local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest72279" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest72279" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = 0 L9_1 = 0 function L10_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7227919 L1_2["7227919"] = L2_2 L2_2 = A0_2.OnSubStart7227901 L1_2["7227901"] = L2_2 L2_2 = A0_2.OnSubStart7227902 L1_2["7227902"] = L2_2 L2_2 = A0_2.OnSubStart7227903 L1_2["7227903"] = L2_2 L2_2 = A0_2.OnSubStart7227916 L1_2["7227916"] = L2_2 L2_2 = A0_2.OnSubStart7227920 L1_2["7227920"] = L2_2 L2_2 = A0_2.OnSubStart7227917 L1_2["7227917"] = L2_2 L2_2 = A0_2.OnSubStart7227912 L1_2["7227912"] = L2_2 L2_2 = A0_2.OnSubStart7227904 L1_2["7227904"] = L2_2 L2_2 = A0_2.OnSubStart7227905 L1_2["7227905"] = L2_2 L2_2 = A0_2.OnSubStart7227918 L1_2["7227918"] = L2_2 L2_2 = A0_2.OnSubStart7227906 L1_2["7227906"] = L2_2 L2_2 = A0_2.OnSubStart7227907 L1_2["7227907"] = L2_2 L2_2 = A0_2.OnSubStart7227911 L1_2["7227911"] = L2_2 L2_2 = A0_2.OnSubStart7227913 L1_2["7227913"] = L2_2 L2_2 = A0_2.OnSubStart7227908 L1_2["7227908"] = L2_2 L2_2 = A0_2.OnSubStart7227921 L1_2["7227921"] = L2_2 L2_2 = A0_2.OnSubStart7227914 L1_2["7227914"] = L2_2 L2_2 = A0_2.OnSubStart7227915 L1_2["7227915"] = L2_2 L2_2 = A0_2.OnSubStart7227909 L1_2["7227909"] = L2_2 L2_2 = A0_2.OnSubStart7227910 L1_2["7227910"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7227919 L1_2["7227919"] = L2_2 L2_2 = A0_2.OnSubFinish7227901 L1_2["7227901"] = L2_2 L2_2 = A0_2.OnSubFinish7227902 L1_2["7227902"] = L2_2 L2_2 = A0_2.OnSubFinish7227903 L1_2["7227903"] = L2_2 L2_2 = A0_2.OnSubFinish7227916 L1_2["7227916"] = L2_2 L2_2 = A0_2.OnSubFinish7227920 L1_2["7227920"] = L2_2 L2_2 = A0_2.OnSubFinish7227917 L1_2["7227917"] = L2_2 L2_2 = A0_2.OnSubFinish7227912 L1_2["7227912"] = L2_2 L2_2 = A0_2.OnSubFinish7227904 L1_2["7227904"] = L2_2 L2_2 = A0_2.OnSubFinish7227905 L1_2["7227905"] = L2_2 L2_2 = A0_2.OnSubFinish7227918 L1_2["7227918"] = L2_2 L2_2 = A0_2.OnSubFinish7227906 L1_2["7227906"] = L2_2 L2_2 = A0_2.OnSubFinish7227907 L1_2["7227907"] = L2_2 L2_2 = A0_2.OnSubFinish7227911 L1_2["7227911"] = L2_2 L2_2 = A0_2.OnSubFinish7227913 L1_2["7227913"] = L2_2 L2_2 = A0_2.OnSubFinish7227908 L1_2["7227908"] = L2_2 L2_2 = A0_2.OnSubFinish7227921 L1_2["7227921"] = L2_2 L2_2 = A0_2.OnSubFinish7227914 L1_2["7227914"] = L2_2 L2_2 = A0_2.OnSubFinish7227915 L1_2["7227915"] = L2_2 L2_2 = A0_2.OnSubFinish7227909 L1_2["7227909"] = L2_2 L2_2 = A0_2.OnSubFinish7227910 L1_2["7227910"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7227917 L1_2["7227917"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12276Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12277Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12278Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3081Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20567Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20568Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20569Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20565Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20566Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30163Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc30163Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q72279Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q72279Trigger1" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q72279Trigger2" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q72279Trigger3" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q72279Trigger4" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L10_1 function L10_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L10_1 function L10_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2 L4_2 = A0_2 L3_2 = A0_2.SafeDestroyQuestNpc L5_2 = A1_2 L6_2 = A2_2 L3_2(L4_2, L5_2, L6_2) end L1_1.NpcDestroy = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = math L1_2 = L1_2.random L2_2 = 7 L3_2 = 12 L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 7227916 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 7227917 L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.IsTalkDialogActive L4_2 = L4_2(L5_2) L5_2 = print L6_2 = "q7227916state" L7_2 = L2_2 L6_2 = L6_2 .. L7_2 L5_2(L6_2) L5_2 = print L6_2 = "q7227917state" L7_2 = L3_2 L6_2 = L6_2 .. L7_2 L5_2(L6_2) if L4_2 == false and L2_2 == 3 and L3_2 ~= 3 then L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = L1_2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 3 L3_3 = 5 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L9_1 L1_3 = 100 - L2_3 L2_3 = 100 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L5_2(L6_2, L7_2, L8_2) end