local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 72672 L0_1 = {} L1_1 = 7267201 L2_1 = 7267202 L3_1 = 7267203 L4_1 = 7267204 L5_1 = 7267205 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["7267201"] = L1_1 L1_1 = {} L0_1["7267202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3226 L3_1.alias = "Npc3226" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q7267201_N3226" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 2 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7267203"] = L1_1 L1_1 = {} L0_1["7267204"] = L1_1 L1_1 = {} L0_1["7267205"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["7267201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3226 L3_1.alias = "Npc3226" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q7267201_N3226" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7267202"] = L1_1 L1_1 = {} L0_1["7267203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 3226 L3_1.alias = "Npc3226" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q7267201_N3226" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["7267204"] = L1_1 L1_1 = {} L0_1["7267205"] = L1_1 quest_data = L0_1