local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 main_id = 2002 L0_1 = {} L1_1 = 200202 L2_1 = 200203 L3_1 = 200213 L4_1 = 200204 L5_1 = 200201 L6_1 = 200205 L7_1 = 200206 L8_1 = 200207 L9_1 = 200208 L10_1 = 200209 L11_1 = 200210 L12_1 = 200211 L13_1 = 200212 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 L0_1[12] = L12_1 L0_1[13] = L13_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200204Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200201"] = L1_1 L1_1 = {} L0_1["200202"] = L1_1 L1_1 = {} L0_1["200203"] = L1_1 L1_1 = {} L0_1["200206"] = L1_1 L1_1 = {} L0_1["200209"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10414 L3_1.alias = "Npc10414" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200211Npc" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200211"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200212Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200212"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["200201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200202Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200202Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10419 L5_1.alias = "Npc10419" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200202Player" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 10420 L6_1.alias = "Npc10420" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q200202Player" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["200202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200204Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200204Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710357 L3_1.alias = "Gadget70710357" L3_1.pos = "Q200203Vision" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["200203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200204Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200204Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200204"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200204Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q200202Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["200205"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70710358 L3_1.alias = "Gadget70710358" L3_1.pos = "Q200206Clue" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["200206"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q200206Clue" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["200207"] = L1_1 L1_1 = {} L0_1["200208"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200209Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10414 L4_1.alias = "Npc10414" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200209Npc" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710386 L3_1.alias = "Gadget70710386" L3_1.pos = "Q200209Gadget" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["200209"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10414 L3_1.alias = "Npc10414" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200209Npc" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200210"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1032 L3_1.alias = "Npc1032" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200209Kazuha" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.id = 70710386 L3_1.alias = "Gadget70710386" L3_1.pos = "Q200211Gadget" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q2000102Player" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["200211"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 214301 L3_1.alias = "Npc214301" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200229Baiwen" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200212"] = L1_1 L1_1 = {} L0_1["200213"] = L1_1 quest_data = L0_1