local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 20052 L0_1 = {} L1_1 = 2005201 L2_1 = 2005202 L3_1 = 2005203 L4_1 = 2005204 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = "133003075" L5_1 = "0" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L1_1.QUEST_EXEC_UNREGISTER_DYNAMIC_GROUP = L2_1 L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["2005201"] = L1_1 L1_1 = {} L0_1["2005202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1408 L3_1.alias = "Npc1408" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2002001_N1408" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["2005204"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1408 L3_1.alias = "Npc1408" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2002001_N1408" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1700 L4_1.alias = "Npc1700" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2002001_N1405" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1405 L5_1.alias = "Npc1405" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q2003401_N1405" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["2005201"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1408 L3_1.alias = "Npc1408" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2001402_N1408" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1700 L4_1.alias = "Npc1700" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2002001_N1405" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1405 L5_1.alias = "Npc1405" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q2003401_N1405" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["2005202"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1408 L3_1.alias = "Npc1408" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2002001_N1408" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1700 L4_1.alias = "Npc1700" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2002001_N1405" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 1405 L5_1.alias = "Npc1405" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q2003401_N1405" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["2005203"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1700 L3_1.alias = "Npc1700" L3_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1.pos = "Q2003303_N1405" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1405 L4_1.alias = "Npc1405" L4_1.script = "Actor/Npc/NpcFSMBehaviour" L4_1.pos = "Q2003401_N1405" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["2005204"] = L1_1 quest_data = L0_1