local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 main_id = 2000 L0_1 = {} L1_1 = 200001 L2_1 = 200002 L3_1 = 200003 L4_1 = 200004 L5_1 = 200011 L6_1 = 200005 L7_1 = 200006 L8_1 = 200007 L9_1 = 200008 L10_1 = 200009 L11_1 = 200010 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["200001"] = L1_1 L1_1 = {} L0_1["200003"] = L1_1 L1_1 = {} L0_1["200004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200004Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200004Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200009"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200103Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200103Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200010"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200004Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200004Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200011"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L0_1["200001"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1005 L3_1.alias = "Paimon" L3_1.script = "Actor/Quest/Q352/Paimon" L3_1.pos = "Q200002Paimon" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200002"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 207701 L3_1.alias = "Npc207701" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200003Zhuzi" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L2_1[1] = L3_1 L1_1.npcs = L2_1 L0_1["200003"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200004Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200004Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.npcs = L2_1 L0_1["200004"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200004Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200004Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10415 L5_1.alias = "Npc10415" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200006Npc" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["200005"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200004Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200004Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10415 L5_1.alias = "Npc10415" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200006Npc" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["200006"] = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1031 L3_1.alias = "Npc1031" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q200004Beidou" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1032 L4_1.alias = "Npc1032" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q200004Kazuha" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 10415 L5_1.alias = "Npc10415" L5_1.script = "Actor/Npc/TempNPC" L5_1.pos = "Q200006Npc" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["200007"] = L1_1 L1_1 = {} L0_1["200008"] = L1_1 L1_1 = {} L0_1["200009"] = L1_1 L1_1 = {} L0_1["200010"] = L1_1 L1_1 = {} L0_1["200011"] = L1_1 quest_data = L0_1