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"animatorStates": { "MeleeAttack1": [ "Monster_Samurai_Ronin_MeleeAttack01", "Audio_Samurai_Ronin_MeleeAtk1" ] }, "resetAnimatorTriggerOnEnter": [ "DoSkill" ], "resetAnimatorTriggerOnExit": [ "BeHit", "DoSkill" ], "canSteer": true }, "MeleeAtk2": { "$type": "MoleMole.Config.ConfigMonsterStateIDInfo", "animatorStates": { "MeleeAttack2": [ "Monster_Samurai_Ronin_MeleeAttack02", "Audio_Samurai_Ronin_MeleeAtk2" ] }, "resetAnimatorTriggerOnEnter": [ "DoSkill" ], "resetAnimatorTriggerOnExit": [ "BeHit", "DoSkill" ], "canSteer": true }, "RushAtk": { "$type": "MoleMole.Config.ConfigMonsterStateIDInfo", "animatorStates": { "RushAtk": [ "Monster_Samurai_Ronin_RushAtk", "Audio_Samurai_Ronin_DodgeAtk" ], "DodgeAttack": [ "Monster_Samurai_Ronin_RushAtk", "Audio_Samurai_Ronin_DodgeAtk" ] }, "addEndure": 0.0, "resetAnimatorTriggerOnExit": [ "BeHit", "DoSkill" ], "enableCCD": true, "canSteer": true }, "BurstAttack": { "$type": "MoleMole.Config.ConfigMonsterStateIDInfo", "animatorStates": { 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3.0, "facingMoveTurnInterval": 1.0, "obstacleDetectRange": 1.0, "facingMoveWeight": { "stop": 0.0, "forward": 0.0, "back": 0.0 } } } }, "inputKeys": [ { "keyID": 101, "inputKeyCode": 257, "abilityName": "" }, { "keyID": 201, "inputKeyCode": 258, "abilityName": "" }, { "keyID": 301, "inputKeyCode": 259, "abilityName": "" }, { "keyID": 401, "inputKeyCode": 260, "abilityName": "" }, { "keyID": 501, "inputKeyCode": 261, "abilityName": "" }, { "keyID": 601, "inputKeyCode": 262, "abilityName": "" }, { "keyID": 701, "inputKeyCode": 263, "abilityName": "" }, { "keyID": 801, "inputKeyCode": 264, "abilityName": "" }, { "keyID": 901, "inputKeyCode": 265, "abilityName": "" }, { "keyID": 1002, "inputKeyCode": 266, "abilityName": "" }, { "keyID": 1003, "inputKeyCode": 267, "abilityName": "" }, { "keyID": 1004, "inputKeyCode": 268, "abilityName": "" }, { "keyID": 1005, "inputKeyCode": 269, "abilityName": "" } ], "move": { "$type": "MoleMole.Config.ConfigAnimatorMove", "facingMove": "FourDirection", "monsterSizeType": "NormalHumanoidType" }, "audio": { "animAudio": { "onTransitionIn": [ { "currentStateName": "Weak_Loop", "audioEvent": { "text": "Play_sfx_monster_gloves_wind_weak_Loop" } }, { "currentStateName": "Block_Loop", "audioEvent": { "text": "Play_sfx_monster_gloves_wind_block_Loop" } } ], "onTransitionOut": [ { "currentStateName": "Weak_Loop", "audioEvent": { "text": "Stop_sfx_monster_gloves_wind_weak_Loop" } }, { "currentStateName": "Block_Loop", "audioEvent": { "text": "Stop_sfx_monster_gloves_wind_block_Loop" } } ] }, "disableEvent": { "text": "" }, "destroyEvent": { "text": "" } } }