local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 main_id = 20067 L0_1 = {} L1_1 = 2006701 L2_1 = 2006702 L3_1 = 2006703 L4_1 = 2006704 L5_1 = 2006705 L6_1 = 2006706 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133003081" L5_1 = "0" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133003081" L5_1 = "0" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2006701"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1405 L3_1.alias = "Npc1405" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2002105_N1405" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2006702"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1405 L3_1.alias = "Npc1405" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2002105_N1405" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2006704"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1405 L3_1.alias = "Npc1405" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2002105_N1405" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2006701"] = L1_1 L1_1 = {} L0_1["2006702"] = L1_1 L1_1 = {} L0_1["2006703"] = L1_1 L1_1 = {} L0_1["2006704"] = L1_1 L1_1 = {} L0_1["2006705"] = L1_1 L1_1 = {} L0_1["2006706"] = L1_1 quest_data = L0_1