local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/Config/NpcConfigCommon" L0_1 = L0_1(L1_1) L1_1 = L0_1.GeneralPattern L2_1 = L0_1.DailyCondition L3_1 = L0_1.QuestState L4_1 = L0_1.ActionPointType L5_1 = L0_1.CompareOperation L6_1 = {} L7_1 = {} L7_1.NpcId = "2124" L7_1.Alias = "Npc2124" L8_1 = {} L9_1 = {} L10_1 = {} L10_1.mainQuestId = 21023 L11_1 = L3_1.Finished L10_1.questState = L11_1 L10_1.sceneId = 3 L10_1.priority = 2 L9_1.condition = L10_1 L10_1 = {} L11_1 = {} L12_1 = {} L13_1 = {} L13_1.x = 946.197 L13_1.y = 208.5482 L13_1.z = 364.767 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0 L13_1.y = 191.2566 L13_1.z = 0 L12_1.rot = L13_1 L11_1.dummypoint = L12_1 L11_1.freestyle = 1120 L12_1 = L1_1.Stand L11_1.action = L12_1 L10_1[1] = L11_1 L9_1.actionPoints = L10_1 L10_1 = {} L11_1 = {} L12_1 = L2_1.AllDay L11_1.daily = L12_1 L11_1.sceneId = 3 L11_1.priority = 1 L10_1.condition = L11_1 L11_1 = {} L12_1 = {} L13_1 = sceneData L14_1 = L13_1 L13_1 = L13_1.GetDummyPoint L15_1 = 3 L16_1 = "Q21023_Target" L13_1 = L13_1(L14_1, L15_1, L16_1) L12_1.dummypoint = L13_1 L13_1 = L1_1.Stand L12_1.action = L13_1 L11_1[1] = L12_1 L10_1.actionPoints = L11_1 L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.DailyScheduleData = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L10_1.titleStr = "NPC_TITLE_2124" L10_1.priority = 0 L11_1 = {} L12_1 = {} L13_1 = {} L14_1 = L2_1.AllDay L13_1.daily = L14_1 L12_1.condition = L13_1 L12_1.priority = 0 L12_1.isShow = true L11_1[1] = L12_1 L10_1.condList = L11_1 L9_1[1] = L10_1 L8_1.titleDatas = L9_1 L7_1.TitleData = L8_1 L6_1.Data = L7_1 return L6_1