local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 main_id = 20501 L0_1 = {} L1_1 = 2050101 L2_1 = 2050102 L3_1 = 2050103 L4_1 = 2050104 L5_1 = 2050105 L6_1 = 2050106 L7_1 = 2050107 L8_1 = 2050108 L9_1 = 2050109 L10_1 = 2050110 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 sub_ids = L0_1 L0_1 = {} rewind_data = L0_1 L0_1 = rewind_data L1_1 = {} L0_1["2050101"] = L1_1 L0_1 = {} quest_data = L0_1 L0_1 = quest_data L1_1 = {} L2_1 = {} L3_1 = {} L3_1.alias = "Npc141301" L3_1.script = "Actor/Npc/TempNPC" L3_1.id = 141301 L3_1.pos = "Q2050105_Jack" L3_1.scene_id = 40100 L3_1.room_ID = 0 L3_1.data_index = 0 L4_1 = {} L4_1.alias = "Paimon" L4_1.script = "Actor/Quest/Q352/Paimon" L4_1.id = 1005 L4_1.pos = "Q2050105_Paimon" L4_1.scene_id = 40100 L4_1.room_ID = 0 L4_1.data_index = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2050102"] = L1_1