local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1003" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1003" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = 1003 L8_1 = nil L9_1 = nil L10_1 = nil L11_1 = nil L12_1 = nil L13_1 = nil L14_1 = nil L15_1 = nil L16_1 = nil L17_1 = nil L18_1 = nil L19_1 = {} L20_1 = {} L21_1 = {} L21_1.x = 0 L21_1.y = 0 L21_1.z = 0 L20_1.posA = L21_1 L21_1 = {} L21_1.x = 0 L21_1.y = 0 L21_1.z = 0 L20_1.posB = L21_1 L19_1[1] = L20_1 L20_1 = {} L21_1 = {} L21_1.x = 0 L21_1.y = 0 L21_1.z = 0 L20_1.posA = L21_1 L21_1 = {} L21_1.x = 0 L21_1.y = 0 L21_1.z = 0 L20_1.posB = L21_1 L19_1[2] = L20_1 L20_1 = {} L21_1 = {} L21_1.x = 0 L21_1.y = 0 L21_1.z = 0 L20_1.posA = L21_1 L21_1 = {} L21_1.x = 0 L21_1.y = 0 L21_1.z = 0 L20_1.posB = L21_1 L19_1[3] = L20_1 L20_1 = {} L21_1 = 0 L22_1 = 0 function L23_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.SubIDs L4_1 = L1_2 L1_2 = 1003 L7_1 = L1_2 L1_2 = L3_1.PaimonData L5_1 = L1_2 L1_2 = L3_1.XiaoData L6_1 = L1_2 L1_2 = L3_1.VerrGoldetData L8_1 = L1_2 L1_2 = L3_1.YanxiaoData L9_1 = L1_2 L1_2 = L3_1.XiaomingData L10_1 = L1_2 L1_2 = L3_1.Xiaoming02Data L11_1 = L1_2 L1_2 = L3_1.GongziData L12_1 = L1_2 L1_2 = L3_1.Rock01Data L13_1 = L1_2 L1_2 = L3_1.Rock02Data L14_1 = L1_2 L1_2 = L3_1.Rock03Data L15_1 = L1_2 L1_2 = L3_1.GuideData L16_1 = L1_2 L1_2 = L3_1.BornEffData L17_1 = L1_2 L1_2 = L3_1.XiangmoyinData L18_1 = L1_2 end L1_1.OnDataLoaded = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100301 L1_2["100301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100320 L1_2["100320"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100302 L1_2["100302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100303 L1_2["100303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100319 L1_2["100319"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100304 L1_2["100304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100305 L1_2["100305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100306 L1_2["100306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100307 L1_2["100307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100308 L1_2["100308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100309 L1_2["100309"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100310 L1_2["100310"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100321 L1_2["100321"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100311 L1_2["100311"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100312 L1_2["100312"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100313 L1_2["100313"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100314 L1_2["100314"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100315 L1_2["100315"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100316 L1_2["100316"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100317 L1_2["100317"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart100318 L1_2["100318"] = L2_2 end L1_1.OnSubStartHandlerBuild = L23_1 function L23_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100301 L1_2["100301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100320 L1_2["100320"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100302 L1_2["100302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100303 L1_2["100303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100319 L1_2["100319"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100304 L1_2["100304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100305 L1_2["100305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100306 L1_2["100306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100307 L1_2["100307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100308 L1_2["100308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100309 L1_2["100309"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100310 L1_2["100310"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100321 L1_2["100321"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100311 L1_2["100311"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100312 L1_2["100312"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100313 L1_2["100313"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100314 L1_2["100314"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100315 L1_2["100315"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100316 L1_2["100316"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100317 L1_2["100317"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish100318 L1_2["100318"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = L1_2 L2_3 = L1_3 L1_3 = L1_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end end L1_1.PaimonDis = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q100311JieMI" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) if L3_2 < 3 then L4_2 = L21_1 if L4_2 == 1 then L4_2 = print L5_2 = "\232\183\157\231\166\187\230\173\163\231\161\174\232\167\163\232\176\156\231\130\185\230\158\129\232\191\145" L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.TryCameraMatch L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 L7_2 = A0_2.Hint L4_2(L5_2, L6_2, L7_2) end else L4_2 = L21_1 if L4_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 1 L7_2 = A0_2.Hint L4_2(L5_2, L6_2, L7_2) end end end L1_1.Hint = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L2_2 = sceneData L3_2 = L2_2 L2_2 = L2_2.GetDummyPoint L4_2 = 3 L5_2 = "Q100311JieMI" L2_2 = L2_2(L3_2, L4_2, L5_2) L2_2 = L2_2.pos L3_2 = M L3_2 = L3_2.Dist L4_2 = L2_2 L5_2 = L1_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetEntityHandler L6_2 = "Rock100301" L4_2 = L4_2(L5_2, L6_2) L5_2 = actorMgr L6_2 = L5_2 L5_2 = L5_2.GetEntityHandler L7_2 = "Rock100302" L5_2 = L5_2(L6_2, L7_2) L6_2 = actorMgr L7_2 = L6_2 L6_2 = L6_2.GetEntityHandler L8_2 = "Rock100303" L6_2 = L6_2(L7_2, L8_2) L8_2 = A0_2 L7_2 = A0_2.GetCameraPos L7_2 = L7_2(L8_2) L9_2 = A0_2 L8_2 = A0_2.GetCameraEuler L8_2 = L8_2(L9_2) L9_2 = 0 L10_2 = 1 L11_2 = 3 L12_2 = 1 for L13_2 = L10_2, L11_2, L12_2 do L14_2 = L19_1[L13_2] L15_2 = L3_1.Ray L15_2 = L15_2[L13_2] L15_2 = L15_2.posA L15_2 = L15_2 - L7_2 L14_2.posA = L15_2 L14_2 = L19_1[L13_2] L15_2 = L3_1.Ray L15_2 = L15_2[L13_2] L15_2 = L15_2.posB L15_2 = L15_2 - L7_2 L14_2.posB = L15_2 L14_2 = M L14_2 = L14_2.ForwardAngle L15_2 = L19_1[L13_2] L15_2 = L15_2.posA L16_2 = L19_1[L13_2] L16_2 = L16_2.posB L14_2 = L14_2(L15_2, L16_2) L20_1[L13_2] = L14_2 L14_2 = L20_1[L13_2] if L14_2 < 20 then L14_2 = L20_1[L13_2] if 5 < L14_2 then L14_2 = L20_1[L13_2] L14_2 = 5 / L14_2 L9_2 = L9_2 + L14_2 end else L14_2 = L20_1[L13_2] if L14_2 < 5 then L9_2 = L9_2 + 1 else L9_2 = L9_2 + 0.25 end end end L11_2 = A0_2 L10_2 = A0_2.GetSubQuestState L12_2 = 100311 L10_2 = L10_2(L11_2, L12_2) if L10_2 ~= 3 then if 3 < L3_2 and L3_2 < 20 then L11_2 = 3 / L3_2 L11_2 = L11_2 + L9_2 L11_2 = 20 * L11_2 L11_2 = L11_2 / 4 L13_2 = A0_2 L12_2 = A0_2.SetEntityMaterialPropValue L14_2 = L4_2 L15_2 = 1 L16_2 = L11_2 L12_2(L13_2, L14_2, L15_2, L16_2) L13_2 = A0_2 L12_2 = A0_2.SetEntityMaterialPropValue L14_2 = L5_2 L15_2 = 1 L16_2 = L11_2 L12_2(L13_2, L14_2, L15_2, L16_2) L13_2 = A0_2 L12_2 = A0_2.SetEntityMaterialPropValue L14_2 = L6_2 L15_2 = 1 L16_2 = L11_2 L12_2(L13_2, L14_2, L15_2, L16_2) L13_2 = A0_2 L12_2 = A0_2.CallDelay L14_2 = 0.5 L15_2 = A0_2.Hint01 L12_2(L13_2, L14_2, L15_2) elseif L3_2 < 3 then L11_2 = 20 * L9_2 L11_2 = L11_2 / 3 L13_2 = A0_2 L12_2 = A0_2.SetEntityMaterialPropValue L14_2 = L4_2 L15_2 = 1 L16_2 = L11_2 L12_2(L13_2, L14_2, L15_2, L16_2) L13_2 = A0_2 L12_2 = A0_2.SetEntityMaterialPropValue L14_2 = L5_2 L15_2 = 1 L16_2 = L11_2 L12_2(L13_2, L14_2, L15_2, L16_2) L13_2 = A0_2 L12_2 = A0_2.SetEntityMaterialPropValue L14_2 = L6_2 L15_2 = 1 L16_2 = L11_2 L12_2(L13_2, L14_2, L15_2, L16_2) L13_2 = A0_2 L12_2 = A0_2.CallDelay L14_2 = 0.5 L15_2 = A0_2.Hint01 L12_2(L13_2, L14_2, L15_2) else L12_2 = A0_2 L11_2 = A0_2.CallDelay L13_2 = 0.5 L14_2 = A0_2.Hint01 L11_2(L12_2, L13_2, L14_2) end end end L1_1.Hint01 = L23_1 function L23_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = false L2_2 = false L4_2 = A0_2 L3_2 = A0_2.GetCameraPos L3_2 = L3_2(L4_2) L5_2 = A0_2 L4_2 = A0_2.GetCameraEuler L4_2 = L4_2(L5_2) L5_2 = 1 L6_2 = 3 L7_2 = 1 for L8_2 = L5_2, L6_2, L7_2 do L9_2 = 1 L22_1 = L9_2 L9_2 = L19_1[L8_2] L10_2 = L3_1.Ray L10_2 = L10_2[L8_2] L10_2 = L10_2.posA L10_2 = L10_2 - L3_2 L9_2.posA = L10_2 L9_2 = L19_1[L8_2] L10_2 = L3_1.Ray L10_2 = L10_2[L8_2] L10_2 = L10_2.posB L10_2 = L10_2 - L3_2 L9_2.posB = L10_2 L9_2 = M L9_2 = L9_2.ForwardAngle L10_2 = L19_1[L8_2] L10_2 = L10_2.posA L11_2 = L19_1[L8_2] L11_2 = L11_2.posB L9_2 = L9_2(L10_2, L11_2) L20_1[L8_2] = L9_2 L9_2 = L20_1[L8_2] if 5 < L9_2 then L9_2 = 0 L22_1 = L9_2 break end end L5_2 = L22_1 if L5_2 == 1 then L5_2 = M L5_2 = L5_2.CompareEuler L6_2 = L4_2 L7_2 = L3_1.CameraData L7_2 = L7_2.rot L8_2 = 77 L5_2 = L5_2(L6_2, L7_2, L8_2) L1_2 = L5_2 end if L1_2 == true then L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 0.6 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = A0_3 L1_3 = A0_3.GetCameraPos L1_3 = L1_3(L2_3) L3_3 = A0_3 L2_3 = A0_3.GetCameraEuler L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = 3 L5_3 = 1 for L6_3 = L3_3, L4_3, L5_3 do L7_3 = 1 L22_1 = L7_3 L7_3 = L19_1[L6_3] L8_3 = L3_1.Ray L8_3 = L8_3[L6_3] L8_3 = L8_3.posA L8_3 = L8_3 - L1_3 L7_3.posA = L8_3 L7_3 = L19_1[L6_3] L8_3 = L3_1.Ray L8_3 = L8_3[L6_3] L8_3 = L8_3.posB L8_3 = L8_3 - L1_3 L7_3.posB = L8_3 L7_3 = M L7_3 = L7_3.ForwardAngle L8_3 = L19_1[L6_3] L8_3 = L8_3.posA L9_3 = L19_1[L6_3] L9_3 = L9_3.posB L7_3 = L7_3(L8_3, L9_3) L20_1[L6_3] = L7_3 L7_3 = L20_1[L6_3] if 5 < L7_3 then L7_3 = 0 L22_1 = L7_3 break end end L3_3 = L22_1 if L3_3 == 1 then L3_3 = M L3_3 = L3_3.CompareEuler L4_3 = L2_3 L5_3 = L3_1.CameraData L5_3 = L5_3.rot L6_3 = 77 L3_3 = L3_3(L4_3, L5_3, L6_3) L2_2 = L3_3 end L3_3 = L2_2 if L3_3 == true then L3_3 = actorMgr L4_3 = L3_3 L3_3 = L3_3.GetEntityHandler L5_3 = "Rock100301" L3_3 = L3_3(L4_3, L5_3) L4_3 = actorMgr L5_3 = L4_3 L4_3 = L4_3.GetEntityHandler L6_3 = "Rock100302" L4_3 = L4_3(L5_3, L6_3) L5_3 = actorMgr L6_3 = L5_3 L5_3 = L5_3.GetEntityHandler L7_3 = "Rock100303" L5_3 = L5_3(L6_3, L7_3) L7_3 = A0_3 L6_3 = A0_3.SetEntityMaterialPropValue L8_3 = L3_3 L9_3 = 1 L10_3 = 20 L6_3(L7_3, L8_3, L9_3, L10_3) L7_3 = A0_3 L6_3 = A0_3.SetEntityMaterialPropValue L8_3 = L4_3 L9_3 = 1 L10_3 = 20 L6_3(L7_3, L8_3, L9_3, L10_3) L7_3 = A0_3 L6_3 = A0_3.SetEntityMaterialPropValue L8_3 = L5_3 L9_3 = 1 L10_3 = 20 L6_3(L7_3, L8_3, L9_3, L10_3) L7_3 = A0_3 L6_3 = A0_3.PlayEffect L8_3 = "Eff_SceneObj_Xiangmoyin_Hint" L9_3 = L3_1.BornEffData L9_3 = L9_3.BornPos11 L6_3(L7_3, L8_3, L9_3) L6_3 = globalActor L7_3 = L6_3 L6_3 = L6_3.EnablePlayerInput L8_3 = false L6_3(L7_3, L8_3) L7_3 = A0_3 L6_3 = A0_3.CallDelay L8_3 = 1 function L9_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = globalActor L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L0_4(L1_4, L2_4) L0_4 = 0 L21_1 = L0_4 L0_4 = actorMgr L1_4 = L0_4 L0_4 = L0_4.GetActor L2_4 = L3_1.ActorAlias L0_4 = L0_4(L1_4, L2_4) if L0_4 ~= nil then L2_4 = L0_4 L1_4 = L0_4.FinishQuestID L3_4 = false L4_4 = 100311 L1_4(L2_4, L3_4, L4_4) end end L6_3(L7_3, L8_3, L9_3) else L3_3 = false L1_2 = L3_3 end end L5_2(L6_2, L7_2, L8_2) end end L1_1.TryCameraMatch = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100301 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100301Trigger" L5_2 = "Actor/Gadget/Q100301Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1003Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1003Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100301 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100320 start:..." L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100320Trigger" L5_2 = "Actor/Gadget/Q100320Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q100320Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q100320Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100320 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "100302 start:..." L2_2(L3_2) L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L6_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.PlayCutsceneIndex L6_2 = 100301 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L3_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 100302 L2_3(L3_3, L4_3, L5_3) end L2_3 = L3_2 L3_3 = L2_3 L2_3 = L2_3.TransmitPlayerByQuestId L4_3 = 100302 L5_3 = 1 L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = L1_3 L4_4 = L6_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L6_1.Alias L1_4(L2_4, L3_4) end L8_3 = L2_2 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart100302 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "100303 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 100601 L2_2 = L2_2(L3_2, L4_2) L3_2 = print L4_2 = "q100601state" L5_2 = L2_2 L4_2 = L4_2 .. L5_2 L3_2(L4_2) if L2_2 ~= 3 then L3_2 = print L4_2 = "\230\181\183\231\129\175\232\138\130\230\156\170\229\174\140\230\136\144\232\191\135" L3_2(L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.GetSubQuestState L6_2 = 100319 L4_2 = L4_2(L5_2, L6_2) L5_2 = print L6_2 = "q100319state" L7_2 = L4_2 L6_2 = L6_2 .. L7_2 L5_2(L6_2) L6_2 = L3_2 L5_2 = L3_2.FinishQuestID L7_2 = false L8_2 = 100319 L5_2(L6_2, L7_2, L8_2) end end L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.ID L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart100303 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100319 start:..." L2_2(L3_2) end L1_1.OnSubStart100319 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100304 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100304 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100305 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100305 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100306 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100306 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "100307 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = "Npc2204011003" L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L9_1.ID L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q100307Trigger" L6_2 = "Actor/Gadget/Q100307Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q100307Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.pos L10_2 = sceneData L11_2 = L10_2 L10_2 = L10_2.GetDummyPoint L12_2 = 3 L13_2 = "Q100307Trigger" L10_2 = L10_2(L11_2, L12_2, L13_2) L10_2 = L10_2.rot L11_2 = true L12_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart100307 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100308 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2311" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L5_1.Alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = "Npc2204011003" L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L9_1.ID L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart100308 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100309 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = "Npc2204011003" L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L9_1.ID L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart100309 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100310 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = "Npc2204011003" L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L9_1.ID L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart100310 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100321 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L18_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100321 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100311 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L13_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L14_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L15_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L16_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = 1 L21_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.Hint L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Hint01 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActorInternal L4_2 = "Npc2204011003" L2_2 = L2_2(L3_2, L4_2) if L2_2 == nil then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L9_1.ID L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.ID L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart100311 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100312 start:..." L2_2(L3_2) L2_2 = 0 L21_1 = L2_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "BornEff1003" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Guide1003" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L17_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2311" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L3_1.NarratorFlow4 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L11_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 5.5 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 7 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L3_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 100312 L2_3(L3_3, L4_3, L5_3) end end L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 0.1 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L11_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L11_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = print L3_3 = "\232\183\145\230\173\165\229\188\128\229\167\139\226\128\166\226\128\166\226\128\166\226\128\166" L2_3(L3_3) L3_3 = L1_3 L2_3 = L1_3.RunToTask L4_3 = L3_1.XiaomingData L4_3 = L4_3.BornPos12Run01 function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L11_1.Alias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = A0_4 L2_4 = A0_4.DestroyQuestNpcActorByAlias L4_4 = L11_1.Alias L5_4 = false L2_4(L3_4, L4_4, L5_4) end L2_4 = actorMgr L3_4 = L2_4 L2_4 = L2_4.GetActor L4_4 = L3_1.ActorAlias L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= nil then L4_4 = L2_4 L3_4 = L2_4.FinishQuestID L5_4 = false L6_4 = 100312 L3_4(L4_4, L5_4, L6_4) end end L2_3(L3_3, L4_3, L5_3) end end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart100312 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "100313 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q100313Trigger" L5_2 = "Actor/Gadget/Q100313Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q100313Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q100313Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart100313 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "100314 start:..." L2_2(L3_2) end L1_1.OnSubStart100314 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100315 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2311" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100315 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100316 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100316 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "100317 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100317 