local L0_1, L1_1 L0_1 = {} L0_1.AllExcludeGWGO = 0 L0_1.CombatExcludeGWGO = 1 L0_1.AllAvatars = 2 L0_1.LocalAvatar = 3 L0_1.LocalTeam = 4 ConcernType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.NoReviveRegion = 1 L0_1.DeadRegion = 2 L0_1.ReturnRegion = 3 L0_1.CameraSceneLook = 4 L0_1.LevelAbility = 5 L0_1.AudioEvent = 6 L0_1.GlobalValue = 7 L0_1.Teleport = 8 TriggerFlag = L0_1