local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2020" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2020" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = 0 L10_1 = 0 L11_1 = 0 L12_1 = 0 L13_1 = 0 function L14_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart202001 L1_2["202001"] = L2_2 L2_2 = A0_2.OnSubStart202007 L1_2["202007"] = L2_2 L2_2 = A0_2.OnSubStart202008 L1_2["202008"] = L2_2 L2_2 = A0_2.OnSubStart202009 L1_2["202009"] = L2_2 L2_2 = A0_2.OnSubStart202002 L1_2["202002"] = L2_2 L2_2 = A0_2.OnSubStart202013 L1_2["202013"] = L2_2 L2_2 = A0_2.OnSubStart202003 L1_2["202003"] = L2_2 L2_2 = A0_2.OnSubStart202004 L1_2["202004"] = L2_2 L2_2 = A0_2.OnSubStart202010 L1_2["202010"] = L2_2 L2_2 = A0_2.OnSubStart202011 L1_2["202011"] = L2_2 L2_2 = A0_2.OnSubStart202005 L1_2["202005"] = L2_2 L2_2 = A0_2.OnSubStart202006 L1_2["202006"] = L2_2 L2_2 = A0_2.OnSubStart202012 L1_2["202012"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish202001 L1_2["202001"] = L2_2 L2_2 = A0_2.OnSubFinish202007 L1_2["202007"] = L2_2 L2_2 = A0_2.OnSubFinish202008 L1_2["202008"] = L2_2 L2_2 = A0_2.OnSubFinish202009 L1_2["202009"] = L2_2 L2_2 = A0_2.OnSubFinish202002 L1_2["202002"] = L2_2 L2_2 = A0_2.OnSubFinish202013 L1_2["202013"] = L2_2 L2_2 = A0_2.OnSubFinish202003 L1_2["202003"] = L2_2 L2_2 = A0_2.OnSubFinish202004 L1_2["202004"] = L2_2 L2_2 = A0_2.OnSubFinish202010 L1_2["202010"] = L2_2 L2_2 = A0_2.OnSubFinish202011 L1_2["202011"] = L2_2 L2_2 = A0_2.OnSubFinish202005 L1_2["202005"] = L2_2 L2_2 = A0_2.OnSubFinish202006 L1_2["202006"] = L2_2 L2_2 = A0_2.OnSubFinish202012 L1_2["202012"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed202001 L1_2["202001"] = L2_2 L2_2 = A0_2.OnSubFailed202007 L1_2["202007"] = L2_2 L2_2 = A0_2.OnSubFailed202008 L1_2["202008"] = L2_2 L2_2 = A0_2.OnSubFailed202009 L1_2["202009"] = L2_2 L2_2 = A0_2.OnSubFailed202002 L1_2["202002"] = L2_2 L2_2 = A0_2.OnSubFailed202013 L1_2["202013"] = L2_2 L2_2 = A0_2.OnSubFailed202003 L1_2["202003"] = L2_2 L2_2 = A0_2.OnSubFailed202004 L1_2["202004"] = L2_2 L2_2 = A0_2.OnSubFailed202010 L1_2["202010"] = L2_2 L2_2 = A0_2.OnSubFailed202011 L1_2["202011"] = L2_2 L2_2 = A0_2.OnSubFailed202005 L1_2["202005"] = L2_2 L2_2 = A0_2.OnSubFailed202006 L1_2["202006"] = L2_2 L2_2 = A0_2.OnSubFailed202012 L1_2["202012"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L14_1 function L14_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "QTERandomThunder2" L1_2(L2_2) end L1_1.QTERandomThunder2 = L14_1 function L14_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "QTERandomThunder1" L1_2(L2_2) end L1_1.QTERandomThunder1 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart202001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearNarratorTask L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.StopNarrator L0_3(L1_3) L0_3 = actorUtils L0_3 = L0_3.StopAllTask L1_3 = TaskID L1_3 = L1_3.NARRATOR_TASK_ID L2_3 = LuaTaskType L2_3 = L2_3.NORMAL L0_3(L1_3, L2_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3175Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3176Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3177Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3061Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3178Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3060Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc3064Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12138Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12139Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12140Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12141Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12142Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12143Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12144Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12145Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12145Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4110 