local L0_1, L1_1 L0_1 = {} L0_1.NORMAL = 0 L0_1.TOWER = 1 L0_1.PORTAL = 2 L0_1.Other = 3 ScenePointType = L0_1 L0_1 = {} L0_1.Normal = 0 L0_1.Weekly = 1 L0_1.Daily = 2 L0_1.Tower = 3 DungeonEntryType = L0_1 L0_1 = {} L0_1.Normal = 0 L0_1.OnUnlocked = 1 L0_1.Never = 2 PointMapVisibility = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Church = 1 L0_1.Knights = 2 L0_1.Pub = 3 L0_1.Souvenir = 4 L0_1.Restaurant = 5 L0_1.GeneralCargo = 6 L0_1.Blacksmith = 7 L0_1.TeamArranger = 8 L0_1.Adventurers = 9 L0_1.Alchemy = 10 L0_1.SeaLampGiving = 11 L0_1.Blacksmith_liyue = 12 L0_1.Souvenir_liyue = 13 L0_1.Restaurant_liyue = 14 SceneBuildingType = L0_1 L0_1 = {} L0_1.NORMAL = 0 L0_1.ALL = 1 L0_1.Other = 2 SceneAreaType = L0_1 L0_1 = {} L0_1.ZONE_ANIMAL = 1 L0_1.ZONE_RAND_TASK = 2 L0_1.ZONE_RAND_QUEST = 4 L0_1.ZONE_AMBUSH_MONSTER = 8 EnvZoneEventType = L0_1