local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1 main_id = 40057 L0_1 = {} L1_1 = 4005701 L2_1 = 4005702 L3_1 = 4005703 L4_1 = 4005704 L5_1 = 4005705 L6_1 = 4005706 L7_1 = 4005707 L8_1 = 4005708 L9_1 = 4005709 L10_1 = 4005710 L11_1 = 4005711 L12_1 = 4005712 L13_1 = 4005713 L14_1 = 4005714 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133209070" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L2_1 = {} L3_1 = {} L4_1 = "101729" L3_1[1] = L4_1 L4_1 = {} L5_1 = "101730" L4_1[1] = L5_1 L5_1 = {} L6_1 = "101731" L5_1[1] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1 L2_1 = {} L3_1 = {} L4_1 = "1066" L5_1 = "201066002,1" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["4005701"] = L1_1 L1_1 = {} L0_1["4005702"] = L1_1 L1_1 = {} L0_1["4005704"] = L1_1 L1_1 = {} L0_1["4005705"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10045 L3_1.alias = "Npc10045" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005705_N10045" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 30139 L4_1.alias = "Npc30139" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005705_N30139" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3000 L5_1.alias = "Npc3000" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q4005705_N3000" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 3190 L6_1.alias = "Npc3190" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q4005705_N3190" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005706"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 30139 L3_1.alias = "Npc30139" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005705_N30139" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3000 L4_1.alias = "Npc3000" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q4005705_N3000" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3190 L5_1.alias = "Npc3190" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q4005705_N3190" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4005707"] = L1_1 L1_1 = {} L0_1["4005708"] = L1_1 L1_1 = {} L0_1["4005709"] = L1_1 L1_1 = {} L0_1["4005712"] = L1_1 L1_1 = {} L0_1["4005713"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005713_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4005714"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["4005701"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005702_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4005702"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005702_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["4005703"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005704_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005704_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["4005704"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005604_N10045" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005704_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005705_N10045" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30139 L6_1.alias = "Npc30139" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005705_N30139" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L7_1 = {} L7_1.id = 3000 L7_1.alias = "Npc3000" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q4005705_N3000" L7_1.scene_id = 1066 L7_1.room_id = 1 L7_1.data_index = 5 L8_1 = {} L8_1.id = 3190 L8_1.alias = "Npc3190" L8_1.script = "Actor/Npc/NpcFSMBehaviour" L8_1.pos = "Q4005705_N3190" L8_1.scene_id = 1066 L8_1.room_id = 1 L8_1.data_index = 6 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.npcs = L2_1 L0_1["4005705"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005706_N1032" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005706_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12435 L5_1.alias = "Npc12435" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005706_N12435" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L6_1 = {} L6_1.id = 30150 L6_1.alias = "Npc30150" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005706_N30150" L6_1.scene_id = 1066 L6_1.room_id = 1 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005706"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005706_N1032" L3_1.scene_id = 1066 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005706_N1018" L4_1.scene_id = 1066 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005705_N10045" L5_1.scene_id = 1066 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["4005707"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005708_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005708_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005708_N10045" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1013 L6_1.alias = "Npc1013" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005708_N1013" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1001 L7_1.alias = "Wendy" L7_1.script = "Actor/Quest/Q301/Wendy301" L7_1.pos = "Q4005708_N1001" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005708"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005708_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005708_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005708_N10045" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1013 L6_1.alias = "Npc1013" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005708_N1013" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1001 L7_1.alias = "Wendy" L7_1.script = "Actor/Quest/Q301/Wendy301" L7_1.pos = "Q4005708_N1001" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005709"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005710_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005710_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005710_N10045" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1013 L6_1.alias = "Npc1013" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005709_BesideWater" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1001 L7_1.alias = "Wendy" L7_1.script = "Actor/Quest/Q301/Wendy301" L7_1.pos = "Q4005710_N1001" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005710"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005710_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005710_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005710_N10045" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1013 L6_1.alias = "Npc1013" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005709_BesideWater" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1001 L7_1.alias = "Wendy" L7_1.script = "Actor/Quest/Q301/Wendy301" L7_1.pos = "Q4005710_N1001" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005711"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005710_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005710_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005710_N10045" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1013 L6_1.alias = "Npc1013" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005709_BesideWater" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1001 L7_1.alias = "Wendy" L7_1.script = "Actor/Quest/Q301/Wendy301" L7_1.pos = "Q4005710_N1001" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 4005712 L3_1.scene_id = 3 L3_1.pos = "Q4005403_guide_WuGeXianGuangChang" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["4005712"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005713_N1032" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1018 L4_1.alias = "Npc1018" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005713_N1018" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10045 L5_1.alias = "Npc10045" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005713_N10045" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1013 L6_1.alias = "Npc1013" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q4005713_N1013" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 1001 L7_1.alias = "Wendy" L7_1.script = "Actor/Quest/Q301/Wendy301" L7_1.pos = "Q4005713_N1001" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["4005713"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1018 L3_1.alias = "Npc1018" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q4005713_N1018" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10045 L4_1.alias = "Npc10045" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q4005713_N10045" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1013 L5_1.alias = "Npc1013" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q4005713_N1013" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1001 L6_1.alias = "Wendy" L6_1.script = "Actor/Quest/Q301/Wendy301" L6_1.pos = "Q4005713_N1001" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["4005714"] = L1_1 quest_data = L0_1