local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 20005 L0_1 = {} L1_1 = 2000501 L2_1 = 2000502 L3_1 = 2000503 L4_1 = 2000504 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 155101 L3_1.alias = "Npc155101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20005NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000501"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 155101 L3_1.alias = "Npc155101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20005NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000502"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 155101 L3_1.alias = "Npc155101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20005NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000503"] = L1_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 155101 L3_1.alias = "Npc155101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20005NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000504"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 155101 L3_1.alias = "Npc155101" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q20005NPC" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 0 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2000501"] = L1_1 L0_1 = {} finish_action = L0_1 L0_1 = {} fail_action = L0_1 L0_1 = {} cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "3" L5_1 = "133001302,1" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REFRESH_GROUP_SUITE = L2_1 L2_1 = {} L3_1 = {} L4_1 = "100301" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1