local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest8007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest8007" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart800701 L1_2["800701"] = L2_2 L2_2 = A0_2.OnSubStart800711 L1_2["800711"] = L2_2 L2_2 = A0_2.OnSubStart800702 L1_2["800702"] = L2_2 L2_2 = A0_2.OnSubStart800703 L1_2["800703"] = L2_2 L2_2 = A0_2.OnSubStart800713 L1_2["800713"] = L2_2 L2_2 = A0_2.OnSubStart800704 L1_2["800704"] = L2_2 L2_2 = A0_2.OnSubStart800705 L1_2["800705"] = L2_2 L2_2 = A0_2.OnSubStart800706 L1_2["800706"] = L2_2 L2_2 = A0_2.OnSubStart800707 L1_2["800707"] = L2_2 L2_2 = A0_2.OnSubStart800708 L1_2["800708"] = L2_2 L2_2 = A0_2.OnSubStart800712 L1_2["800712"] = L2_2 L2_2 = A0_2.OnSubStart800709 L1_2["800709"] = L2_2 L2_2 = A0_2.OnSubStart800710 L1_2["800710"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish800701 L1_2["800701"] = L2_2 L2_2 = A0_2.OnSubFinish800711 L1_2["800711"] = L2_2 L2_2 = A0_2.OnSubFinish800702 L1_2["800702"] = L2_2 L2_2 = A0_2.OnSubFinish800703 L1_2["800703"] = L2_2 L2_2 = A0_2.OnSubFinish800713 L1_2["800713"] = L2_2 L2_2 = A0_2.OnSubFinish800704 L1_2["800704"] = L2_2 L2_2 = A0_2.OnSubFinish800705 L1_2["800705"] = L2_2 L2_2 = A0_2.OnSubFinish800706 L1_2["800706"] = L2_2 L2_2 = A0_2.OnSubFinish800707 L1_2["800707"] = L2_2 L2_2 = A0_2.OnSubFinish800708 L1_2["800708"] = L2_2 L2_2 = A0_2.OnSubFinish800712 L1_2["800712"] = L2_2 L2_2 = A0_2.OnSubFinish800709 L1_2["800709"] = L2_2 L2_2 = A0_2.OnSubFinish800710 L1_2["800710"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12424Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12425Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12427Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12454Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12515Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12516Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12517Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12518Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12519Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12520Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12574Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12575Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "8007" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.UnSpawn L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800701_TriggerIn" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800708_TriggerIn_Room1" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800708_TriggerIn_Room2" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800708_TriggerIn_Room3" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800708_TriggerIn_Room4" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800708_TriggerIn_RoomCenter" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800708_TriggerOut" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.DestroyEntityActor L5_2 = "Q800709_TriggerIn" L6_2 = 6 L7_2 = false L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 800711 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800712 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800713 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 3 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800714 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 4 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800715 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 5 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800716 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 6 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800717 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 7 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 800718 then L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 800701 L5_2 = 8 L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = print L2_2 = "CheckDistance" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetSubQuestState L3_2 = 800708 L1_2 = L1_2(L2_2, L3_2) if L1_2 == 2 then L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 6 L5_2 = "Q800708_guide" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = L2_2.y L4_2 = L1_2.y L3_2 = L3_2 - L4_2 if 65 < L3_2 and L3_2 <= 140 then L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "8007" L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.GetQuestVar L7_2 = 800708 L8_2 = 0 L5_2 = L5_2(L6_2, L7_2, L8_2) L7_2 = L4_2 L6_2 = L4_2.GetQuestVar L8_2 = 800708 L9_2 = 1 L6_2 = L6_2(L7_2, L8_2, L9_2) L5_2 = L5_2 + 1 if L6_2 == 0 then L7_2 = print L8_2 = "QuestVar = " L9_2 = L5_2 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.SetQuestVar L9_2 = 800708 L10_2 = 1 L11_2 = 1 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = L4_2 L7_2 = L4_2.TransmitPlayerByQuestId L9_2 = 800708 L10_2 = L5_2 L11_2 = A0_2.returnVar L7_2(L8_2, L9_2, L10_2, L11_2) end end L4_2 = print L5_2 = "currLen = " L6_2 = L3_2 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 L7_2 = A0_2.NormalCheck L4_2(L5_2, L6_2, L7_2) end end L1_1.CheckDistance = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "NormalCheck" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CheckDistance L1_2(L2_2) end L1_1.NormalCheck = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "returnVar" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SetQuestVar L3_2 = 800708 L4_2 = 1 L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.returnVar = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart800701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12425Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12425Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 2 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12454Data L6_2 = L6_2.id L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12515Data L6_2 = L6_2.id L7_2 = 4 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12516Data L6_2 = L6_2.id L7_2 = 5 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12517Data L6_2 = L6_2.id L7_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12518Data L6_2 = L6_2.id L7_2 = 7 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12519Data L6_2 = L6_2.id L7_2 = 8 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12520Data L6_2 = L6_2.id L7_2 = 9 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12574Data L6_2 = L6_2.id L7_2 = 10 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc12575Data L6_2 = L6_2.id L7_2 = 11 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 800703 L6_2 = 2 L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q800701_TriggerIn" L6_2 = "Actor/Gadget/Q800701_TriggerIn" L7_2 = 70900002 L8_2 = 0 L9_2 = {} L9_2.x = 457.4525 L9_2.y = 497.3358 L9_2.z = 523.1968 L10_2 = {} L10_2.x = 0 L10_2.y = 0 L10_2.z = 0 L11_2 = true L12_2 = false L13_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q800701_TriggerIn_Down" L6_2 = "Actor/Gadget/Q800701_TriggerIn_Down" L7_2 = 70900002 L8_2 = 0 L9_2 = {} L9_2.x = 457.4525 L9_2.y = 