local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest71820" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest71820" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart7182023 L1_2["7182023"] = L2_2 L2_2 = A0_2.OnSubStart7182001 L1_2["7182001"] = L2_2 L2_2 = A0_2.OnSubStart7182002 L1_2["7182002"] = L2_2 L2_2 = A0_2.OnSubStart7182003 L1_2["7182003"] = L2_2 L2_2 = A0_2.OnSubStart7182004 L1_2["7182004"] = L2_2 L2_2 = A0_2.OnSubStart7182005 L1_2["7182005"] = L2_2 L2_2 = A0_2.OnSubStart7182006 L1_2["7182006"] = L2_2 L2_2 = A0_2.OnSubStart7182007 L1_2["7182007"] = L2_2 L2_2 = A0_2.OnSubStart7182008 L1_2["7182008"] = L2_2 L2_2 = A0_2.OnSubStart7182009 L1_2["7182009"] = L2_2 L2_2 = A0_2.OnSubStart7182010 L1_2["7182010"] = L2_2 L2_2 = A0_2.OnSubStart7182011 L1_2["7182011"] = L2_2 L2_2 = A0_2.OnSubStart7182012 L1_2["7182012"] = L2_2 L2_2 = A0_2.OnSubStart7182013 L1_2["7182013"] = L2_2 L2_2 = A0_2.OnSubStart7182014 L1_2["7182014"] = L2_2 L2_2 = A0_2.OnSubStart7182015 L1_2["7182015"] = L2_2 L2_2 = A0_2.OnSubStart7182016 L1_2["7182016"] = L2_2 L2_2 = A0_2.OnSubStart7182017 L1_2["7182017"] = L2_2 L2_2 = A0_2.OnSubStart7182018 L1_2["7182018"] = L2_2 L2_2 = A0_2.OnSubStart7182019 L1_2["7182019"] = L2_2 L2_2 = A0_2.OnSubStart7182020 L1_2["7182020"] = L2_2 L2_2 = A0_2.OnSubStart7182022 L1_2["7182022"] = L2_2 L2_2 = A0_2.OnSubStart7182021 L1_2["7182021"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish7182023 L1_2["7182023"] = L2_2 L2_2 = A0_2.OnSubFinish7182001 L1_2["7182001"] = L2_2 L2_2 = A0_2.OnSubFinish7182002 L1_2["7182002"] = L2_2 L2_2 = A0_2.OnSubFinish7182003 L1_2["7182003"] = L2_2 L2_2 = A0_2.OnSubFinish7182004 L1_2["7182004"] = L2_2 L2_2 = A0_2.OnSubFinish7182005 L1_2["7182005"] = L2_2 L2_2 = A0_2.OnSubFinish7182006 L1_2["7182006"] = L2_2 L2_2 = A0_2.OnSubFinish7182007 L1_2["7182007"] = L2_2 L2_2 = A0_2.OnSubFinish7182008 L1_2["7182008"] = L2_2 L2_2 = A0_2.OnSubFinish7182009 L1_2["7182009"] = L2_2 L2_2 = A0_2.OnSubFinish7182010 L1_2["7182010"] = L2_2 L2_2 = A0_2.OnSubFinish7182011 L1_2["7182011"] = L2_2 L2_2 = A0_2.OnSubFinish7182012 L1_2["7182012"] = L2_2 L2_2 = A0_2.OnSubFinish7182013 L1_2["7182013"] = L2_2 L2_2 = A0_2.OnSubFinish7182014 L1_2["7182014"] = L2_2 L2_2 = A0_2.OnSubFinish7182015 L1_2["7182015"] = L2_2 L2_2 = A0_2.OnSubFinish7182016 L1_2["7182016"] = L2_2 L2_2 = A0_2.OnSubFinish7182017 L1_2["7182017"] = L2_2 L2_2 = A0_2.OnSubFinish7182018 L1_2["7182018"] = L2_2 L2_2 = A0_2.OnSubFinish7182019 L1_2["7182019"] = L2_2 L2_2 = A0_2.OnSubFinish7182020 L1_2["7182020"] = L2_2 L2_2 = A0_2.OnSubFinish7182022 L1_2["7182022"] = L2_2 L2_2 = A0_2.OnSubFinish7182021 L1_2["7182021"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed7182023 L1_2["7182023"] = L2_2 L2_2 = A0_2.OnSubFailed7182001 L1_2["7182001"] = L2_2 L2_2 = A0_2.OnSubFailed7182002 L1_2["7182002"] = L2_2 L2_2 = A0_2.OnSubFailed7182003 L1_2["7182003"] = L2_2 L2_2 = A0_2.OnSubFailed7182004 L1_2["7182004"] = L2_2 L2_2 = A0_2.OnSubFailed7182005 L1_2["7182005"] = L2_2 L2_2 = A0_2.OnSubFailed7182006 L1_2["7182006"] = L2_2 L2_2 = A0_2.OnSubFailed7182007 L1_2["7182007"] = L2_2 L2_2 = A0_2.OnSubFailed7182008 L1_2["7182008"] = L2_2 L2_2 = A0_2.OnSubFailed7182009 L1_2["7182009"] = L2_2 L2_2 = A0_2.OnSubFailed7182010 L1_2["7182010"] = L2_2 L2_2 = A0_2.OnSubFailed7182011 L1_2["7182011"] = L2_2 L2_2 = A0_2.OnSubFailed7182012 L1_2["7182012"] = L2_2 L2_2 = A0_2.OnSubFailed7182013 L1_2["7182013"] = L2_2 L2_2 = A0_2.OnSubFailed7182014 L1_2["7182014"] = L2_2 L2_2 = A0_2.OnSubFailed7182015 L1_2["7182015"] = L2_2 L2_2 = A0_2.OnSubFailed7182016 L1_2["7182016"] = L2_2 L2_2 = A0_2.OnSubFailed7182017 L1_2["7182017"] = L2_2 L2_2 = A0_2.OnSubFailed7182018 L1_2["7182018"] = L2_2 L2_2 = A0_2.OnSubFailed7182019 L1_2["7182019"] = L2_2 L2_2 = A0_2.OnSubFailed7182020 L1_2["7182020"] = L2_2 L2_2 = A0_2.OnSubFailed7182022 L1_2["7182022"] = L2_2 L2_2 = A0_2.OnSubFailed7182021 L1_2["7182021"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc220801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc220401Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc241001Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc30039Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2410" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700192Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700193Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700194Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710301Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710302Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Light01MarkData L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Light02MarkData L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700197Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L8_1.Q7182017Trigger_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L8_1.Q7182001Trigger_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideVor" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2208" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideVor = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideYanxiao" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2204" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideYanxiao = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "HideBHZ" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2410" L4_2 = 1 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.HideBHZ = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowVor" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2208" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc220801Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ShowVor = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowYanxiao" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc2204" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc220401Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ShowYanxiao = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "NarratorCJ" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L8_1.NarratorCaiji L4_2 = nil L5_2 = "Story" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.NarratorCJ = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "NarratorGD" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L8_1.NarratorGuadeng L4_2 = nil L5_2 = "Story" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.NarratorGD = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "HideWangya" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc30039Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.HideWangya = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "BlackHideWangya" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1.5 L5_2 = 0.5 L6_2 = A0_2.HideWangya L7_2 = nil L8_2 = nil L9_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.BlackHideWangya = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182023" L2_2(L3_2) end L1_1.OnSubStart7182023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182023" L2_2(L3_2) end L1_1.OnSubFinish7182023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182023" L2_2(L3_2) end L1_1.OnSubFailed7182023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart7182001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc220801Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q7182001Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q7182001Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q7182001Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q7182001Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q7182001Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.HideVor L2_2(L3_2) end L1_1.OnSubStart7182001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182001" L2_2(L3_2) end L1_1.OnSubFinish7182001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182001" L2_2(L3_2) end L1_1.OnSubFailed7182001 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideVor L2_2(L3_2) end L1_1.OnSubStart7182002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182002" L2_2(L3_2) end L1_1.OnSubFinish7182002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182002" L2_2(L3_2) end L1_1.OnSubFailed7182002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7182003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc220401Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.HideVor L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7182003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc220801Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = A0_2.ShowVor L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7182003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182003" L2_2(L3_2) end L1_1.OnSubFailed7182003 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7182004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700192Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget71700192Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182004" L2_2(L3_2) end L1_1.OnSubFinish7182004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182004" L2_2(L3_2) end L1_1.OnSubFailed7182004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7182005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700193Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget71700193Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182005" L2_2(L3_2) end L1_1.OnSubFinish7182005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182005" L2_2(L3_2) end L1_1.OnSubFailed7182005 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7182006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700194Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget71700194Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182006" L2_2(L3_2) end L1_1.OnSubFinish7182006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182006" L2_2(L3_2) end L1_1.OnSubFailed7182006 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorCJ L2_2(L3_2) end L1_1.OnSubFinish7182007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182007" L2_2(L3_2) end L1_1.OnSubFailed7182007 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182008" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182008" L2_2(L3_2) end L1_1.OnSubFinish7182008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182008" L2_2(L3_2) end L1_1.OnSubFailed7182008 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7182009" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 7182009 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart7182009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182009" L2_2(L3_2) end L1_1.OnSubFinish7182009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182009" L2_2(L3_2) end L1_1.OnSubFailed7182009 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7182010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710301Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710301Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7182010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7182010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710301Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish7182010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182010" L2_2(L3_2) end