L3_2(L4_2, L5_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.SetHeroMoveRatio L5_2 = 0.5 L6_2 = 0.75 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DisableMainPageUI L5_2 = true L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.BanAvatarFreeStyle L3_2(L4_2) L3_2 = actorUtils L3_2 = L3_2.KeepEnableAvatarHeadCtrl L3_2() L3_2 = actorUtils L3_2 = L3_2.StartAvatarShakeHead L3_2() L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q2020Trigger" L6_2 = "Actor/Gadget/Q2020Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q202001Target" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q202001Target" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ActionSafeCall function L2_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 21 function L3_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L1_5 = L9_1 if L1_5 == 0 then L1_5 = print L2_5 = "\231\172\1721\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131\228\191\157\230\138\164 \230\136\144\229\138\159" L1_5(L2_5) L1_5 = 1 L9_1 = L1_5 L2_5 = A0_5 L1_5 = A0_5.CallDelay L3_5 = 1.5 function L4_5() local L0_6, L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6, L8_6, L9_6, L10_6 L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.ShowBlackScreen L2_6 = 2 L3_6 = 5 L4_6 = 2 L5_6 = nil L6_6 = nil L7_6 = nil L8_6 = "QUEST_Message_Q2020011" L9_6 = false L10_6 = true L0_6(L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6, L8_6, L9_6, L10_6) L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 5 function L3_6() local L0_7, L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7 L0_7 = A0_5 L1_7 = L0_7 L0_7 = L0_7.TransmitPlayerById L2_7 = A1_2 L3_7 = 1 L4_7 = nil L5_7 = nil L6_7 = nil L7_7 = false L0_7(L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7) end L0_6(L1_6, L2_6, L3_6) L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 6.5 function L3_6() local L0_7, L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7 L0_7 = globalActor L1_7 = L0_7 L0_7 = L0_7.AvatarMoveToRoute L2_7 = {} L3_7 = sceneData L4_7 = L3_7 L3_7 = L3_7.GetDummyPoint L5_7 = 3 L6_7 = "Q202001QTE1" L3_7 = L3_7(L4_7, L5_7, L6_7) L3_7 = L3_7.pos L4_7 = sceneData L5_7 = L4_7 L4_7 = L4_7.GetDummyPoint L6_7 = 3 L7_7 = "Q202001Player3" L4_7 = L4_7(L5_7, L6_7, L7_7) L4_7 = L4_7.pos L2_7[1] = L3_7 L2_7[2] = L4_7 L3_7 = true L0_7(L1_7, L2_7, L3_7) end L0_6(L1_6, L2_6, L3_6) L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 9 function L3_6() local L0_7, L1_7, L2_7, L3_7 L0_7 = A0_5 L1_7 = L0_7 L0_7 = L0_7.NarratorOnlyTaskByData L2_7 = L8_1.NarratorWithId1 function L3_7() local L0_8, L1_8, L2_8, L3_8 L0_8 = L10_1 if L0_8 == 0 then L0_8 = print L1_8 = "\231\172\1722\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131 \230\136\144\229\138\159" L0_8(L1_8) L0_8 = 1 L10_1 = L0_8 L0_8 = A0_5 L1_8 = L0_8 L0_8 = L0_8.CallDelay L2_8 = 0.1 function L3_8() local L0_9, L1_9, L2_9 L0_9 = A0_5 L1_9 = L0_9 L0_9 = L0_9.NarratorOnlyTaskByData L2_9 = L8_1.NarratorWithId5 L0_9(L1_9, L2_9) end L0_8(L1_8, L2_8, L3_8) L0_8 = A0_5 L1_8 = L0_8 L0_8 = L0_8.CallDelay L2_8 = 0.1 function L3_8() local L0_9, L1_9, L2_9, L3_9 L0_9 = globalActor L1_9 = L0_9 L0_9 = L0_9.StopAvatarMove L0_9(L1_9) L0_9 = actorUtils L0_9 = L0_9.AvatarDoFreeStyle L1_9 = 1240 L2_9 = true L0_9(L1_9, L2_9) L0_9 = actorMgr L1_9 = L0_9 L0_9 = L0_9.GetActor L2_9 = L2_1.ActorAlias L0_9 = L0_9(L1_9, L2_9) L2_9 = L0_9 L1_9 = L0_9.StartMainQTE L3_9 = 1 L1_9(L2_9, L3_9) end L0_8(L1_8, L2_8, L3_8) end end L0_7(L1_7, L2_7, L3_7) end L0_6(L1_6, L2_6, L3_6) end L1_5(L2_5, L3_5, L4_5) end end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ActionSafeCall function L2_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 51 function L3_4() local L0_5, L1_5, L2_5, L3_5 L0_5 = L10_1 if L0_5 == 0 then L0_5 = print L1_5 = "\231\172\1722\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131\228\191\157\230\138\164 \230\136\144\229\138\159" L0_5(L1_5) L0_5 = 1 L10_1 = L0_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.CallDelay L2_5 = 0.1 function L3_5() local L0_6, L1_6, L2_6 L0_6 = A0_2 L1_6 = L0_6 L0_6 = L0_6.NarratorOnlyTaskByData L2_6 = L8_1.NarratorWithId5 L0_6(L1_6, L2_6) end L0_5(L1_5, L2_5, L3_5) L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.CallDelay L2_5 = 0.1 function L3_5() local L0_6, L1_6, L2_6, L3_6 L0_6 = globalActor L1_6 = L0_6 L0_6 = L0_6.StopAvatarMove L0_6(L1_6) L0_6 = actorUtils L0_6 = L0_6.AvatarDoFreeStyle L1_6 = 1240 L2_6 = true L0_6(L1_6, L2_6) L0_6 = actorMgr L1_6 = L0_6 L0_6 = L0_6.GetActor L2_6 = L2_1.ActorAlias L0_6 = L0_6(L1_6, L2_6) L2_6 = L0_6 L1_6 = L0_6.StartMainQTE L3_6 = 1 L1_6(L2_6, L3_6) end L0_5(L1_5, L2_5, L3_5) end end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.AvatarMoveToRoute L5_2 = {} L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q202001Player2" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos L5_2[1] = L6_2 L6_2 = true L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1.5 function L6_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ActionSafeCall function L2_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = actorUtils L0_4 = L0_4.SetPostEffect L1_4 = "PostEffect_Quest_Avator_Scary_ScreenEffect" L2_4 = true L0_4(L1_4, L2_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.NarratorOnlyTaskByData L2_4 = L8_1.NarratorWithId function L3_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L1_5 = print L2_5 = "\231\172\1721\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131 \230\136\144\229\138\159" L1_5(L2_5) L1_5 = 1 L9_1 = L1_5 L2_5 = A0_5 L1_5 = A0_5.CallDelay L3_5 = 1.5 function L4_5() local L0_6, L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6, L8_6, L9_6, L10_6 L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.ShowBlackScreen L2_6 = 2 L3_6 = 5 L4_6 = 2 L5_6 = nil L6_6 = nil L7_6 = nil L8_6 = "QUEST_Message_Q2020011" L9_6 = false L10_6 = true L0_6(L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6, L8_6, L9_6, L10_6) L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 5 function L3_6() local L0_7, L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7 L0_7 = A0_5 L1_7 = L0_7 L0_7 = L0_7.TransmitPlayerById L2_7 = A1_2 L3_7 = 1 L4_7 = nil L5_7 = nil L6_7 = nil L7_7 = false L0_7(L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7) end L0_6(L1_6, L2_6, L3_6) L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 6.5 function L3_6() local L0_7, L1_7, L2_7, L3_7, L4_7, L5_7, L6_7, L7_7 L0_7 = globalActor L1_7 = L0_7 L0_7 = L0_7.AvatarMoveToRoute L2_7 = {} L3_7 = sceneData L4_7 = L3_7 L3_7 = L3_7.GetDummyPoint L5_7 = 3 L6_7 = "Q202001QTE1" L3_7 = L3_7(L4_7, L5_7, L6_7) L3_7 = L3_7.pos L4_7 = sceneData L5_7 = L4_7 L4_7 = L4_7.GetDummyPoint L6_7 = 3 L7_7 = "Q202001Player3" L4_7 = L4_7(L5_7, L6_7, L7_7) L4_7 = L4_7.pos L2_7[1] = L3_7 L2_7[2] = L4_7 L3_7 = true L0_7(L1_7, L2_7, L3_7) end L0_6(L1_6, L2_6, L3_6) L0_6 = A0_5 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 9 function L3_6() local L0_7, L1_7, L2_7, L3_7 L0_7 = A0_5 L1_7 = L0_7 L0_7 = L0_7.NarratorOnlyTaskByData L2_7 = L8_1.NarratorWithId1 function L3_7() local L0_8, L1_8, L2_8, L3_8 L0_8 = L10_1 if L0_8 == 0 then L0_8 = print L1_8 = "\231\172\1722\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131 \230\136\144\229\138\159" L0_8(L1_8) L0_8 = 1 L10_1 = L0_8 L0_8 = A0_5 L1_8 = L0_8 L0_8 = L0_8.CallDelay L2_8 = 0.1 function L3_8() local L0_9, L1_9, L2_9 L0_9 = A0_5 L1_9 = L0_9 L0_9 = L0_9.NarratorOnlyTaskByData L2_9 = L8_1.NarratorWithId5 L0_9(L1_9, L2_9) end L0_8(L1_8, L2_8, L3_8) L0_8 = A0_5 L1_8 = L0_8 L0_8 = L0_8.CallDelay L2_8 = 0.1 function L3_8() local L0_9, L1_9, L2_9, L3_9 L0_9 = globalActor L1_9 = L0_9 L0_9 = L0_9.StopAvatarMove L0_9(L1_9) L0_9 = actorUtils L0_9 = L0_9.AvatarDoFreeStyle L1_9 = 1240 L2_9 = true