L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = L1_2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 7227916 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 7227917 L2_3 = L2_3(L3_3, L4_3) L3_3 = print L4_3 = "q7227916state" L5_3 = L1_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) L3_3 = print L4_3 = "q7227917state" L5_3 = L2_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = print L4_3 = "\229\134\141\230\172\161\229\138\160\229\136\134" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.AddScore L3_3(L4_3) end end L5_2(L6_2, L7_2, L8_2) end L1_1.AddScore = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 72279 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 7227917 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 2 then L5_2 = L1_2 L4_2 = L1_2.NpcRunToTask L6_2 = L2_2 L7_2 = sceneData L8_2 = L7_2 L7_2 = L7_2.GetDummyPoint L9_2 = 3 L10_2 = "Q7227904_N1033" L7_2 = L7_2(L8_2, L9_2, L10_2) L7_2 = L7_2.pos function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.Standby L1_3(L2_3) L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.TurnTo L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q7227904_N1033" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.rot L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 = L3_3(L4_3) L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.DoFreeStyle L3_3 = 1180 L4_3 = true L5_3 = nil L6_3 = true L7_3 = true L8_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.CallDelay L3_3 = 10 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_4 L1_4 = A0_4.GetSubQuestState L3_4 = 7227917 L1_4 = L1_4(L2_4, L3_4) if L1_4 == 2 then L2_4 = L1_2 L3_4 = L2_4 L2_4 = L2_4.NpcRunToTask L4_4 = L2_2 L5_4 = sceneData L6_4 = L5_4 L5_4 = L5_4.GetDummyPoint L7_4 = 3 L8_4 = "Q7227917_N1044" L5_4 = L5_4(L6_4, L7_4, L8_4) L5_4 = L5_4.pos function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5 L1_5 = L2_2 L2_5 = L1_5 L1_5 = L1_5.Standby L1_5(L2_5) L1_5 = L2_2 L2_5 = L1_5 L1_5 = L1_5.TurnTo L3_5 = M L3_5 = L3_5.Euler2DirXZ L4_5 = sceneData L5_5 = L4_5 L4_5 = L4_5.GetDummyPoint L6_5 = 3 L7_5 = "Q7227917_N1044" L4_5 = L4_5(L5_5, L6_5, L7_5) L4_5 = L4_5.rot L3_5, L4_5, L5_5, L6_5, L7_5, L8_5 = L3_5(L4_5) L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5) L1_5 = L2_2 L2_5 = L1_5 L1_5 = L1_5.DoFreeStyle L3_5 = 1280 L4_5 = true L5_5 = nil L6_5 = true L7_5 = true L8_5 = false L1_5(L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5) L1_5 = L1_2 L2_5 = L1_5 L1_5 = L1_5.CallDelay L3_5 = 15 function L4_5(A0_6) local L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6, L8_6 L2_6 = A0_6 L1_6 = A0_6.GetSubQuestState L3_6 = 7227917 L1_6 = L1_6(L2_6, L3_6) if L1_6 == 2 then L2_6 = L1_2 L3_6 = L2_6 L2_6 = L2_6.NpcRunToTask L4_6 = L2_2 L5_6 = sceneData L6_6 = L5_6 L5_6 = L5_6.GetDummyPoint L7_6 = 3 L8_6 = "Q7227918_N1044" L5_6 = L5_6(L6_6, L7_6, L8_6) L5_6 = L5_6.pos function L6_6(A0_7) local L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7 L1_7 = L2_2 L2_7 = L1_7 L1_7 = L1_7.Standby L1_7(L2_7) L1_7 = L2_2 L2_7 = L1_7 L1_7 = L1_7.TurnTo L3_7 = M L3_7 = L3_7.Euler2DirXZ L4_7 = sceneData L5_7 = L4_7 L4_7 = L4_7.GetDummyPoint L6_7 = 3 L7_7 = "Q7227918_N1044" L4_7 = L4_7(L5_7, L6_7, L7_7) L4_7 = L4_7.rot L3_7, L4_7, L5_7, L6_7, L7_7, L8_7 = L3_7(L4_7) L1_7(L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7) L1_7 = L2_2 L2_7 = L1_7 L1_7 = L1_7.DoFreeStyle L3_7 = 1142 L4_7 = true L5_7 = nil L6_7 = true L7_7 = true L8_7 = false L1_7(L2_7, L3_7, L4_7, L5_7, L6_7, L7_7, L8_7) L1_7 = L1_2 L2_7 = L1_7 L1_7 = L1_7.CallDelay L3_7 = 10 function L4_7(A0_8) local L1_8, L2_8, L3_8 L2_8 = A0_8 L1_8 = A0_8.GetSubQuestState L3_8 = 7227917 L1_8 = L1_8(L2_8, L3_8) if L1_8 == 2 then L2_8 = L1_2 L3_8 = L2_8 L2_8 = L2_8.move L2_8(L3_8) end end L1_7(L2_7, L3_7, L4_7) end L2_6(L3_6, L4_6, L5_6, L6_6) end end L1_5(L2_5, L3_5, L4_5) end L2_4(L3_4, L4_4, L5_4, L6_4) end end L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2, L8_2) end end L1_1.move = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = L8_1 if L1_2 == 0 then L1_2 = print L2_2 = "teammateScore == 0" L1_2(L2_2) L1_2 = L8_1 L1_2 = L1_2 + 1 L8_1 = L1_2 L1_2 = L9_1 L1_2 = L1_2 + 5 L9_1 = L1_2 L2_2 = A0_2 L1_2 = A0_2.BattleUIStart L3_2 = 100 L4_2 = 20563 L5_2 = L8_1 L6_2 = 1044 L7_2 = L9_1 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) else L1_2 = L9_1 if 100 <= L1_2 then L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "Battle ------------------- failed" L4_2 = "\230\156\172\233\152\159\229\136\134\230\149\176\239\188\154" L5_2 = tostring L6_2 = L8_1 L5_2 = L5_2(L6_2) L6_2 = "\229\175\185\230\150\185\229\136\134\230\149\176\239\188\154" L7_2 = tostring L8_2 = L9_1 L7_2 = L7_2(L8_2) L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 7227917 L2_2(L3_2, L4_2, L5_2) end L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.CountDownUITerminate L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.BattleUITerminate L1_3(L2_3) end L2_2(L3_2, L4_2, L5_2) end end L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetSubQuestState L3_3 = 7227916 L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 7227917 L2_3 = L2_3(L3_3, L4_3) L3_3 = print L4_3 = "q7227916state" L5_3 = L2_3 L4_3 = L4_3 .. L5_3 L3_3(L4_3) if L1_3 == 3 and L2_3 ~= 3 then L3_3 = print L4_3 = "\231\187\167\231\187\173\229\136\164\230\150\173" L3_3(L4_3) L4_3 = A0_3 L3_3 = A0_3.QuestJudge L3_3(L4_3) end end L1_2(L2_2, L3_2, L4_2) end L1_1.QuestJudge = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227919" L2_2(L3_2) end L1_1.OnSubStart7227919 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7227919" L2_2(L3_2) end L1_1.OnSubFinish7227919 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7227901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.Npc20567Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7227901 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7227901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc20567Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227901 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart7227902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.Npc1044Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.NpcCreate L5_2 = A1_2 L6_2 = L6_1.Npc12276Data L6_2 = L6_2.id L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12276Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1270 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.NpcCreate L6_2 = A1_2 L7_2 = L6_1.Npc12277Data L7_2 = L7_2.id L8_2 = 3 L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12277Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1230 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.NpcCreate L7_2 = A1_2 L8_2 = L6_1.Npc12278Data L8_2 = L8_2.id L9_2 = 4 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12278Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 4010 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.CreateActorWithPos L8_2 = "Q72279Trigger" L9_2 = "Actor/Gadget/Q72279Trigger" L10_2 = 70900002 L11_2 = 0 L12_2 = sceneData L13_2 = L12_2 L12_2 = L12_2.GetDummyPoint L14_2 = 3 L15_2 = "guide_Q7227814" L12_2 = L12_2(L13_2, L14_2, L15_2) L12_2 = L12_2.pos L13_2 = sceneData L14_2 = L13_2 L13_2 = L13_2.GetDummyPoint L15_2 = 3 L16_2 = "guide_Q7227814" L13_2 = L13_2(L14_2, L15_2, L16_2) L13_2 = L13_2.rot L14_2 = true L15_2 = false L16_2 = 3 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) end L1_1.OnSubStart7227902 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7227902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q72279Trigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.NarratorWithId L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227902 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7227903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc12276Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1270 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc12277Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1230 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc12278Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 4010 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart7227903 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7227903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.StopNarrator L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ClearNarratorTask L2_2(L3_2) end L1_1.OnSubFinish7227903 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7227916" L2_2(L3_2) L2_2 = 0 L8_1 = L2_2 L2_2 = 0 L9_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L6_1.Npc12276Data L5_3 = L5_3.id L6_3 = 2 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NpcCreate L4_3 = A1_2 L5_3 = L6_1.Npc12277Data L5_3 = L5_3.id L6_3 = 3 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NpcCreate L4_3 = A1_2 L5_3 = L6_1.Npc12278Data L5_3 = L5_3.id L6_3 = 4 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.NpcCreate L4_3 = A1_2 L5_3 = L6_1.Npc1033Data L5_3 = L5_3.id L6_3 = 5 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc1033Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1220 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.BattleUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) end L1_1.OnSubStart7227916 