local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 main_id = 2010 L0_1 = {} L1_1 = 201001 L2_1 = 201002 L3_1 = 201003 L4_1 = 201004 L5_1 = 201005 L6_1 = 201006 L7_1 = 201012 L8_1 = 201013 L9_1 = 201017 L10_1 = 201007 L11_1 = 201014 L12_1 = 201010 L13_1 = 201016 L14_1 = 201018 L15_1 = 201008 L16_1 = 201015 L17_1 = 201011 L18_1 = 201009 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 L0_1[14] = L14_1 L0_1[15] = L15_1 L0_1[16] = L16_1 L0_1[17] = L17_1 L0_1[18] = L18_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["201001"] = L1_1 L1_1 = {} L0_1["201003"] = L1_1 L1_1 = {} L0_1["201005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12070 L3_1.alias = "Npc12070" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201009Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201009"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201010"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1037 L3_1.alias = "Npc1037" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201011Xinhai" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201011"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201012"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201014"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201015"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12146 L3_1.alias = "Npc12146" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201012Soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12147 L4_1.alias = "Npc12147" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201012Soldier2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201017"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12146 L3_1.alias = "Npc12146" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201012Soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12147 L4_1.alias = "Npc12147" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201012Soldier2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201007"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201001Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201001Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 45001001 L3_1.alias = "Gadget45001001" L3_1.pos = "Q201002_Skiff" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["201002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201001Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201003"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201004Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1037 L3_1.alias = "Npc1037" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Xinhai" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3146 L4_1.alias = "Npc3146" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q201006Dajiu" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Xinhai" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201006Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3146 L5_1.alias = "Npc3146" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q201006Dajiu" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["201006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201007"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12098 L5_1.alias = "Npc12098" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q201015Soldier1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12061 L6_1.alias = "Npc12061" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q201015Soldier1" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["201008"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12070 L3_1.alias = "Npc12070" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201009Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q201009Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["201009"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12098 L3_1.alias = "Npc12098" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201014Soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12061 L4_1.alias = "Npc12061" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201014Soldier1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12212 L5_1.alias = "Npc12212" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q201008Mob1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12213 L6_1.alias = "Npc12213" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q201008Mob2" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12214 L7_1.alias = "Npc12214" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q201008Mob3" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L1_1.npcs = L2_1 L0_1["201010"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12070 L3_1.alias = "Npc12070" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201009Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q201009Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["201011"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12146 L3_1.alias = "Npc12146" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201012Soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12147 L4_1.alias = "Npc12147" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201012Soldier2" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201012"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12146 L5_1.alias = "Npc12146" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q201012Soldier1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12147 L6_1.alias = "Npc12147" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q201012Soldier2" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["201013"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12098 L3_1.alias = "Npc12098" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201014Soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 12061 L4_1.alias = "Npc12061" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201014Soldier1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["201014"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12061 L3_1.alias = "Npc12061" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201015Soldier1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["201015"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12098 L5_1.alias = "Npc12098" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q201016Soldier1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12061 L6_1.alias = "Npc12061" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q201016Soldier1" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["201016"] = L1_1 L1_1 = {} L0_1["201017"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12013 L3_1.alias = "Npc12013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q201006Zheping" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1037 L4_1.alias = "Npc1037" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q201011Xinhai" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 12098 L5_1.alias = "Npc12098" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q201015Soldier1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 12061 L6_1.alias = "Npc12061" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q201015Soldier1" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L7_1 = {} L7_1.id = 12212 L7_1.alias = "Npc12212" L7_1.script = "Actor/Npc/TempNPC" L7_1.pos = "Q201008Mob1" L7_1.scene_id = 3 L7_1.room_id = 0 L7_1.data_index = 5 L8_1 = {} L8_1.id = 12213 L8_1.alias = "Npc12213" L8_1.script = "Actor/Npc/TempNPC" L8_1.pos = "Q201008Mob2" L8_1.scene_id = 3 L8_1.room_id = 0 L8_1.data_index = 6 L9_1 = {} L9_1.id = 12214 L9_1.alias = "Npc12214" L9_1.script = "Actor/Npc/TempNPC" L9_1.pos = "Q201008Mob3" L9_1.scene_id = 3 L9_1.room_id = 0 L9_1.data_index = 7 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L1_1.npcs = L2_1 L0_1["201018"] = L1_1 quest_data = L0_1