local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/Config/NpcConfigCommon" L0_1 = L0_1(L1_1) L1_1 = L0_1.ActionPointType L2_1 = L0_1.FocusToPlayerType L3_1 = {} L4_1 = {} L5_1 = L1_1.StandbyPoint L4_1.actionType = L5_1 L5_1 = {} L6_1 = 1120 L7_1 = 1230 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.freeStyleList = L5_1 L5_1 = L2_1.OnlyOnce L4_1.lookAtType = L5_1 L4_1.reactOnCollide = true L4_1.reactOnBodyLang = true L5_1 = {} L6_1 = L1_1.SitPoint L5_1.actionType = L6_1 L6_1 = {} L7_1 = 4100 L8_1 = 4110 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.freeStyleList = L6_1 L6_1 = L2_1.OnlyOnce L5_1.lookAtType = L6_1 L5_1.reactOnCollide = false L5_1.reactOnBodyLang = false L6_1 = {} L7_1 = L1_1.SitOnChairPoint L6_1.actionType = L7_1 L7_1 = {} L8_1 = 8010 L7_1[1] = L8_1 L6_1.freeStyleList = L7_1 L7_1 = L2_1.OnlyOnce L6_1.lookAtType = L7_1 L6_1.reactOnCollide = false L6_1.reactOnBodyLang = false L7_1 = {} L8_1 = L1_1.PrayPoint L7_1.actionType = L8_1 L8_1 = {} L9_1 = 4000 L8_1[1] = L9_1 L7_1.freeStyleList = L8_1 L8_1 = L2_1.Ignore L7_1.lookAtType = L8_1 L7_1.reactOnCollide = true L7_1.reactOnBodyLang = false L8_1 = {} L9_1 = L1_1.GuardPoint L8_1.actionType = L9_1 L9_1 = {} L10_1 = 1020 L9_1[1] = L10_1 L8_1.freeStyleList = L9_1 L9_1 = L2_1.Always L8_1.lookAtType = L9_1 L8_1.reactOnCollide = true L8_1.reactOnBodyLang = false L9_1 = {} L10_1 = L1_1.ForgePoint L9_1.actionType = L10_1 L10_1 = {} L11_1 = 7011 L10_1[1] = L11_1 L9_1.freeStyleList = L10_1 L10_1 = L2_1.OnlyOnce L9_1.lookAtType = L10_1 L9_1.reactOnCollide = false L9_1.reactOnBodyLang = false L10_1 = {} L11_1 = L1_1.FishingPoint L10_1.actionType = L11_1 L11_1 = {} L12_1 = 4220 L11_1[1] = L12_1 L10_1.freeStyleList = L11_1 L11_1 = L2_1.OnlyOnce L10_1.lookAtType = L11_1 L10_1.reactOnCollide = false L10_1.reactOnBodyLang = false L11_1 = {} L12_1 = L1_1.KidPlayPoint L11_1.actionType = L12_1 L12_1 = {} L13_1 = 5010 L12_1[1] = L13_1 L11_1.freeStyleList = L12_1 L12_1 = L2_1.OnlyOnce L11_1.lookAtType = L12_1 L11_1.reactOnCollide = false L11_1.reactOnBodyLang = false L12_1 = {} L13_1 = L1_1.AfraidPoint L12_1.actionType = L13_1 L13_1 = {} L14_1 = 1070 L13_1[1] = L14_1 L12_1.freeStyleList = L13_1 L13_1 = L2_1.OnlyOnce L12_1.lookAtType = L13_1 L12_1.reactOnCollide = true L12_1.reactOnBodyLang = true L13_1 = {} L14_1 = L1_1.InvestigatePoint L13_1.actionType = L14_1 L14_1 = {} L15_1 = 1280 L14_1[1] = L15_1 L13_1.freeStyleList = L14_1 L14_1 = L2_1.Ignore L13_1.lookAtType = L14_1 L13_1.reactOnCollide = false