local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 main_id = 19015 L0_1 = {} L1_1 = 1901501 L2_1 = 1901502 L3_1 = 1901511 L4_1 = 1901503 L5_1 = 1901508 L6_1 = 1901509 L7_1 = 1901510 L8_1 = 1901504 L9_1 = 1901505 L10_1 = 1901506 L11_1 = 1901507 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "502" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REMOVE_TRIAL_AVATAR = L2_1 L2_1 = {} L3_1 = {} L4_1 = "133220674" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "133220647" L6_1 = "" L4_1[1] = L5_1 L4_1[2] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "502" L3_1[1] = L4_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_REMOVE_TRIAL_AVATAR = L2_1 L2_1 = {} L3_1 = {} L4_1 = "133220674" L5_1 = "" L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = "133220647" L6_1 = "" L4_1[1] = L5_1 L4_1[2] = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1901501"] = L1_1 L1_1 = {} L0_1["1901504"] = L1_1 L1_1 = {} L0_1["1901506"] = L1_1 L1_1 = {} L0_1["1901507"] = L1_1 L1_1 = {} L0_1["1901510"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12170 L3_1.alias = "Npc12170" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu1_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 504 L4_1.alias = "Coop_Sayu" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q19015_Sayu1_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3106 L5_1.alias = "Npc3106" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q19015_Player1_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1040 L6_1.alias = "Npc1040" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q19015_Sayu1_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1901501"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 504 L3_1.alias = "Coop_Sayu" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu1_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3106 L4_1.alias = "Npc3106" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q19015_Player1_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1040 L5_1.alias = "Npc1040" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q19015_Sayu1_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q19010_Player_Pos" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1901502"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 504 L3_1.alias = "Coop_Sayu" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu2_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3106 L4_1.alias = "Npc3106" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q19015_Wunv2_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1040 L5_1.alias = "Npc1040" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q19015_Sayu2_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1901503"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12170 L3_1.alias = "Npc12170" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu3_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 504 L4_1.alias = "Coop_Sayu" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q19015_Sayu3_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3106 L5_1.alias = "Npc3106" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q19015_Wunv3_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1040 L6_1.alias = "Npc1040" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q19015_Sayu3_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1901504"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 504 L3_1.alias = "Coop_Sayu" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu3_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3106 L4_1.alias = "Npc3106" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q19015_Wunv3_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1040 L5_1.alias = "Npc1040" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q19015_Sayu3_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1901505"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12170 L3_1.alias = "Npc12170" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu3_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 504 L4_1.alias = "Coop_Sayu" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q19015_Sayu3_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3106 L5_1.alias = "Npc3106" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q19015_Wunv3_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1040 L6_1.alias = "Npc1040" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q19015_Sayu3_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1901506"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12170 L3_1.alias = "Npc12170" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu4_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 504 L4_1.alias = "Coop_Sayu" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q19015_Sayu4_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3106 L5_1.alias = "Npc3106" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q19015_Wunv3_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1040 L6_1.alias = "Npc1040" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q19015_Sayu4_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1901507"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 504 L3_1.alias = "Coop_Sayu" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu2_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3106 L4_1.alias = "Npc3106" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q19015_Wunv2_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1040 L5_1.alias = "Npc1040" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q19015_Sayu2_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1901508"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 504 L3_1.alias = "Coop_Sayu" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu2_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3106 L4_1.alias = "Npc3106" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q19015_Wunv3_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1040 L5_1.alias = "Npc1040" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q19015_Sayu2_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1901509"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12170 L3_1.alias = "Npc12170" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu2_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 504 L4_1.alias = "Coop_Sayu" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q19015_Sayu2_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3106 L5_1.alias = "Npc3106" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q19015_Wunv3_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L6_1 = {} L6_1.id = 1040 L6_1.alias = "Npc1040" L6_1.script = "Actor/Npc/TempNPC" L6_1.pos = "Q19015_Sayu2_Pos" L6_1.scene_id = 3 L6_1.room_id = 0 L6_1.data_index = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.npcs = L2_1 L0_1["1901510"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 504 L3_1.alias = "Coop_Sayu" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q19015_Sayu1_Pos" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 3106 L4_1.alias = "Npc3106" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q19015_Player1_Pos" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1040 L5_1.alias = "Npc1040" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q19015_Sayu1_Pos" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "Q19010_Player_Pos" L2_1[1] = L3_1 L1_1.transmit_points = L2_1 L0_1["1901511"] = L1_1 quest_data = L0_1