L1_1.OnSubFailed7182010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7182011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710302Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710302Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart7182011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7182011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710302Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish7182011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182011" L2_2(L3_2) end L1_1.OnSubFailed7182011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182012" L2_2(L3_2) end L1_1.OnSubStart7182012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorGD L2_2(L3_2) end L1_1.OnSubFinish7182012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182012" L2_2(L3_2) end L1_1.OnSubFailed7182012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182013" L2_2(L3_2) end L1_1.OnSubStart7182013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182013" L2_2(L3_2) end L1_1.OnSubFinish7182013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182013" L2_2(L3_2) end L1_1.OnSubFailed7182013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart7182014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700197Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget71700197Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish7182014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget71700197Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish7182014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182014" L2_2(L3_2) end L1_1.OnSubFailed7182014 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideYanxiao L2_2(L3_2) end L1_1.OnSubStart7182015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7182015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.ShowYanxiao L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7182015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182015" L2_2(L3_2) end L1_1.OnSubFailed7182015 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart7182016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc220801Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.HideVor L2_2(L3_2) end L1_1.OnSubStart7182016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish7182016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.ShowVor L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish7182016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182016" L2_2(L3_2) end L1_1.OnSubFailed7182016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart7182017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc241001Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc241001Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1070 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc30039Data L6_2 = L6_2.id L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q7182017Trigger_ L5_2 = L5_2.alias L6_2 = L8_1.Q7182017Trigger_ L6_2 = L6_2.script L7_2 = L8_1.Q7182017Trigger_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q7182017Trigger_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q7182017Trigger_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.HideBHZ L3_2(L4_2) end L1_1.OnSubStart7182017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7182017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.NarratorBHZ L5_2 = nil L6_2 = "Tag" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish7182017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182017" L2_2(L3_2) end L1_1.OnSubFailed7182017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart7182018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc241001Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1070 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.HideBHZ L3_2(L4_2) end L1_1.OnSubStart7182018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182018" L2_2(L3_2) end L1_1.OnSubFinish7182018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182018" L2_2(L3_2) end L1_1.OnSubFailed7182018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart7182019" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc241001Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.HideBHZ L3_2(L4_2) end L1_1.OnSubStart7182019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182019" L2_2(L3_2) end L1_1.OnSubFinish7182019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182019" L2_2(L3_2) end L1_1.OnSubFailed7182019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182020" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideBHZ L2_2(L3_2) end L1_1.OnSubStart7182020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182020" L2_2(L3_2) end L1_1.OnSubFinish7182020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182020" L2_2(L3_2) end L1_1.OnSubFailed7182020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182022" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideBHZ L2_2(L3_2) end L1_1.OnSubStart7182022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish7182022" L2_2(L3_2) end L1_1.OnSubFinish7182022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182022" L2_2(L3_2) end L1_1.OnSubFailed7182022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart7182021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideBHZ L2_2(L3_2) end L1_1.OnSubStart7182021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish7182021" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc241001Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2410" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.BlackHideWangya L2_2(L3_2, L4_2) end L1_1.OnSubFinish7182021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed7182021" L2_2(L3_2) end L1_1.OnSubFailed7182021 = L9_1 return L1_1