L13_1.reactOnBodyLang = false L14_1 = {} L15_1 = L1_1.OperationPoint L14_1.actionType = L15_1 L15_1 = {} L16_1 = 1320 L15_1[1] = L16_1 L14_1.freeStyleList = L15_1 L15_1 = L2_1.OnlyOnce L14_1.lookAtType = L15_1 L14_1.reactOnCollide = true L14_1.reactOnBodyLang = true L15_1 = {} L16_1 = L1_1.MultiTalkPoint L15_1.actionType = L16_1 L16_1 = {} L17_1 = 1120 L16_1[1] = L17_1 L15_1.freeStyleList = L16_1 L16_1 = L2_1.Ignore L15_1.lookAtType = L16_1 L15_1.reactOnCollide = true L15_1.reactOnBodyLang = true L16_1 = {} L17_1 = L1_1.MultiTalkPrimPoint L16_1.actionType = L17_1 L17_1 = {} L18_1 = 1170 L17_1[1] = L18_1 L16_1.freeStyleList = L17_1 L17_1 = L2_1.Ignore L16_1.lookAtType = L17_1 L16_1.reactOnCollide = true L16_1.reactOnBodyLang = true L17_1 = {} L18_1 = L1_1.ShopOwnerPoint L17_1.actionType = L18_1 L18_1 = {} L19_1 = 4010 L20_1 = 1120 L18_1[1] = L19_1 L18_1[2] = L20_1 L17_1.freeStyleList = L18_1 L18_1 = L2_1.Always L17_1.lookAtType = L18_1 L17_1.reactOnCollide = true L17_1.reactOnBodyLang = true L18_1 = {} L19_1 = L1_1.ArrangePoint L18_1.actionType = L19_1 L19_1 = {} L20_1 = 4260 L19_1[1] = L20_1 L18_1.freeStyleList = L19_1 L19_1 = L2_1.Ignore L18_1.lookAtType = L19_1 L18_1.reactOnCollide = false L18_1.reactOnBodyLang = false L19_1 = {} L20_1 = L1_1.SplashPoint L19_1.actionType = L20_1 L20_1 = {} L21_1 = 4270 L20_1[1] = L21_1 L19_1.freeStyleList = L20_1 L20_1 = L2_1.OnlyOnce L19_1.lookAtType = L20_1 L19_1.reactOnCollide = false L19_1.reactOnBodyLang = false L20_1 = {} L21_1 = L1_1.SweepingPoint L20_1.actionType = L21_1 L21_1 = {} L22_1 = 4251 L21_1[1] = L22_1 L20_1.freeStyleList = L21_1 L21_1 = L2_1.OnlyOnce L20_1.lookAtType = L21_1 L20_1.reactOnCollide = false L20_1.reactOnBodyLang = false L21_1 = {} L22_1 = L1_1.RepairPoint L21_1.actionType = L22_1 L22_1 = {} L23_1 = 4280 L22_1[1] = L23_1 L21_1.freeStyleList = L22_1 L22_1 = L2_1.Ignore L21_1.lookAtType = L22_1 L21_1.reactOnCollide = false L21_1.reactOnBodyLang = false L22_1 = {} L23_1 = L1_1.PerformingPoint L22_1.actionType = L23_1 L23_1 = {} L24_1 = 4090 L23_1[1] = L24_1 L22_1.freeStyleList = L23_1 L23_1 = L2_1.OnlyOnce L22_1.lookAtType = L23_1 L22_1.reactOnCollide = false L22_1.reactOnBodyLang = false L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L3_1[5] = L8_1 L3_1[6] = L9_1 L3_1[7] = L10_1 L3_1[8] = L11_1 L3_1[9] = L12_1 L3_1[10] = L13_1 L3_1[11] = L14_1 L3_1[12] = L15_1 L3_1[13] = L16_1 L3_1[14] = L17_1 L3_1[15] = L18_1 L3_1[16] = L19_1 L3_1[17] = L20_1 L3_1[18] = L21_1 L3_1[19] = L22_1 return L3_1