local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest488" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest488" L2_1 = require L3_1 = "Quest/Client/Q488ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.BarNpcData L4_1 = L2_1.NpcData L5_1 = L2_1.LisaData L6_1 = L2_1.PaimonData function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48800 L1_2["48800"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48801 L1_2["48801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48802 L1_2["48802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48803 L1_2["48803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart48804 L1_2["48804"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48800 L1_2["48800"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48801 L1_2["48801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48802 L1_2["48802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48803 L1_2["48803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish48804 L1_2["48804"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed48800 L1_2["48800"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed48801 L1_2["48801"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed48802 L1_2["48802"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed48803 L1_2["48803"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed48804 L1_2["48804"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L3_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L1_1.DestroyNpc = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L1_1.DestroyLisa = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1465" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48800 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "48801 Finish : Story" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L5_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1465" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L5_1.bornPos1 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_2.DestroyLisa L2_3(L3_3, L4_3, L5_3, L6_3) end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableInteraction L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L3_1.NPCPos1 function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3, L6_3 L3_3 = A0_3 L2_3 = A0_3.ClearFollowTask L2_3(L3_3) L3_3 = A0_3 L2_3 = A0_3.EnableInteraction L4_3 = true L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.PerformDither L4_3 = false L5_3 = 1 L6_3 = A0_2.DestroyNpc L2_3(L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish48800 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart48801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "48801 Finish : Story" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PaimonVanish L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) end L1_1.OnSubFinish48801 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48802 Finish : Creat Paimon" L2_2(L3_2) end L1_1.OnSubFinish48802 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed48802 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L4_1.NPCPos5 function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L3_3 = A0_3 L2_3 = A0_3.TurnTo L4_3 = L4_1.NPCDir5 L2_3(L3_3, L4_3) end L7_2 = A0_2.Standby L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart48803 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "48803 Finish : Paimon Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L4_1.Alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish48803 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "starting Finish 48804" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 48804 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "Finish 48804" L2_2(L3_2) end end L1_1.finish48804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerById L2_3 = A1_2 L3_3 = 1 L4_3 = nil L5_3 = nil L6_3 = A0_2.finish48804 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 48804 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Finish 48804 111" L3_2(L4_2) end end L1_1.OnSubStart48804 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "48804 Finished" L2_2(L3_2) end L1_1.OnSubFinish48804 = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1