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7227916" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12276Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12277Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12278Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.NarratorWithId1 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227916 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227920" L2_2(L3_2) end L1_1.OnSubStart7227920 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7227920" L2_2(L3_2) end L1_1.OnSubFinish7227920 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7227917" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3 L2_3 = A0_3 L1_3 = A0_3.QuestJudge L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.AddScore L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.move L1_3(L2_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7227917 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7227917" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.3 L4_3 = 3 L5_3 = 0.3 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.BattleUITerminate L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.CountDownUITerminate L1_4(L2_4) L2_4 = A0_4 L1_4 = A0_4.SafeDestroyQuestNpc L3_4 = L6_1.Npc1044Data L3_4 = L3_4.alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.SafeDestroyQuestNpc L3_4 = L6_1.Npc12276Data L3_4 = L3_4.alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.SafeDestroyQuestNpc L3_4 = L6_1.Npc12277Data L3_4 = L3_4.alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.SafeDestroyQuestNpc L3_4 = L6_1.Npc12278Data L3_4 = L3_4.alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.ClearSpeechBubbleTask L1_4(L2_4) end L7_3 = nil L8_3 = nil L9_3 = "QUEST_Message_Q7227901" L10_3 = false L11_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227917 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFailed7227917" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20568Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20565Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20566Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed7227917 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227912" L2_2(L3_2) end L1_1.OnSubStart7227912 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7227912" L2_2(L3_2) end L1_1.OnSubFinish7227912 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7227904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3 L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.Npc12276Data L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc12276Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1270 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.NpcCreate L4_3 = A1_2 L5_3 = L6_1.Npc12277Data L5_3 = L5_3.id L6_3 = 3 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12277Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1230 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.NpcCreate L5_3 = A1_2 L6_3 = L6_1.Npc12278Data L6_3 = L6_3.id L7_3 = 4 L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc12278Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1270 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L5_3 = A0_3 L4_3 = A0_3.NpcCreate L6_3 = A1_2 L7_3 = L6_1.Npc1033Data L7_3 = L7_3.id L8_3 = 5 L4_3(L5_3, L6_3, L7_3, L8_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc1033Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 1220 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L12_3 = false L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.NpcCreate L7_3 = A1_2 L8_3 = L6_1.Npc20568Data L8_3 = L8_3.id L9_3 = 6 L5_3(L6_3, L7_3, L8_3, L9_3) L6_3 = A0_3 L5_3 = A0_3.move L5_3(L6_3) L6_3 = A0_3 L5_3 = A0_3.CreateSpeechBubbleTask L7_3 = L6_1.Npc12276Data L7_3 = L7_3.id L8_3 = 1017122760 L9_3 = 4 L10_3 = true L11_3 = 4 L12_3 = 5 L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.CreateSpeechBubbleTask L7_3 = L6_1.Npc12277Data L7_3 = L7_3.id L8_3 = 1017122770 L9_3 = 4 L10_3 = true L11_3 = 4 L12_3 = 5 L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.CreateSpeechBubbleTask L7_3 = L6_1.Npc12278Data L7_3 = L7_3.id L8_3 = 1017122780 L9_3 = 4 L10_3 = true L11_3 = 4 L12_3 = 5 L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart7227904 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7227904" L2_2(L3_2) L2_2 = L8_1 L2_2 = L2_2 + 9 L8_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L8_1 L5_2 = 9 L6_2 = L9_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 3 L3_3 = 5 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L9_1 L1_3 = 100 - L2_3 L2_3 = 100 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227904 