local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 2003 L0_1 = {} L1_1 = 200305 L2_1 = 200301 L3_1 = 200302 L4_1 = 200303 L5_1 = 200304 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["200301"] = L1_1 L1_1 = {} L0_1["200302"] = L1_1 L1_1 = {} L0_1["200303"] = L1_1 L1_1 = {} L0_1["200304"] = L1_1 L1_1 = {} L0_1["200305"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1033 L3_1.alias = "Npc1033" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q2003tuoma" L3_1.scene_id = 1060 L3_1.room_id = 1 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3009 L4_1.alias = "Npc3009" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2003neta" L4_1.scene_id = 1060 L4_1.room_id = 1 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1005 L5_1.alias = "Paimon" L5_1.script = "Actor/Quest/Q352/Paimon" L5_1.pos = "Q2003paimon" L5_1.scene_id = 1060 L5_1.room_id = 1 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["200301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1033 L3_1.alias = "Npc1033" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200302tuoma" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1005 L4_1.alias = "Paimon" L4_1.script = "Actor/Quest/Q352/Paimon" L4_1.pos = "Q200302paimon" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12021 L3_1.alias = "Npc12021" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200302task" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200303"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1013 L3_1.alias = "Npc1013" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q2004shenli" L3_1.scene_id = 1061 L3_1.room_id = 1 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200304"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3010 L3_1.alias = "Npc3010" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q200301trigger" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200305"] = L1_1 quest_data = L0_1