local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 main_id = 8006 L0_1 = {} L1_1 = 800601 L2_1 = 800602 L3_1 = 800603 L4_1 = 800612 L5_1 = 800604 L6_1 = 800605 L7_1 = 800609 L8_1 = 800610 L9_1 = 800613 L10_1 = 800611 L11_1 = 800606 L12_1 = 800614 L13_1 = 800607 L14_1 = 800608 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "166001248" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "166001256" L6_1 = "" L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "166001282" L7_1 = "" L5_1[1] = L6_1 L5_1[2] = L7_1 L6_1 = {} L7_1 = "166001137" L8_1 = "" L6_1[1] = L7_1 L6_1[2] = L8_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["800601"] = L1_1 L1_1 = {} L0_1["800602"] = L1_1 L1_1 = {} L0_1["800603"] = L1_1 L1_1 = {} L0_1["800604"] = L1_1 L1_1 = {} L0_1["800605"] = L1_1 L1_1 = {} L0_1["800606"] = L1_1 L1_1 = {} L0_1["800608"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800601_guide" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12427 L4_1.alias = "Npc12427" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800601_guide" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800601"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800602_guide" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["800602"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800603_guide" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["800603"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800604_T800604_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12427 L4_1.alias = "Npc12427" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800605_N12458" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800604"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800604_T800604_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12427 L4_1.alias = "Npc12427" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800605_N12427" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800605"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800606_T800606_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12427 L4_1.alias = "Npc12427" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800606_T800606_guide" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800606"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800606_T800606_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["800607"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800606_T800606_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10916 L4_1.alias = "Npc10916" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800606_T800606_guide" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800608"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800604_T800604_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12458 L4_1.alias = "Npc12458" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800605_N12458" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800609"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800604_T800604_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12459 L4_1.alias = "Npc12459" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800605_N12459" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800610"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800611_T800611_N1005" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12460 L4_1.alias = "Npc12460" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800605_N12460" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800611"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800604_T800604_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12427 L4_1.alias = "Npc12427" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q800605_N12458" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["800612"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1022 L3_1.alias = "Npc1022" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q800604_T800604_N1022" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["800613"] = L1_1 L1_1 = {} L0_1["800614"] = L1_1 quest_data = L0_1