local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest999" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest999" function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99901 L1_2["99901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99902 L1_2["99902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99907 L1_2["99907"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99908 L1_2["99908"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99909 L1_2["99909"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99913 L1_2["99913"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99914 L1_2["99914"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99922 L1_2["99922"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart99923 L1_2["99923"] = L2_2 end L1_1.OnSubStartHandlerBuild = L2_1 function L2_1(A0_2) local L1_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubStart99901 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubStart99902 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1001 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Example_MaskPrefab" L3_2(L4_2, L5_2) end L1_1.OnSubStart99907 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Wendy" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.UnspawnAttach L5_2 = "Example_MaskPrefab" L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 3 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Wendy" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SpawnAttach L4_3 = "Example_Effect" L2_3(L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart99908 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "99922 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1001 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Example_MaskPrefab" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = 3133 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 4100 L4_2(L5_2, L6_2) end L1_1.OnSubStart99922 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "99923 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Wendy" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.UnSpawnAttach L5_2 = "Example_MaskPrefab" L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 3 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Wendy" L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.SpawnAttach L4_3 = "Example_Effect" L2_3(L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart99923 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1001 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart99909 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestGlobalVar L4_2 = 1002 L2_2 = L2_2(L3_2, L4_2) if L2_2 == -1 then L3_2 = print L4_2 = "GlobalQuestVar 1002 is -1" L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = "999" L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = false L7_2 = 99913 L4_2(L5_2, L6_2, L7_2) end else L3_2 = print L4_2 = "GlobalQuestVar 1002 is not -1 but it's" L5_2 = L2_2 L4_2 = L4_2 .. L5_2 L3_2(L4_2) end end L1_1.OnSubStart99913 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = 1006 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart99914 = L2_1 function L2_1(A0_2) local L1_2 end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2 end L1_1.OnDestroy = L2_1 return L1_1