local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 71503 L0_1 = {} L1_1 = 7150303 L2_1 = 7150301 L3_1 = 7150302 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7150301"] = L1_1 L1_1 = {} L0_1["7150302"] = L1_1 L1_1 = {} L0_1["7150303"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30181 L3_1.alias = "Npc30181" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7150301" L3_1.scene_id = 6 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30183 L4_1.alias = "Npc30183" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q7150301_1" L4_1.scene_id = 6 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 30184 L5_1.alias = "Npc30184" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q7150301_2" L5_1.scene_id = 6 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 2166 L6_1.alias = "Npc2166" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q7150301_1" L6_1.scene_id = 6 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 2165 L7_1.alias = "Npc2165" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q7150301_2" L7_1.scene_id = 6 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["7150301"] = L1_1 L1_1 = {} L0_1["7150302"] = L1_1 L1_1 = {} L0_1["7150303"] = L1_1 quest_data = L0_1