.monster_id = 25060101 L8_1 = {} L8_1.x = 1893.264 L8_1.y = 221.139 L8_1.z = 577.309 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 306.109 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_id = 1000100 L8_1 = {} L9_1 = 4109 L10_1 = 4108 L11_1 = 4107 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L7_1.affix = L8_1 L7_1.kill_score = 60 L7_1.area_id = 5 L8_1 = {} L8_1.config_id = 18009 L8_1.monster_id = 25070101 L9_1 = {} L9_1.x = 1887.196 L9_1.y = 220.36 L9_1.z = 576.295 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 46.593 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_id = 1000100 L9_1 = {} L10_1 = 4109 L11_1 = 4108 L12_1 = 4107 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L8_1.affix = L9_1 L8_1.kill_score = 60 L8_1.area_id = 5 L9_1 = {} L9_1.config_id = 18010 L9_1.monster_id = 25030201 L10_1 = {} L10_1.x = 1887.964 L10_1.y = 220.128 L10_1.z = 582.582 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 151.032 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_id = 1000100 L10_1 = {} L11_1 = 4109 L12_1 = 4108 L13_1 = 4107 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L9_1.affix = L10_1 L9_1.kill_score = 60 L9_1.area_id = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 18011 L3_1.gadget_id = 70710208 L4_1 = {} L4_1.x = 1890.326 L4_1.y = 220.622 L4_1.z = 579.436 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 15 L3_1.persistent = true L3_1.area_id = 5 L2_1[1] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1018005 L3_1.name = "TIMER_EVENT_18005" L4_1 = EventType L4_1 = L4_1.EVENT_TIMER_EVENT L3_1.event = L4_1 L3_1.source = "timer1" L3_1.condition = "" L3_1.action = "action_EVENT_TIMER_EVENT_18005" L4_1 = {} L4_1.config_id = 1018012 L4_1.name = "GADGET_CREATE_18012" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_CREATE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_GADGET_CREATE_18012" L4_1.action = "action_EVENT_GADGET_CREATE_18012" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1018013 L5_1.name = "SELECT_OPTION_18013" L6_1 = EventType L6_1 = L6_1.EVENT_SELECT_OPTION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_SELECT_OPTION_18013" L5_1.action = "action_EVENT_SELECT_OPTION_18013" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1018014 L6_1.name = "ANY_MONSTER_LIVE_18014" L7_1 = EventType L7_1 = L7_1.EVENT_ANY_MONSTER_LIVE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_18014" L6_1.action = "action_EVENT_ANY_MONSTER_LIVE_18014" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1018015 L7_1.name = "MONSTER_TIDE_DIE_18015" L8_1 = EventType L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE L7_1.event = L8_1 L7_1.source = "1" L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_18015" L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_18015" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1018016 L8_1.name = "MONSTER_TIDE_DIE_18016" L9_1 = EventType L9_1 = L9_1.EVENT_MONSTER_TIDE_DIE L8_1.event = L9_1 L8_1.source = "2" L8_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_18016" L8_1.action = "action_EVENT_MONSTER_TIDE_DIE_18016" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1018021 L9_1.name = "SEAL_BATTLE_END_18021" L10_1 = EventType L10_1 = L10_1.EVENT_SEAL_BATTLE_END L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_SEAL_BATTLE_END_18021" L9_1.action = "action_EVENT_SEAL_BATTLE_END_18021" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1018022 L10_1.name = "SELECT_OPTION_18022" L11_1 = EventType L11_1 = L11_1.EVENT_SELECT_OPTION L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "condition_EVENT_SELECT_OPTION_18022" L10_1.action = "action_EVENT_SELECT_OPTION_18022" L10_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "isDone" L3_1.value = 0 L3_1.no_refresh = false L2_1[1] = L3_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 18011 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "TIMER_EVENT_18005" L6_1 = "GADGET_CREATE_18012" L7_1 = "SELECT_OPTION_18013" L8_1 = "SEAL_BATTLE_END_18021" L9_1 = "SELECT_OPTION_18022" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 18001 L5_1[1] = L6_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "ANY_MONSTER_LIVE_18014" L7_1 = "MONSTER_TIDE_DIE_18015" L8_1 = "MONSTER_TIDE_DIE_18016" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 18002 L8_1 = 18003 L9_1 = 18004 L10_1 = 18008 L11_1 = 18009 L12_1 = 18010 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.group_id L4_2.group_id = L5_2 L5_2 = L1_1.gadget_id L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = "timer1" L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_18005 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 18011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_18012 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 302001018 L5_2 = 18011 L6_2 = {} L7_2 = 189 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_18012 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 18011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if 18011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 189 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_18013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_id L6_2 = 189 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.StartSealBattle L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = {} L6_2 = L1_1.radius L5_2.radius = L6_2 L6_2 = L1_1.battle_time L5_2.battle_time = L6_2 L6_2 = L1_1.group_id L5_2.monster_group_id = L6_2 L5_2.default_kill_charge = 0 L5_2.auto_charge = 0 L6_2 = L1_1.auto_decline L5_2.auto_decline = L6_2 L6_2 = L1_1.max_energy L5_2.max_energy = L6_2 L6_2 = SealBattleType L6_2 = L6_2.ENERGY_CHARGE L5_2.battle_type = L6_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_SELECT_OPTION_18013 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 18001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_LIVE_18014 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001018 L6_2 = {} L7_2 = 18002 L8_2 = 18003 L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = 3 L8_2 = 2 L9_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_LIVE_18014 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 3 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_18015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 2 L5_2 = 302001018 L6_2 = {} L7_2 = 18008 L8_2 = 18009 L9_2 = 18010 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = 3 L8_2 = 1 L9_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_18015 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 3 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_18016 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001018 L6_2 = {} L7_2 = 18002 L8_2 = 18003 L9_2 = 18004 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = 3 L8_2 = 1 L9_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_18016 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 18011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SEAL_BATTLE_END_18021 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A1_2.param2 if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.Default L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_id L6_2 = {} L7_2 = 189 L6_2[1] = L7_2 L2_2(L3_2, L4_2, L5_2, L6_2) else L2_2 = A1_2.param2 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillMonsterTide L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.GearStop L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "302001018" L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = "timer1" L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end end L2_2 = 0 return L2_2 end action_EVENT_SEAL_BATTLE_END_18021 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 if 18011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param1 if 18011 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 189 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_18022 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isDone" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = GadgetState L5_2 = L5_2.GearStart L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.DelWorktopOptionByGroupId L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_id L6_2 = 189 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.StartSealBattle L3_2 = A0_2 L4_2 = L1_1.gadget_id L5_2 = {} L6_2 = L1_1.radius L5_2.radius = L6_2 L6_2 = L1_1.battle_time L5_2.battle_time = L6_2 L6_2 = L1_1.group_id L5_2.monster_group_id = L6_2 L5_2.default_kill_charge = 0 L5_2.auto_charge = 0 L6_2 = L1_1.auto_decline L5_2.auto_decline = L6_2 L6_2 = L1_1.max_energy L5_2.max_energy = L6_2 L6_2 = SealBattleType L6_2 = L6_2.ENERGY_CHARGE L5_2.battle_type = L6_2 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = 0 return L3_2 end action_EVENT_SELECT_OPTION_18022 = L2_1