local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20048" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20048" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = 20048 L4_1 = L1_2 L1_2 = L2_1.NPCData L3_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004801 L1_2["2004801"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004802 L1_2["2004802"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004803 L1_2["2004803"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004804 L1_2["2004804"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004805 L1_2["2004805"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004806 L1_2["2004806"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004801 L1_2["2004801"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004802 L1_2["2004802"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004803 L1_2["2004803"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004804 L1_2["2004804"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004805 L1_2["2004805"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004806 L1_2["2004806"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004801 L1_2["2004801"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004802 L1_2["2004802"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004803 L1_2["2004803"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004804 L1_2["2004804"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004805 L1_2["2004805"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004806 L1_2["2004806"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.SpawnGadgetByIdWithPos L3_2 = 2004804 L4_2 = 70300112 L5_2 = 2 L6_2 = L3_1.InteractionPointPos02 L7_2 = L3_1.InteractionPointDir02 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L2_2 = A0_2 L1_2 = A0_2.PlayEffect L3_2 = "Eff_Quest_Food_Ripples" L4_2 = L3_1.InteractionPointPos02 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.PlayEffect L3_2 = "Eff_Quest_Food_Ripples" L4_2 = L3_1.InteractionPointPos02 L1_2(L2_2, L3_2, L4_2) end L1_1.CreateFoodRipples = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint02" L2_2(L3_2, L4_2) L2_2 = print L3_2 = "01 start" L2_2(L3_2) end L1_1.OnSubStart2004801 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "delay start dofreestyle" L2_2(L3_2) end L1_1.DoFreeStyle = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "01 finish" L2_2(L3_2) end L1_1.OnSubFinish2004801 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2004801 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint02" L2_2(L3_2, L4_2) L2_2 = print L3_2 = "02 start" L2_2(L3_2) end L1_1.OnSubStart2004802 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "02 finish" L2_2(L3_2) end L1_1.OnSubFinish2004802 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2004802 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "03 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2004802 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "finish 2004803" L3_2(L4_2) end L1_1.OnSubStart2004803 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetWithPos L4_2 = A1_2 L5_2 = 70710009 L6_2 = 1 L7_2 = L3_1.InteractionPointPos L8_2 = L3_1.InteractionPointDir L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = print L3_2 = "03 finish" L2_2(L3_2) end L1_1.OnSubFinish2004803 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "03 fail" L2_2(L3_2) end L1_1.OnSubFailed2004803 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "04 start" L2_2(L3_2) end L1_1.OnSubStart2004804 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Quest_Feed" L5_2 = L3_1.InteractionPointPos L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PlayEffect L4_2 = "Eff_Quest_Feed" L5_2 = L3_1.InteractionPointPos L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.7 L5_2 = A0_2.CreateFoodRipples L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "04 finish" L2_2(L3_2) end L1_1.OnSubFinish2004804 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "04 fail" L2_2(L3_2) end L1_1.OnSubFailed2004804 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "05 start" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) end L1_1.OnSubStart2004805 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "05 finish" L2_2(L3_2) end L1_1.OnSubFinish2004805 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "05 fail" L2_2(L3_2) end L1_1.OnSubFailed2004805 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "06 start" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) end L1_1.OnSubStart2004806 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "06 finish" L2_2(L3_2) end L1_1.OnSubFinish2004806 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "06 fail" L2_2(L3_2) end L1_1.OnSubFailed2004806 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFailed = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint02" L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1