local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 409 L0_1.ActorAlias = "409" L1_1 = {} L1_1.q40901 = 40901 L1_1.q40902 = 40902 L1_1.q40903 = 40903 L1_1.q40904 = 40904 L1_1.q40905 = 40905 L1_1.q40906 = 40906 L1_1.q40907 = 40907 L1_1.q40908 = 40908 L1_1.q40909 = 40909 L1_1.q40910 = 40910 L0_1.SubIDs = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q409KeyPos" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L1_1 = {} L1_1.x = 0 L1_1.y = 90 L1_1.z = 0 L0_1.KeyDir = L1_1 L0_1.MatchTime = 90 L0_1.Score = 0 L0_1.RequireScore = 10 L0_1.BallMonsterID = 20011002 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q409BallPos1" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.BallPos1 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q409BallPos2" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.BallPos2 = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q409BallPos3" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.BallPos3 = L1_1 L1_1 = {} L1_1.x = 0 L1_1.y = 50 L1_1.z = 0 L0_1.BoardDir = L1_1 L1_1 = {} L1_1.Judge = "BallJudge" L1_1.JudgeScript = "Actor/Quest/Q409/BallJudge" L1_1.JudgeID = 1117 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q409Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.pos L1_1.JudgePos = L2_1 L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q409Judge" L2_1 = L2_1(L3_1, L4_1, L5_1) L2_1 = L2_1.rot L1_1.JudgeDir = L2_1 L0_1.JudgeData = L1_1 return L0_1