local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 481 L0_1 = {} L1_1 = 48101 L2_1 = 48102 L3_1 = 48103 L4_1 = 48104 L5_1 = 48105 L6_1 = 48106 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.id = 1002 L3_1.pos = "Q481Ambor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["48101"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48102"] = L1_1 L0_1 = rewind_data L1_1 = {} L0_1["48103"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Ambor" L3_1.script = "Actor/Quest/Q301/Ambor301" L3_1.id = 1002 L3_1.pos = "Q481Ambor" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["48101"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L1_1.trial_actors = L2_1 L2_1 = {} L1_1.actors = L2_1 L2_1 = {} L1_1.items = L2_1 L2_1 = {} L1_1.monsters = L2_1 L2_1 = {} L1_1.gadgets = L2_1 L0_1["48102"] = L1_1