local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 70504 L0_1 = {} L1_1 = 7050401 L2_1 = 7050406 L3_1 = 7050405 L4_1 = 7050403 L5_1 = 7050402 L6_1 = 7050404 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7050401"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1004 L3_1.alias = "Gaia" L3_1.script = "Actor/Quest/Q301/Gaia301" L3_1.pos = "Q7050401_N1004" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7050404"] = L1_1 L1_1 = {} L0_1["7050406"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1004 L3_1.alias = "Gaia" L3_1.script = "Actor/Quest/Q301/Gaia301" L3_1.pos = "Q7050401_N1004" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1020 L4_1.alias = "Npc1020" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q7050401_N1020" L4_1.scene_id = 1068 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["7050401"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1004 L3_1.alias = "Gaia" L3_1.script = "Actor/Quest/Q301/Gaia301" L3_1.pos = "Q7050401_N1004" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1020 L4_1.alias = "Npc1020" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q7050404_N1020" L4_1.scene_id = 1068 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["7050402"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1004 L3_1.alias = "Gaia" L3_1.script = "Actor/Quest/Q301/Gaia301" L3_1.pos = "Q7050401_N1004" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1020 L4_1.alias = "Npc1020" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q7050404_N1020" L4_1.scene_id = 1068 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["7050403"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1020 L3_1.alias = "Npc1020" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q7050404_N1020" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710667 L3_1.alias = "Gadget70710667" L3_1.pos = "Q7050404_tea_cup" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710666 L4_1.alias = "Gadget70710666" L4_1.pos = "Q7050404_coffee_cup" L4_1.scene_id = 1068 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["7050404"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1004 L3_1.alias = "Gaia" L3_1.script = "Actor/Quest/Q301/Gaia301" L3_1.pos = "Q7050401_N1004" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1020 L4_1.alias = "Npc1020" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q7050401_N1020" L4_1.scene_id = 1068 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["7050405"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1004 L3_1.alias = "Gaia" L3_1.script = "Actor/Quest/Q301/Gaia301" L3_1.pos = "Q7050401_N1004" L3_1.scene_id = 1068 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1020 L4_1.alias = "Npc1020" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q7050401_N1020" L4_1.scene_id = 1068 L4_1.room_id = 1 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["7050406"] = L1_1 quest_data = L0_1