local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 72679 L0_1 = {} L1_1 = 7267902 L2_1 = 7267901 L0_1[1] = L1_1 L0_1[2] = L2_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "72264" L5_1 = "0" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "5055" L6_1 = "0" L4_1[1] = L5_1 L4_1[2] = L6_1 L5_1 = {} L6_1 = "72675" L7_1 = "0" L5_1[1] = L6_1 L5_1[2] = L7_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.QUEST_EXEC_SET_QUEST_GLOBAL_VAR = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7267901"] = L1_1 L1_1 = {} L0_1["7267902"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["7267901"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3159 L3_1.alias = "Npc3159" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q7267401_N3159" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7267902"] = L1_1 quest_data = L0_1