local L0_1, L1_1 L0_1 = {} L0_1.Default = 0 L0_1.Slash = 1 L0_1.Blunt = 2 L0_1.Pierce = 3 L0_1.Spear = 4 L0_1.None = 5 StrikeType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Melee = 1 L0_1.Range = 2 L0_1.Default = 3 AttackType = L0_1 L0_1 = {} L0_1.Mute = 0 L0_1.Shake = 1 L0_1.Light = 2 L0_1.Heavy = 3 L0_1.Air = 4 HitLevel = L0_1 L0_1 = {} L0_1.ByAttacker = 0 L0_1.ByHitDirection = 1 L0_1.ByTangent = 2 L0_1.ByOriginOwner = 3 RetreatType = L0_1 L0_1 = {} L0_1.None = 0 L0_1.Owner = 1 L0_1.OriginOwner = 2 CanBeModifiedBy = L0_1 L0_1 = {} L0_1.HP = 0 L0_1.ATTACK = 1 L0_1.DEFENSE = 2 L0_1.WEIGHT = 3 L0_1.ENDURE = 4 L0_1.LEVEL = 5 L0_1.ELEMENTADDHURT = 6 L0_1.DEFENSEIGNORE = 7 CombatPropertyIndex = L0_1