local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 main_id = 2023 L0_1 = {} L1_1 = 202301 L2_1 = 202302 L3_1 = 202303 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["202301"] = L1_1 L1_1 = {} L0_1["202302"] = L1_1 L1_1 = {} L0_1["202303"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["202301"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12163 L3_1.alias = "Npc12163" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "TestLockGuard01" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.point_id = 1 L3_1.scene_id = 3 L3_1.pos = "TestLockPlayer01" L4_1 = {} L4_1.point_id = 2 L4_1.scene_id = 3 L4_1.pos = "TestLockPlayer02" L5_1 = {} L5_1.point_id = 3 L5_1.scene_id = 3 L5_1.pos = "TestLockPlayer03" L6_1 = {} L6_1.point_id = 4 L6_1.scene_id = 3 L6_1.pos = "TestLockPlayer04" L7_1 = {} L7_1.point_id = 5 L7_1.scene_id = 3 L7_1.pos = "TestLockPlayer05" L8_1 = {} L8_1.point_id = 6 L8_1.scene_id = 3 L8_1.pos = "TestLockPlayer06" L9_1 = {} L9_1.point_id = 7 L9_1.scene_id = 3 L9_1.pos = "TestLockPlayer07" L10_1 = {} L10_1.point_id = 8 L10_1.scene_id = 3 L10_1.pos = "TestLockPlayer08" L11_1 = {} L11_1.point_id = 9 L11_1.scene_id = 3 L11_1.pos = "TestLockPlayer09" L12_1 = {} L12_1.point_id = 10 L12_1.scene_id = 3 L12_1.pos = "TestLockPlayer10" L13_1 = {} L13_1.point_id = 11 L13_1.scene_id = 3 L13_1.pos = "TestLockPlayer11" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L2_1[9] = L11_1 L2_1[10] = L12_1 L2_1[11] = L13_1 L1_1.transmit_points = L2_1 L0_1["202302"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 12163 L3_1.alias = "Npc12163" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "TestLockGuard01" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["202303"] = L1_1 quest_data = L0_1