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "100318 start:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L12_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart100318 = L23_1 function L23_1(A0_2, A1_2) end L1_1.OnSubFinish100301 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L3_1.NarratorFlow1 L4_3 = nil L5_3 = "StoryCut" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish100320 = L23_1 function L23_1(A0_2, A1_2) end L1_1.OnSubFinish100302 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L6_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish100303 = L23_1 function L23_1(A0_2, A1_2) end L1_1.OnSubFinish100319 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100304 = L23_1 function L23_1(A0_2, A1_2) end L1_1.OnSubFinish100305 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100306 = L23_1 function L23_1(A0_2, A1_2) end L1_1.OnSubFinish100307 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2311" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActorByAlias L5_2 = L10_1.Alias L6_2 = false L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish100308 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100309 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100310 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Xiangmoyin" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 247 L2_2(L3_2, L4_2) end L1_1.OnSubFinish100321 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "100311 finish:..." L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2208" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetEntityHandler L4_2 = "Rock100301" L2_2 = L2_2(L3_2, L4_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetEntityHandler L5_2 = "Rock100302" L3_2 = L3_2(L4_2, L5_2) L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetEntityHandler L6_2 = "Rock100303" L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.SetEntityMaterialPropValue L7_2 = L2_2 L8_2 = 1 L9_2 = 0 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.SetEntityMaterialPropValue L7_2 = L3_2 L8_2 = 1 L9_2 = 0 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.SetEntityMaterialPropValue L7_2 = L4_2 L8_2 = 1 L9_2 = 0 L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L8_1.Alias L5_2 = L5_2(L6_2, L7_2) if L5_2 ~= nil then L7_2 = A0_2 L6_2 = A0_2.ActionSafeCall function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L8_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L6_2(L7_2, L8_2) end L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L9_1.Alias L6_2 = L6_2(L7_2, L8_2) if L6_2 ~= nil then L8_2 = A0_2 L7_2 = A0_2.ActionSafeCall function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L7_2(L8_2, L9_2) end end L1_1.OnSubFinish100311 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L11_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L11_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end end L1_1.OnSubFinish100312 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Rock100301" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Rock100302" L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Rock100303" L2_2(L3_2, L4_2) end L1_1.OnSubFinish100313 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L10_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L3_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4 L1_4 = L3_2 L2_4 = L1_4 L1_4 = L1_4.TransmitPlayerByQuestId L3_4 = 100314 L4_4 = 1 L5_4 = nil function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L10_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = L10_1.Alias L1_5(L2_5, L3_5) end L7_4 = L2_2 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4) end L1_3(L2_3, L3_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish100314 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2311" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L10_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L10_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish100315 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish100316 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2204" L5_2 = L2_1.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L6_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L9_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.PaimonDis L4_2(L5_2) end L1_1.OnSubFinish100317 = L23_1 function L23_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L12_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActorByAlias L3_3 = L12_1.Alias L4_3 = false L1_3(L2_3, L3_3, L4_3) end L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.PaimonDis L3_2(L4_2) end L1_1.OnSubFinish100318 = L23_1 function L23_1(A0_2) local L1_2 end L1_1.Start = L23_1 function L23_1(A0_2) local L1_2 end L1_1.OnDestroy = L23_1 return L1_1