local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 20042 L0_1 = {} L1_1 = 2004201 L2_1 = 2004202 L3_1 = 2004203 L4_1 = 2004204 L5_1 = 2004205 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147101 L4_1.alias = "Npc147101" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q20042NPC1Born" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2004201"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004202"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004203"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004204"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004205"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 147101 L4_1.alias = "Npc147101" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q20042NPC1Born" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2004201"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004202"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004203"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004204"] = L1_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 160201 L3_1.alias = "Npc160201" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20042NPC2Born" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2004205"] = L1_1 L0_1 = {} finish_action = L0_1 L0_1 = {} fail_action = L0_1 L0_1 = {} cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "3" L5_1 = "133004271,1" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "3" L6_1 = "133004911,2" L4_1[1] = L5_1 L4_1[2] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1 L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "3" L5_1 = "133004271,1" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "3" L6_1 = "133004911,2" L4_1[1] = L5_1 L4_1[2] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1