local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = {} L0_1.MainID = 220 L0_1.ActorAlias = "220" L1_1 = {} L1_1.q22002 = 22002 L1_1.q22003 = 22003 L1_1.q22004 = 22004 L1_1.q22005 = 22005 L0_1.SubIDs = L1_1 L1_1 = {} L1_1.Wendy = "Wendy" L1_1.WendyScript = "Actor/Quest/Q220/Wendy22003" L1_1.WendyID = 102 L2_1 = M L2_1 = L2_1.Pos L3_1 = 1426 L4_1 = 56.4 L5_1 = 176 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornPos = L2_1 L2_1 = M L2_1 = L2_1.Dir L3_1 = 0 L4_1 = -36 L5_1 = 0 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornDir = L2_1 L1_1.EvtFinishDance = 10079 L0_1.WendyData = L1_1 L1_1 = {} L1_1.Extras = "Extras" L1_1.ExtrasAudience = "Actor/Quest/Q220/WendyAudience" L2_1 = {} L3_1 = 5 L4_1 = 37 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.ExtrasIDs = L2_1 L2_1 = {} L3_1 = M L3_1 = L3_1.Pos L4_1 = 1429.2 L5_1 = 56.8 L6_1 = 184 L3_1 = L3_1(L4_1, L5_1, L6_1) L4_1 = M L4_1 = L4_1.Pos L5_1 = 1425.79 L6_1 = 56.38 L7_1 = 178.15 L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1) L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.ExtrasOriginPos = L2_1 L2_1 = {} L3_1 = M L3_1 = L3_1.Dir L4_1 = 0 L5_1 = 0 L6_1 = 0 L3_1 = L3_1(L4_1, L5_1, L6_1) L4_1 = M L4_1 = L4_1.Dir L5_1 = 0 L6_1 = 0 L7_1 = 0 L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1) L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.ExtrasOriginDir = L2_1 L2_1 = {} L3_1 = M L3_1 = L3_1.Pos L4_1 = 1424 L5_1 = 56.4 L6_1 = 177 L3_1 = L3_1(L4_1, L5_1, L6_1) L4_1 = M L4_1 = L4_1.Pos L5_1 = 1425.79 L6_1 = 56.38 L7_1 = 178.15 L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1) L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.ExtrasSeatPos = L2_1 L2_1 = {} L3_1 = M L3_1 = L3_1.Dir L4_1 = 0 L5_1 = 150 L6_1 = 0 L3_1 = L3_1(L4_1, L5_1, L6_1) L4_1 = M L4_1 = L4_1.Dir L5_1 = 0 L6_1 = 160 L7_1 = 0 L4_1, L5_1, L6_1, L7_1 = L4_1(L5_1, L6_1, L7_1) L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.ExtrasSeatDir = L2_1 L2_1 = {} L3_1 = nil function L4_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.Destroy L3_2 = false L1_2(L2_2, L3_2) end L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.ExtrasReturnCallback = L2_1 L0_1.ExtrasData = L1_1 L1_1 = {} L1_1.Gaia = "Gaia" L1_1.GaiaScript = "Actor/Quest/Q220/Gaia22003" L1_1.GaiaID = 103 L2_1 = M L2_1 = L2_1.Pos L3_1 = 1403 L4_1 = 57.4 L5_1 = 195 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornPos = L2_1 L2_1 = M L2_1 = L2_1.Dir L3_1 = 0 L4_1 = -36 L5_1 = 0 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.bornDir = L2_1 L2_1 = M L2_1 = L2_1.Pos L3_1 = 1397.4 L4_1 = 60 L5_1 = 363 L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.FirstPos = L2_1 L1_1.BeFollowLen = 10 L1_1.BeFollowFailedLen = 20 L0_1.GaiaData = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = InteractionType L4_1 = L4_1.STEER_TO L3_1.type = L4_1 L4_1 = DialogSteerType L4_1 = L4_1.TO_LOCAL_AVATAR L3_1.steerType = L4_1 L3_1.duration = 1.0 L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.CAMERA_MOVE L4_1.type = L5_1 L5_1 = StoryCameraPosType L5_1 = L5_1.RELATIVE_TO_INTER L4_1.cameraPosType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0.5 L5_1.z = 0 L4_1.camPosOffset = L5_1 L4_1.nearLength = 2 L5_1 = StoryCameraTargetType L5_1 = L5_1.TO_INTEE L4_1.camTargetType = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0.5 L5_1.z = 0 L4_1.camForwardTargetOffset = L5_1 L4_1.duration = 1.0 L4_1.lerpRatio = 5.0 L4_1.lerpPattern = 0 L5_1 = {} L6_1 = InteractionType L6_1 = L6_1.DIALOG L5_1.type = L6_1 L6_1 = DialogType L6_1 = L6_1.LOCK_FRAME L5_1.dialogType = L6_1 L5_1.talkerName = "\232\167\130\228\188\151" L5_1.content = "\232\183\179\232\136\158\232\183\179\229\190\151\230\140\186\229\165\189\229\149\138" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L3_1 = {} L4_1 = {} L5_1 = InteractionType L5_1 = L5_1.DIALOG_FINISH L4_1.type = L5_1 L5_1 = {} L6_1 = InteractionType L6_1 = L6_1.STEER_TO L5_1.type = L6_1 L6_1 = DialogSteerType L6_1 = L6_1.RETURN L5_1.steerType = L6_1 L5_1.duration = 1.0 L6_1 = {} L7_1 = InteractionType L7_1 = L7_1.CAMERA_MOVE L6_1.type = L7_1 L7_1 = StoryCameraPosType L7_1 = L7_1.EXIT L6_1.cameraPosType = L7_1 L7_1 = {} L7_1.x = 0 L7_1.y = 0 L7_1.z = 0 L6_1.camPosOffset = L7_1 L6_1.nearLength = 0 L7_1 = StoryCameraTargetType L7_1 = L7_1.TO_INTEE L6_1.camTargetType = L7_1 L7_1 = {} L7_1.x = 0 L7_1.y = 0 L7_1.z = 0 L6_1.camForwardTargetOffset = L7_1 L6_1.duration = 1.0 L6_1.lerpRatio = 5.0 L6_1.lerpPattern = 1 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.AudienceInter = L1_1 L1_1 = {} L2_1 = {} L3_1 = 20103026 L4_1 = 20105101 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.MonsterIDs = L2_1 L0_1.MonsterData = L1_1 L1_1 = {} L2_1 = {} L3_1 = CutsceneType L3_1 = L3_1.TIME_LINE_PREFAB L2_1.type = L3_1 L2_1.roleSheetPath = "" L2_1.resPath = "ART/Cutscene/Cs_UnlockCityCutScene" L3_1 = CutsceneInitPosType L3_1 = L3_1.RELATIVE_TO_LOCAL_AVATAR L2_1.startPosType = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 3 L3_1.z = 0 L2_1.startOffset = L3_1 L1_1.Test1 = L2_1 L0_1.CutsceneData = L1_1 return L0_1