local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1 main_id = 2020 L0_1 = {} L1_1 = 202001 L2_1 = 202007 L3_1 = 202008 L4_1 = 202009 L5_1 = 202002 L6_1 = 202013 L7_1 = 202003 L8_1 = 202004 L9_1 = 202010 L10_1 = 202011 L11_1 = 202005 L12_1 = 202006 L13_1 = 202012 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L2_1.offline_dungeon_id = 0 L2_1.scene_id = 3 L2_1.pos = "Q202001Player1" L1_1.avatar = L2_1 L0_1["202001"] = L1_1 L1_1 = {} L2_1 = {} L2_1.offline_dungeon_id = 0 L2_1.scene_id = 3 L2_1.pos = "Q202001Target" L1_1.avatar = L2_1 L0_1["202002"] = L1_1 L1_1 = {} L0_1["202003"] = L1_1 L1_1 = {} L0_1["202004"] = L1_1 L1_1 = {} L0_1["202005"] = L1_1 L1_1 = {} L0_1["202010"] = L1_1 L1_1 = {} L0_1["202011"] = L1_1 L1_1 = {} L2_1 = {} L2_1.offline_dungeon_id = 0 L2_1.scene_id = 3 L2_1.pos = "Q202101Player" L1_1.avatar = L2_1 L2_1 = {} L3_1 = -1 L4_1 = 1 L5_1 = -1 L6_1 = -1 L7_1 = -1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.quest_var = L2_1 L0_1["202012"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 71700319 L3_1.alias = "Gadget71700319" L3_1.pos = "Q202005Dungeon" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = 1 L4_1 = -1 L5_1 = -1 L6_1 = -1 L7_1 = -1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.quest_var = L2_1 L0_1["202013"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3064 L3_1.alias = "Npc3064" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q202001_soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3178 L4_1.alias = "Npc3178" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q202001_soldier1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3061 L5_1.alias = "Npc3061" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q202001_soldier1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 3177 L6_1.alias = "Npc3177" L6_1.script = "Actor/Npc/NpcFSMBehaviour" L6_1.pos = "Q202001_soldier1" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 3176 L7_1.alias = "Npc3176" L7_1.script = "Actor/Npc/NpcFSMBehaviour" L7_1.pos = "Q202001_soldier1" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 3060 L8_1.alias = "Npc3060" L8_1.script = "Actor/Npc/NpcFSMBehaviour" L8_1.pos = "Q202001_soldier1" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 3175 L9_1.alias = "Npc3175" L9_1.script = "Actor/Npc/NpcFSMBehaviour" L9_1.pos = "Q202001_soldier1" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L10_1 = {} L10_1.id = 3175 L10_1.alias = "Npc3175" L10_1.script = "Actor/Npc/NpcFSMBehaviour" L10_1.pos = "Q202001Target" L10_1.scene_id = 3 L10_1.room_id = 0 L11_1 = {} L11_1.id = 3176 L11_1.alias = "Npc3176" L11_1.script = "Actor/Npc/NpcFSMBehaviour" L11_1.pos = "Q202001Player5" L11_1.scene_id = 3 L11_1.room_id = 0 L12_1 = {} L12_1.id = 3177 L12_1.alias = "Npc3177" L12_1.script = "Actor/Npc/NpcFSMBehaviour" L12_1.pos = "Q202001Player5" L12_1.scene_id = 3 L12_1.room_id = 0 L13_1 = {} L13_1.id = 3061 L13_1.alias = "Npc3061" L13_1.script = "Actor/Npc/NpcFSMBehaviour" L13_1.pos = "Q202001Player4" L13_1.scene_id = 3 L13_1.room_id = 0 L14_1 = {} L14_1.id = 3178 L14_1.alias = "Npc3178" L14_1.script = "Actor/Npc/NpcFSMBehaviour" L14_1.pos = "Q202001Player4" L14_1.scene_id = 3 L14_1.room_id = 0 L15_1 = {} L15_1.id = 12138 L15_1.alias = "Npc12138" L15_1.script = "Actor/Npc/TempNPC" L15_1.pos = "Q201905_soldier1" L15_1.scene_id = 3 L15_1.room_id = 0 L16_1 = {} L16_1.id = 12139 L16_1.alias = "Npc12139" L16_1.script = "Actor/Npc/TempNPC" L16_1.pos = "Q201905_soldier2" L16_1.scene_id = 3 L16_1.room_id = 0 L17_1 = {} L17_1.id = 12140 L17_1.alias = "Npc12140" L17_1.script = "Actor/Npc/TempNPC" L17_1.pos = "Q201905_soldier4" L17_1.scene_id = 3 L17_1.room_id = 0 L18_1 = {} L18_1.id = 12141 L18_1.alias = "Npc12141" L18_1.script = "Actor/Npc/TempNPC" L18_1.pos = "Q201905_soldier5" L18_1.scene_id = 3 L18_1.room_id = 0 L19_1 = {} L19_1.id = 12142 L19_1.alias = "Npc12142" L19_1.script = "Actor/Npc/TempNPC" L19_1.pos = "Q201905_soldier8" L19_1.scene_id = 3 L19_1.room_id = 0 L20_1 = {} L20_1.id = 12143 L20_1.alias = "Npc12143" L20_1.script = "Actor/Npc/TempNPC" L20_1.pos = "Q201905_soldier6" L20_1.scene_id = 3 L20_1.room_id = 0 L21_1 = {} L21_1.id = 12144 L21_1.alias = "Npc12144" L21_1.script = "Actor/Npc/TempNPC" L21_1.pos = "Q201905_soldier3" L21_1.scene_id = 3 L21_1.room_id = 0 L22_1 = {} L22_1.id = 12145 L22_1.alias = "Npc12145" L22_1.script = "Actor/Npc/TempNPC" L22_1.pos = "Q201905_soldier7" L22_1.scene_id = 3 L22_1.room_id = 0 L23_1 = {} L23_1.id = 3060 L23_1.alias = "Npc3060" L23_1.script = "Actor/Npc/TempNPC" L23_1.pos = "Q201905_soldier3" L23_1.scene_id = 3 L23_1.room_id = 0 L24_1 = {} L24_1.id = 3064 L24_1.alias = "Npc3064" L24_1.script = "Actor/Npc/TempNPC" L24_1.pos = "Q201905_soldier7" L24_1.scene_id = 3 L24_1.room_id = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L2_1[12] = L14_1 L2_1[13] = L15_1 L2_1[14] = L16_1 L2_1[15] = L17_1 L2_1[16] = L18_1 L2_1[17] = L19_1 L2_1[18] = L20_1 L2_1[19] = L21_1 L2_1[20] = L22_1 L2_1[21] = L23_1 L2_1[22] = L24_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q2020001Trans1" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["202001"] = L1_1 L1_1 = {} L0_1["202002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1036 L3_1.alias = "Npc1036" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q202003Ying" L3_1.scene_id = 20117 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["202003"] = L1_1 L1_1 = {} L0_1["202004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1036 L3_1.alias = "Npc1036" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q202003Ying" L3_1.scene_id = 20117 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["202005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 5 L3_1.scene_id = 3 L3_1.pos = "Q202101Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["202006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 2 L3_1.scene_id = 3 L3_1.pos = "Q2020001Trans2" L4_1 = {} L4_1.point_id = 3 L4_1.scene_id = 3 L4_1.pos = "Q2020001Trans3" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.transmit_points = L2_1 L0_1["202007"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 2 L3_1.scene_id = 3 L3_1.pos = "Q2020001Trans2" L4_1 = {} L4_1.point_id = 3 L4_1.scene_id = 3 L4_1.pos = "Q2020001Trans3" L5_1 = {} L5_1.point_id = 4 L5_1.scene_id = 3 L5_1.pos = "Q2020001Trans4" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.transmit_points = L2_1 L0_1["202008"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 4 L3_1.scene_id = 3 L3_1.pos = "Q2020001Trans4" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["202009"] = L1_1 L1_1 = {} L0_1["202010"] = L1_1 L1_1 = {} L0_1["202011"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1005 L3_1.alias = "Paimon" L3_1.script = "Actor/Quest/Q352/Paimon" L3_1.pos = "Q202101Paimon" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["202012"] = L1_1 L1_1 = {} L0_1["202013"] = L1_1 quest_data = L0_1