local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 402 L0_1.ActorAlias = "402" L1_1 = {} L1_1.q40201 = 40201 L1_1.q40202 = 40202 L1_1.q40203 = 40203 L1_1.q40204 = 40204 L1_1.q40205 = 40205 L1_1.q40206 = 40206 L0_1.SubIDs = L1_1 L0_1.KeyID = 100006 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Key" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.KeyPos = L1_1 L1_1 = {} L1_1.Folk1 = "Extras2" L1_1.Folk1Script = "Actor/Quest/Q301/WendyAudience" L1_1.Folk1ID = 1102 L0_1.Folk2Data = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Hostage" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.HostagePos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Hostage" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.rot L0_1.HostageDir = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Follow1" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.Follow1Pos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Follow2" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.Follow2Pos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Follow3" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.Follow3Pos = L1_1 L1_1 = sceneData L2_1 = L1_1 L1_1 = L1_1.GetDummyPoint L3_1 = 3 L4_1 = "Q402Follow4" L1_1 = L1_1(L2_1, L3_1, L4_1) L1_1 = L1_1.pos L0_1.Follow4Pos = L1_1 L1_1 = {} L1_1.Hostage = "Hostage" L1_1.HostageScript = "Actor/Quest/Q402/Hostage" L1_1.HostageID = 1151 L0_1.Hostage = L1_1 L1_1 = {} L2_1 = {} L3_1 = 21010301 L4_1 = 21010301 L5_1 = 21010301 L6_1 = 21010301 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.MonsterIDs = L2_1 L0_1.MonsterData = L1_1 return L0_1