L0_9(L1_9, L2_9) L0_9 = actorMgr L1_9 = L0_9 L0_9 = L0_9.GetActor L2_9 = L2_1.ActorAlias L0_9 = L0_9(L1_9, L2_9) L2_9 = L0_9 L1_9 = L0_9.StartMainQTE L3_9 = 1 L1_9(L2_9, L3_9) end L0_8(L1_8, L2_8, L3_8) end end L0_7(L1_7, L2_7, L3_7) end L0_6(L1_6, L2_6, L3_6) end L1_5(L2_5, L3_5, L4_5) end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart202001 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202001" L2_2(L3_2) end L1_1.OnSubFinish202001 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202001" L2_2(L3_2) end L1_1.OnSubFailed202001 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart202007" L2_2(L3_2) end L1_1.OnSubStart202007 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202007" L2_2(L3_2) end L1_1.OnSubFinish202007 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202007" L2_2(L3_2) end L1_1.OnSubFailed202007 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart202008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 35 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = L11_1 if L1_3 == 0 then L1_3 = print L2_3 = "\231\172\1723\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131\228\191\157\230\138\164 \230\136\144\229\138\159" L1_3(L2_3) L1_3 = 1 L11_1 = L1_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2 function L4_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.ShowBlackScreen L2_4 = 2 L3_4 = 4 L4_4 = 2 L5_4 = nil L6_4 = nil L7_4 = nil L8_4 = "QUEST_Message_Q2020013" L9_4 = false L10_4 = true L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4) L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 5 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5, L8_5 L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerById L2_5 = A1_2 L3_5 = 3 L4_5 = nil L5_5 = nil L6_5 = nil L7_5 = false L0_5(L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5) L0_5 = globalActor L1_5 = L0_5 L0_5 = L0_5.AvatarMoveToRoute L2_5 = {} L3_5 = sceneData L4_5 = L3_5 L3_5 = L3_5.GetDummyPoint L5_5 = 3 L6_5 = "Q202001QTE2" L3_5 = L3_5(L4_5, L5_5, L6_5) L3_5 = L3_5.pos L4_5 = sceneData L5_5 = L4_5 L4_5 = L4_5.GetDummyPoint L6_5 = 3 L7_5 = "Q202001Player8" L4_5 = L4_5(L5_5, L6_5, L7_5) L4_5 = L4_5.pos L5_5 = sceneData L6_5 = L5_5 L5_5 = L5_5.GetDummyPoint L7_5 = 3 L8_5 = "Q202001Player9" L5_5 = L5_5(L6_5, L7_5, L8_5) L5_5 = L5_5.pos L2_5[1] = L3_5 L2_5[2] = L4_5 L2_5[3] = L5_5 L3_5 = true L0_5(L1_5, L2_5, L3_5) L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.CallDelay L2_5 = 1.86 function L3_5() local L0_6, L1_6, L2_6, L3_6 L0_6 = A0_3 L1_6 = L0_6 L0_6 = L0_6.NarratorOnlyTaskByData L2_6 = L8_1.NarratorWithId3 function L3_6() local L0_7, L1_7, L2_7, L3_7 L0_7 = L12_1 if L0_7 == 0 then L0_7 = print L1_7 = "\231\172\1724\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131\228\191\157\230\138\1641 \230\136\144\229\138\159" L0_7(L1_7) L0_7 = 1 L12_1 = L0_7 L0_7 = A0_3 L1_7 = L0_7 L0_7 = L0_7.CallDelay L2_7 = 1.86 function L3_7() local L0_8, L1_8, L2_8, L3_8 L0_8 = A0_3 L1_8 = L0_8 L0_8 = L0_8.NarratorOnlyTaskByData L2_8 = L8_1.NarratorWithId6 L0_8(L1_8, L2_8) L0_8 = A0_3 L1_8 = L0_8 L0_8 = L0_8.CallDelay L2_8 = 2 function L3_8() local L0_9, L1_9, L2_9, L3_9 L0_9 = globalActor L1_9 = L0_9 L0_9 = L0_9.StopAvatarMove L0_9(L1_9) L0_9 = actorUtils L0_9 = L0_9.AvatarDoFreeStyle L1_9 = 1240 L2_9 = true L0_9(L1_9, L2_9) L0_9 = actorMgr L1_9 = L0_9 L0_9 = L0_9.GetActor L2_9 = L2_1.ActorAlias L0_9 = L0_9(L1_9, L2_9) L2_9 = L0_9 L1_9 = L0_9.StartMainQTE L3_9 = 2 L1_9(L2_9, L3_9) end L0_8(L1_8, L2_8, L3_8) end L0_7(L1_7, L2_7, L3_7) end end L0_6(L1_6, L2_6, L3_6) end L0_5(L1_5, L2_5, L3_5) end L0_4(L1_4, L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 65 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = L12_1 if L0_3 == 0 then L0_3 = print L1_3 = "\231\172\1724\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131\228\191\157\230\138\1642 \230\136\144\229\138\159" L0_3(L1_3) L0_3 = 1 L12_1 = L0_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 1.86 function L3_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.NarratorOnlyTaskByData L2_4 = L8_1.NarratorWithId6 L0_4(L1_4, L2_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 2 function L3_4() local L0_5, L1_5, L2_5, L3_5 L0_5 = globalActor L1_5 = L0_5 L0_5 = L0_5.StopAvatarMove L0_5(L1_5) L0_5 = actorUtils L0_5 = L0_5.AvatarDoFreeStyle L1_5 = 1240 L2_5 = true L0_5(L1_5, L2_5) L0_5 = actorMgr L1_5 = L0_5 L0_5 = L0_5.GetActor L2_5 = L2_1.ActorAlias L0_5 = L0_5(L1_5, L2_5) L2_5 = L0_5 L1_5 = L0_5.StartMainQTE L3_5 = 2 L1_5(L2_5, L3_5) end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3, L3_3) end end L2_2(L3_2, L4_2, L5_2) L2_2 = actorUtils L2_2 = L2_2.AvatarDoFreeStateTrigger L2_2() L2_2 = actorUtils L2_2 = L2_2.StopAvatarShakeHead L2_2() L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = actorUtils L0_3 = L0_3.AvatarDoFreeStateTrigger L0_3() L0_3 = actorUtils L0_3 = L0_3.StartAvatarShakeHead L0_3() L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.AvatarMoveToRoute L2_3 = {} L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q202001Player3" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 3 L7_3 = "Q202001Player4" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 3 L8_3 = "Q202001Player5" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.pos L2_3[1] = L3_3 L2_3[2] = L4_3 L2_3[3] = L5_3 L3_3 = true L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 4 function L3_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.ShowBlackScreen L2_4 = 2 L3_4 = 4 L4_4 = 2 L5_4 = nil L6_4 = nil L7_4 = nil L8_4 = "QUEST_Message_Q2020012" L9_4 = false L10_4 = true L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 5 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerById L2_5 = A1_2 L3_5 = 2 L4_5 = nil L5_5 = nil L6_5 = nil L7_5 = false L0_5(L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5) L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.CallDelay L2_5 = 0.5 function L3_5() local L0_6, L1_6, L2_6, L3_6, L4_6, L5_6, L6_6, L7_6 L0_6 = globalActor L1_6 = L0_6 L0_6 = L0_6.AvatarMoveToRoute L2_6 = {} L3_6 = sceneData L4_6 = L3_6 L3_6 = L3_6.GetDummyPoint L5_6 = 3 L6_6 = "Q202001Player4" L3_6 = L3_6(L4_6, L5_6, L6_6) L3_6 = L3_6.pos L4_6 = sceneData L5_6 = L4_6 L4_6 = L4_6.GetDummyPoint L6_6 = 3 L7_6 = "Q202001Player5" L4_6 = L4_6(L5_6, L6_6, L7_6) L4_6 = L4_6.pos L2_6[1] = L3_6 L2_6[2] = L4_6 L3_6 = true L0_6(L1_6, L2_6, L3_6) L0_6 = A0_2 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 2 function L3_6() local L0_7, L1_7, L2_7, L3_7 L0_7 = A0_2 L1_7 = L0_7 L0_7 = L0_7.NarratorOnlyTaskByData L2_7 = L8_1.NarratorWithId2 function L3_7(A0_8) local L1_8, L2_8, L3_8, L4_8 L1_8 = print L2_8 = "\231\172\1723\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131 \230\136\144\229\138\159" L1_8(L2_8) L1_8 = 1 L11_1 = L1_8 L2_8 = A0_8 L1_8 = A0_8.CallDelay L3_8 = 2 function L4_8() local L0_9, L1_9, L2_9, L3_9, L4_9, L5_9, L6_9, L7_9, L8_9, L9_9, L10_9 L0_9 = A0_8 L1_9 = L0_9 L0_9 = L0_9.ShowBlackScreen L2_9 = 2 L3_9 = 4 L4_9 = 2 L5_9 = nil L6_9 = nil L7_9 = nil L8_9 = "QUEST_Message_Q2020013" L9_9 = false L10_9 = true L0_9(L1_9, L2_9, L3_9, L4_9, L5_9, L6_9, L7_9, L8_9, L9_9, L10_9) L0_9 = A0_8 L1_9 = L0_9 L0_9 = L0_9.CallDelay L2_9 = 5 function L3_9() local L0_10, L1_10, L2_10, L3_10, L4_10, L5_10, L6_10, L7_10, L8_10 L0_10 = A0_8 L1_10 = L0_10 L0_10 = L0_10.TransmitPlayerById L2_10 = A1_2 L3_10 = 3 L4_10 = nil L5_10 = nil L6_10 = nil L7_10 = false L0_10(L1_10, L2_10, L3_10, L4_10, L5_10, L6_10, L7_10) L0_10 = globalActor L1_10 = L0_10 L0_10 = L0_10.AvatarMoveToRoute L2_10 = {} L3_10 = sceneData L4_10 = L3_10 L3_10 = L3_10.GetDummyPoint L5_10 = 3 L6_10 = "Q202001QTE2" L3_10 = L3_10(L4_10, L5_10, L6_10) L3_10 = L3_10.pos L4_10 = sceneData L5_10 = L4_10 L4_10 = L4_10.GetDummyPoint L6_10 = 3 L7_10 = "Q202001Player8" L4_10 = L4_10(L5_10, L6_10, L7_10) L4_10 = L4_10.pos L5_10 = sceneData L6_10 = L5_10 L5_10 = L5_10.GetDummyPoint L7_10 = 3 L8_10 = "Q202001Player9" L5_10 = L5_10(L6_10, L7_10, L8_10) L5_10 = L5_10.pos L2_10[1] = L3_10 L2_10[2] = L4_10 L2_10[3] = L5_10 L3_10 = true L0_10(L1_10, L2_10, L3_10) L0_10 = A0_8 L1_10 = L0_10 L0_10 = L0_10.CallDelay L2_10 = 1.86 function L3_10() local L0_11, L1_11, L2_11, L3_11 L0_11 = A0_8 L1_11 = L0_11 L0_11 = L0_11.NarratorOnlyTaskByData L2_11 = L8_1.NarratorWithId3 function L3_11() local L0_12, L1_12, L2_12, L3_12 L0_12 = L12_1 if L0_12 == 0 then L0_12 = print L1_12 = "\231\172\1724\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131 \230\136\144\229\138\159" L0_12(L1_12) L0_12 = 1 L12_1 = L0_12 L0_12 = A0_8 L1_12 = L0_12 L0_12 = L0_12.CallDelay L2_12 = 1.86 function L3_12() local L0_13, L1_13, L2_13, L3_13 L0_13 = A0_8 L1_13 = L0_13 L0_13 = L0_13.NarratorOnlyTaskByData L2_13 = L8_1.NarratorWithId6 L0_13(L1_13, L2_13) L0_13 = A0_8 L1_13 = L0_13 L0_13 = L0_13.CallDelay L2_13 = 2 function L3_13() local L0_14, L1_14, L2_14, L3_14 L0_14 = globalActor L1_14 = L0_14 L0_14 = L0_14.StopAvatarMove L0_14(L1_14) L0_14 = actorUtils L0_14 = L0_14.AvatarDoFreeStyle L1_14 = 1240 L2_14 = true L0_14(L1_14, L2_14) L0_14 = actorMgr L1_14 = L0_14 L0_14 = L0_14.GetActor L2_14 = L2_1.ActorAlias L0_14 = L0_14(L1_14, L2_14) L2_14 = L0_14 L1_14 = L0_14.StartMainQTE L3_14 = 2 L1_14(L2_14, L3_14) end L0_13(L1_13, L2_13, L3_13) end L0_12(L1_12, L2_12, L3_12) end end L0_11(L1_11, L2_11, L3_11) end L0_10(L1_10, L2_10, L3_10) end L0_9(L1_9, L2_9, L3_9) end L1_8(L2_8, L3_8, L4_8) end L0_7(L1_7, L2_7, L3_7) end L0_6(L1_6, L2_6, L3_6) end L0_5(L1_5, L2_5, L3_5) end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart202008 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202008" L2_2(L3_2) end L1_1.OnSubFinish202008 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202008" L2_2(L3_2) end L1_1.OnSubFailed202008 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart202009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 32 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = L13_1 if L0_3 == 0 then L0_3 = print L1_3 = "\231\172\1725\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131\228\191\157\230\138\164 \230\136\144\229\138\159" L0_3(L1_3) L0_3 = 1 L13_1 = L0_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 2 function L3_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.FinishQuestID L2_4 = false L3_4 = 202009 L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3, L3_3) end end L2_2(L3_2, L4_2, L5_2) L2_2 = actorUtils L2_2 = L2_2.AvatarDoFreeStateTrigger L2_2() L2_2 = actorUtils L2_2 = L2_2.StopAvatarShakeHead L2_2() L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = actorUtils L0_3 = L0_3.AvatarDoFreeStateTrigger L0_3() L0_3 = actorUtils L0_3 = L0_3.StartAvatarShakeHead L0_3() L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.AvatarMoveToRoute L2_3 = {} L3_3 = sceneData L4_3 = L3_3 L3_3 = L3_3.GetDummyPoint L5_3 = 3 L6_3 = "Q202001Player9" L3_3 = L3_3(L4_3, L5_3, L6_3) L3_3 = L3_3.pos L2_3[1] = L3_3 L3_3 = true L0_3(L1_3, L2_3, L3_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CallDelay L2_3 = 4 function L3_3() local L0_4, L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.ShowBlackScreen L2_4 = 2 L3_4 = 4 L4_4 = 2 L5_4 = nil L6_4 = nil L7_4 = nil L8_4 = "QUEST_Message_Q2020014" L9_4 = false L10_4 = true L0_4(L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 5 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerById L2_5 = A1_2 L3_5 = 4 L4_5 = nil L5_5 = nil L6_5 = nil L7_5 = false L0_5(L1_5, L2_5, L3_5, L4_5, L5_5, L6_5, L7_5) L0_5 = globalActor L1_5 = L0_5 L0_5 = L0_5.AvatarMoveToRoute L2_5 = {} L3_5 = sceneData L4_5 = L3_5 L3_5 = L3_5.GetDummyPoint L5_5 = 3 L6_5 = "Q202001Player10" L3_5 = L3_5(L4_5, L5_5, L6_5) L3_5 = L3_5.pos L2_5[1] = L3_5 L3_5 = true L0_5(L1_5, L2_5, L3_5) end