local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} L1_1 = {} L1_1.config_id = 27001 L1_1.gadget_id = 70310015 L2_1 = {} L2_1.x = 1211.743 L2_1.y = 374.244 L2_1.z = -789.21 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 0.0 L2_1.z = 0.0 L1_1.rot = L2_1 L1_1.level = 1 L2_1 = {} L2_1.config_id = 27002 L2_1.gadget_id = 70310015 L3_1 = {} L3_1.x = 1472.415 L3_1.y = 267.282 L3_1.z = -686.83 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L0_1[1] = L1_1 L0_1[2] = L2_1 gadgets = L0_1 L0_1 = {} regions = L0_1 L0_1 = {} triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L1_1.monsters = L2_1 L2_1 = {} L3_1 = 27001 L4_1 = 27002 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L1_1.regions = L2_1 L2_1 = {} L1_1.triggers = L2_1 L1_1.rand_weight = 100 L0_1[1] = L1_1 suites = L0_1