local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 main_id = 11022 L0_1 = {} L1_1 = 1102201 L2_1 = 1102202 L3_1 = 1102203 L4_1 = 1102207 L5_1 = 1102204 L6_1 = 1102205 L7_1 = 1102206 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 70710216 L3_1.alias = "Q11022VisualPuzzle01" L3_1.pos = "Q11022Puzzle" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102203"] = L1_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10303 L3_1.alias = "Npc10303" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11021Gril4" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10302 L4_1.alias = "Npc10302" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11021Yuren4" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["1102201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11022ZL1" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10303 L4_1.alias = "Npc10303" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11022Girl1" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10302 L5_1.alias = "Npc10302" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11022Yuren1" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1102202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gad2" L3_1.pos = "Q11022Gad2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710216 L4_1.alias = "Q11022VisualPuzzle01" L4_1.pos = "Q11022Puzzle" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 1 L5_1 = {} L5_1.id = 70710058 L5_1.pos = "Q11022VP" L5_1.alias = "GuidePuzzle" L5_1.scene_id = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.gadgets = L2_1 L0_1["1102208"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gad2" L3_1.pos = "Q11022Gad2" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 70710058 L4_1.pos = "Q11022VP" L4_1.alias = "GuidePuzzle" L4_1.scene_id = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L0_1["1102203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 71700097 L3_1.alias = "Gad3" L3_1.pos = "Q11022Gad3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.gadgets = L2_1 L0_1["1102204"] = L1_1 L1_1 = {} L0_1["1102205"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q11022ZL3" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 10303 L4_1.alias = "Npc10303" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q11022Girl3" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10302 L5_1.alias = "Npc10302" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q11022Yuren3" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1102206"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 10232 L3_1.alias = "Npc10232" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1102207ZL" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["1102207"] = L1_1 quest_data = L0_1