local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 main_id = 12032 L0_1 = {} L1_1 = 1203201 L0_1[1] = L1_1 sub_ids = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 finish_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 fail_action = L0_1 L0_1 = {} L1_1 = {} L0_1.CLIENT = L1_1 L1_1 = {} L0_1.SERVER = L1_1 cancel_action = L0_1 L0_1 = {} L1_1 = {} L0_1["1203201"] = L1_1 rewind_data = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = {} L3_1.id = 1034 L3_1.alias = "Npc1034" L3_1.script = "Actor/Npc/TempNPC" L3_1.pos = "Q1204209_T1204205_N1034" L3_1.scene_id = 3 L3_1.room_id = 0 L3_1.data_index = 1 L4_1 = {} L4_1.id = 1036 L4_1.alias = "Npc1036" L4_1.script = "Actor/Npc/TempNPC" L4_1.pos = "Q1204209_N1036" L4_1.scene_id = 3 L4_1.room_id = 0 L4_1.data_index = 2 L5_1 = {} L5_1.id = 3109 L5_1.alias = "Npc3109" L5_1.script = "Actor/Npc/NpcFSMBehaviour" L5_1.pos = "Q1204209_N3109" L5_1.scene_id = 3 L5_1.room_id = 0 L5_1.data_index = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.npcs = L2_1 L0_1["1203201"] = L1_1 quest_data = L0_1