local L0_1, L1_1, L2_1, L3_1 main_id = 72682 L0_1 = {} L1_1 = 7268201 L2_1 = 7268202 L0_1[1] = L1_1 L0_1[2] = L2_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7268201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30065 L3_1.alias = "Npc30065" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7268202_N30065" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7268202"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30065 L3_1.alias = "Npc30065" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7268201_N30065" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 7268201 L3_1.scene_id = 3 L3_1.pos = "Q7268202_Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["7268201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30065 L3_1.alias = "Npc30065" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7268202_N30065" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7268202"] = L1_1 quest_data = L0_1