L0_4(L1_4, L2_4, L3_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 9 function L3_4() local L0_5, L1_5, L2_5, L3_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.NarratorOnlyTaskByData L2_5 = L8_1.NarratorWithId4 function L3_5() local L0_6, L1_6, L2_6, L3_6 L0_6 = print L1_6 = "\231\172\1725\230\174\181\229\188\128\232\189\166\229\155\158\232\176\131 \230\136\144\229\138\159" L0_6(L1_6) L0_6 = 1 L13_1 = L0_6 L0_6 = A0_2 L1_6 = L0_6 L0_6 = L0_6.CallDelay L2_6 = 2 function L3_6() local L0_7, L1_7, L2_7, L3_7 L0_7 = A0_2 L1_7 = L0_7 L0_7 = L0_7.FinishQuestID L2_7 = false L3_7 = 202009 L0_7(L1_7, L2_7, L3_7) end L0_6(L1_6, L2_6, L3_6) end L0_5(L1_5, L2_5, L3_5) end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart202009 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202009" L2_2(L3_2) end L1_1.OnSubFinish202009 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202009" L2_2(L3_2) end L1_1.OnSubFailed202009 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart202002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3, L2_3 L0_3 = actorUtils L0_3 = L0_3.SetPostEffect L1_3 = "PostEffect_Quest_Avator_Scary_ScreenEffect" L2_3 = false L0_3(L1_3, L2_3) L0_3 = actorUtils L0_3 = L0_3.StopAvatarShakeHead L0_3() L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.ResumeHeroMoveRatio L0_3(L1_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DisableMainPageUI L2_3 = false L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ResumeAvatarFreeStyle L0_3(L1_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = 20200401 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.PlayerEnterDungeon L2_3 = 421 L3_3 = 1122 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart202002 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202002" L2_2(L3_2) end L1_1.OnSubFinish202002 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202002" L2_2(L3_2) end L1_1.OnSubFailed202002 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart202013" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "2022" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc12092" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 0 then L4_2 = A0_2 L3_2 = A0_2.FinishQuestID L5_2 = false L6_2 = 202013 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3175Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3176Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3177Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3061Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3178Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3060Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3064Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.LightNotifyTo L5_2 = L6_1.Npc3055Data L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12138Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12139Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12140Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12141Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12142Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12143Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12144Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = L6_1.Npc12145Data L5_2 = L5_2.alias L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart202013 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish202013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.PlayerEnterDungeon L4_2 = 421 L5_2 = 1122 L2_2(L3_2, L4_2, L5_2) end end L1_1.OnSubFinish202013 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202013" L2_2(L3_2) end L1_1.OnSubFailed202013 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart202003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2020Trigger1" L5_2 = "Actor/Gadget/Q2020Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20117 L11_2 = "Q202003Ying" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20117 L12_2 = "Q202003Ying" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20117 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 20117 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart202003 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish202003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 20117 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish202003 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed202003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 20117 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFailed202003 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart202004" L2_2(L3_2) end L1_1.OnSubStart202004 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202004" L2_2(L3_2) end L1_1.OnSubFinish202004 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202004" L2_2(L3_2) end L1_1.OnSubFailed202004 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart202010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.PlayCutsceneIndex L4_2 = "20200402" function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.FinishQuestID L3_3 = false L4_3 = 202010 L1_3(L2_3, L3_3, L4_3) end L6_2 = nil L7_2 = nil L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubStart202010 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202010" L2_2(L3_2) end L1_1.OnSubFinish202010 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202010" L2_2(L3_2) end L1_1.OnSubFailed202010 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart202011" L2_2(L3_2) end L1_1.OnSubStart202011 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202011" L2_2(L3_2) end L1_1.OnSubFinish202011 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202011" L2_2(L3_2) end L1_1.OnSubFailed202011 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart202005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1036Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc1036Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart202005 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish202005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 20117 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish202005 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed202005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1036Data L3_3 = L3_3.alias L4_3 = 20117 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = "Npc1034" L4_3 = 20117 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFailed202005 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart202006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextById L2_3 = A1_2 L3_3 = 5 L4_3 = {} L5_3 = "" L4_3[1] = L5_3 L5_3 = 2.5 function L6_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CreateQuestNpcById L2_4 = 202012 L3_4 = 1005 L4_4 = 0 L0_4(L1_4, L2_4, L3_4, L4_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.CallDelay L2_4 = 0.6 function L3_4() local L0_5, L1_5, L2_5 L0_5 = A0_2 L1_5 = L0_5 L0_5 = L0_5.RequestInteraction L2_5 = L6_1.PaimonData L2_5 = L2_5.alias L0_5(L1_5, L2_5) end L0_4(L1_4, L2_4, L3_4) end L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart202006 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202006" L2_2(L3_2) end L1_1.OnSubFinish202006 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202006" L2_2(L3_2) end L1_1.OnSubFailed202006 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart202012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2020Trigger2" L5_2 = "Actor/Gadget/Q2020Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q202101Paimon" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q202101Paimon" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end end L1_1.OnSubStart202012 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202012" L2_2(L3_2) end L1_1.OnSubFinish202012 = L14_1 function L14_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202012" L2_2(L3_2) end L1_1.OnSubFailed202012 = L14_1 return L1_1