local L0_1, L1_1 L0_1 = {} L0_1.Volume = 0 L0_1.Edge = 1 L0_1.Shell = 2 ParticleShapeType = L0_1 L0_1 = {} L0_1.Normal = 0 L0_1.Character = 1 BillboardOffsetType = L0_1 L0_1 = {} L0_1.Normal = 0 L0_1.Big = 1 L0_1.Grand = 2 L0_1.Small = 3 CombatBillboardSize = L0_1 L0_1 = {} L0_1.Ability = 0 L0_1.AI = 1 L0_1.AvatarAI = 2 L0_1.AvatarAINoCombat = 3 L0_1.Combat = 4 L0_1.GadgetCombat = 5 L0_1.BulletCombat = 6 L0_1.GadgetCollidedCombat = 7 L0_1.ScenePropCombat = 8 L0_1.SceneGrassWaterCombat = 9 L0_1.CharacterCombat = 10 L0_1.AvatarCombat = 11 L0_1.MonsterCombat = 12 L0_1.HasEquip = 13 L0_1.HasAvatarEquip = 14 L0_1.HasMonsterEquip = 15 L0_1.Level = 16 L0_1.Paimon = 17 L0_1.SceneProp = 18 L0_1.Team = 19 L0_1.HasEmotion = 20 L0_1.HasBillboard = 21 L0_1.HasCollision = 22 L0_1.HasEmojiBubble = 23 L0_1.HasFaceAnimation = 24 L0_1.HasMove = 25 L0_1.HasBulletMove = 26 L0_1.HasHumanoidMove = 27 L0_1.HasNonHumanoidMove = 28 L0_1.HasAnimatorMove = 29 L0_1.HasNPCMove = 30 L0_1.HasSimpleMove = 31 L0_1.HasRigidBodyMove = 32 ComponentTag = L0_1