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227905" L2_2(L3_2) end L1_1.OnSubStart7227905 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7227905" L2_2(L3_2) L2_2 = L8_1 L2_2 = L2_2 + 10 L8_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L8_1 L5_2 = 10 L6_2 = L9_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 12 L3_3 = 16 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L9_1 L1_3 = 100 - L2_3 L2_3 = 100 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227905 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227918" L2_2(L3_2) end L1_1.OnSubStart7227918 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7227918" L2_2(L3_2) L2_2 = L8_1 L2_2 = L2_2 + 10 L8_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L8_1 L5_2 = 10 L6_2 = L9_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 12 L3_3 = 16 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L9_1 L1_3 = 100 - L2_3 L2_3 = 100 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227918 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227906" L2_2(L3_2) end L1_1.OnSubStart7227906 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7227906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc20568Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L8_1 L1_3 = L1_3 + 10 L8_1 = L1_3 L2_3 = A0_3 L1_3 = A0_3.BattleUIChange L3_3 = L8_1 L4_3 = 10 L5_3 = L9_1 L6_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = math L1_4 = L1_4.random L2_4 = 12 L3_4 = 16 L1_4 = L1_4(L2_4, L3_4) L2_4 = L9_1 L2_4 = L2_4 + L1_4 if 100 <= L2_4 then L2_4 = L9_1 L1_4 = 100 - L2_4 L2_4 = 100 L9_1 = L2_4 L3_4 = A0_4 L2_4 = A0_4.BattleUIChange L4_4 = L8_1 L5_4 = 0 L6_4 = L9_1 L7_4 = L1_4 L2_4(L3_4, L4_4, L5_4, L6_4, L7_4) else L2_4 = L9_1 L2_4 = L2_4 + L1_4 L9_1 = L2_4 L3_4 = A0_4 L2_4 = A0_4.BattleUIChange L4_4 = L8_1 L5_4 = 0 L6_4 = L9_1 L7_4 = L1_4 L2_4(L3_4, L4_4, L5_4, L6_4, L7_4) end end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.NarratorWithId2 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227906 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7227907" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.Npc20565Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7227907 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7227907" L2_2(L3_2) L2_2 = L8_1 L2_2 = L2_2 + 10 L8_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L8_1 L5_2 = 10 L6_2 = L9_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 9 L3_3 = 11 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L9_1 L1_3 = 100 - L2_3 L2_3 = 100 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227907 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227911" L2_2(L3_2) end L1_1.OnSubStart7227911 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish7227911" L2_2(L3_2) L2_2 = L8_1 L2_2 = L2_2 + 20 L8_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.BattleUIChange L4_2 = L8_1 L5_2 = 20 L6_2 = L9_1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L1_3 = math L1_3 = L1_3.random L2_3 = 19 L3_3 = 21 L1_3 = L1_3(L2_3, L3_3) L2_3 = L9_1 L2_3 = L2_3 + L1_3 if 100 <= L2_3 then L2_3 = L9_1 L1_3 = 100 - L2_3 L2_3 = 100 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) else L2_3 = L9_1 L2_3 = L2_3 + L1_3 L9_1 = L2_3 L3_3 = A0_3 L2_3 = A0_3.BattleUIChange L4_3 = L8_1 L5_3 = 0 L6_3 = L9_1 L7_3 = L1_3 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227911 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227913" L2_2(L3_2) end L1_1.OnSubStart7227913 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7227913" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc20565Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L8_1 L1_3 = L1_3 + 20 L8_1 = L1_3 L2_3 = A0_3 L1_3 = A0_3.BattleUIChange L3_3 = L8_1 L4_3 = 20 L5_3 = L9_1 L6_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = math L1_4 = L1_4.random L2_4 = 19 L3_4 = 21 L1_4 = L1_4(L2_4, L3_4) L2_4 = L9_1 L2_4 = L2_4 + L1_4 if 100 <= L2_4 then L2_4 = L9_1 L1_4 = 100 - L2_4 L2_4 = 100 L9_1 = L2_4 L3_4 = A0_4 L2_4 = A0_4.BattleUIChange L4_4 = L8_1 L5_4 = 0 L6_4 = L9_1 L7_4 = L1_4 L2_4(L3_4, L4_4, L5_4, L6_4, L7_4) else L2_4 = L9_1 L2_4 = L2_4 + L1_4 L9_1 = L2_4 L3_4 = A0_4 L2_4 = A0_4.BattleUIChange L4_4 = L8_1 L5_4 = 0 L6_4 = L9_1 L7_4 = L1_4 L2_4(L3_4, L4_4, L5_4, L6_4, L7_4) end end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.NarratorWithId3 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227913 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7227908" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.Npc20566Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7227908 