local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 403 L0_1.ActorAlias = "403" L1_1 = {} L1_1.q40301 = 40301 L1_1.q40302 = 40302 L1_1.q40303 = 40303 L1_1.q40304 = 40304 L1_1.q40305 = 40305 L1_1.q40306 = 40306 L0_1.SubIDs = L1_1 L0_1.KeyID = 100007 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q403Finish" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L0_1.MatchTime = 30 return L0_1