483.275 L9_2.z = 523.1802 L10_2 = {} L10_2.x = 0 L10_2.y = 0 L10_2.z = 0 L11_2 = true L12_2 = false L13_2 = 6 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVar L5_2 = 800701 L6_2 = 3 L7_2 = 0 L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart800701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish800701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12454Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800709_TriggerIn L4_2 = L4_2.alias L5_2 = 6 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800701_TriggerIn_Down L4_2 = L4_2.alias L5_2 = 6 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish800701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart800711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710707Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc12425Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart800711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12425Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800711 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart800702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710707Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart800702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800702" L2_2(L3_2) end L1_1.OnSubFinish800702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart800703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710707Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestVar L3_3 = 800703 L4_3 = 2 L1_3 = L1_3(L2_3, L3_3, L4_3) L2_3 = print L3_3 = "QuestVar = " L4_3 = L1_3 L2_3(L3_3, L4_3) if L1_3 == 0 then L3_3 = A0_3 L2_3 = A0_3.SetQuestVar L4_3 = 800703 L5_3 = 2 L6_3 = 1 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L6_1.Npc1022Data L5_3 = L5_3.id L6_3 = 1 L2_3(L3_3, L4_3, L5_3, L6_3) L3_3 = A0_3 L2_3 = A0_3.RequestInteraction L4_3 = L6_1.Npc1022Data L4_3 = L4_3.alias L2_3(L3_3, L4_3) else L3_3 = A0_3 L2_3 = A0_3.CreateQuestNpc L4_3 = A1_2 L5_3 = L6_1.Npc1022Data L5_3 = L5_3.id L6_3 = 1 L2_3(L3_3, L4_3, L5_3, L6_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart800703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart800713" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 800713 L2_2(L3_2, L4_2) end L1_1.OnSubStart800713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800713" L2_2(L3_2) end L1_1.OnSubFinish800713 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800704" L2_2(L3_2) end L1_1.OnSubStart800704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800704" L2_2(L3_2) end L1_1.OnSubFinish800704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800705" L2_2(L3_2) end L1_1.OnSubStart800705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800705" L2_2(L3_2) end L1_1.OnSubFinish800705 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800706" L2_2(L3_2) end L1_1.OnSubStart800706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800706" L2_2(L3_2) end L1_1.OnSubFinish800706 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart800707" L2_2(L3_2) end L1_1.OnSubStart800707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800707" L2_2(L3_2) end L1_1.OnSubFinish800707 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart800708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710707Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 800708 L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 800708 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q800708_TriggerIn_Room1" L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 456.4144 L8_2.y = 492.151 L8_2.z = 455.5321 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q800708_TriggerIn_Room2" L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 516.28 L8_2.y = 483.6035 L8_2.z = 521.0685 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q800708_TriggerIn_Room3" L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room3" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 456.4216 L8_2.y = 487.7422 L8_2.z = 587.7479 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q800708_TriggerIn_Room4" L5_2 = "Actor/Gadget/Q800708_TriggerIn_Room4" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 391.8411 L8_2.y = 487.6129 L8_2.z = 527.9469 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q800708_TriggerIn_RoomCenter" L5_2 = "Actor/Gadget/Q800708_TriggerIn_RoomCenter" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 457.2893 L8_2.y = 493.0052 L8_2.z = 523.5494 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L12_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CheckDistance L2_2(L3_2) end L1_1.OnSubStart800708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish800708" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12515Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12516Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12517Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12518Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12519Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12520Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12574Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12575Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId_800703 L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800708_TriggerIn_Room1 L4_2 = L4_2.alias L5_2 = 6 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800708_TriggerIn_Room2 L4_2 = L4_2.alias L5_2 = 6 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800708_TriggerIn_Room3 L4_2 = L4_2.alias L5_2 = 6 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800708_TriggerIn_Room4 L4_2 = L4_2.alias L5_2 = 6 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = L8_1.Q800708_TriggerOut L4_2 = L4_2.alias L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish800708 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart800712" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 800712 L2_2(L3_2, L4_2) end L1_1.OnSubStart800712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish800712" L2_2(L3_2) end L1_1.OnSubFinish800712 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart800709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12427Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710707Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710707Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart800709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12427Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710707Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish800709 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart800710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1022Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc1022Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart800710 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish800710" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1022Data L4_2 = L4_2.alias L5_2 = 6 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish800710 = L9_1 return L1_1