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7227908" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc20568Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc20565Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish7227908 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7227921" L2_2(L3_2) end L1_1.OnSubStart7227921 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7227921" L2_2(L3_2) end L1_1.OnSubFinish7227921 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7227914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.Npc20569Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72279Trigger2" L5_2 = "Actor/Gadget/Q72279Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q7227914_N20566" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q7227914_N20566" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7227914 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7227914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q72279Trigger2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227914 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7227915" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72279Trigger3" L5_2 = "Actor/Gadget/Q72279Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q7227914_N20566" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q7227914_N20566" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7227915 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish7227915" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12276Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12277Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12278Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc20569Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20566Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q72279Trigger3" L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227915 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7227909" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1120 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.NpcCreate L4_3 = A1_2 L5_3 = L6_1.Npc12276Data L5_3 = L5_3.id L6_3 = 2 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc12276Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1270 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.NpcCreate L5_3 = A1_2 L6_3 = L6_1.Npc12277Data L6_3 = L6_3.id L7_3 = 3 L3_3(L4_3, L5_3, L6_3, L7_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc12277Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1270 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L5_3 = A0_3 L4_3 = A0_3.NpcCreate L6_3 = A1_2 L7_3 = L6_1.Npc12278Data L7_3 = L7_3.id L8_3 = 4 L4_3(L5_3, L6_3, L7_3, L8_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc12278Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 4010 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L12_3 = false L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.NpcCreate L7_3 = A1_2 L8_3 = L6_1.Npc3081Data L8_3 = L8_3.id L9_3 = 6 L5_3(L6_3, L7_3, L8_3, L9_3) L5_3 = actorMgr L6_3 = L5_3 L5_3 = L5_3.CreateActorWithPos L7_3 = "Q72279Trigger1" L8_3 = "Actor/Gadget/Q72279Trigger1" L9_3 = 70900002 L10_3 = 0 L11_3 = sceneData L12_3 = L11_3 L11_3 = L11_3.GetDummyPoint L13_3 = 3 L14_3 = "guide_Q7227909" L11_3 = L11_3(L12_3, L13_3, L14_3) L11_3 = L11_3.pos L12_3 = sceneData L13_3 = L12_3 L12_3 = L12_3.GetDummyPoint L14_3 = 3 L15_3 = "guide_Q7227909" L12_3 = L12_3(L13_3, L14_3, L15_3) L12_3 = L12_3.rot L13_3 = true L14_3 = false L15_3 = 3 L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc30163Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart7227909 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7227909" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q72279Trigger1" L2_2(L3_2, L4_2) end L1_1.OnSubFinish7227909 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7227910" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q72279Trigger4" L5_2 = "Actor/Gadget/Q72279Trigger4" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q7227910_N1044" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q7227910_N1044" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart7227910 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7227910" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12276Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12277Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc12278Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroy L4_2 = L6_1.Npc3081Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q72279Trigger4" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc30163Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7227910 = L10_1 return L1_1