local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12003" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12003" L2_1 = util L2_1 = L2_1.do_require L3_1 = "Quest/Share/Q12003ShareConfig" L2_1(L3_1) L2_1 = require L3_1 = "Quest/Client/Q12003ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData L4_1 = L2_1.XingQiuData L5_1 = L2_1.WlyData L6_1 = L2_1.GuardData01 L7_1 = L2_1.GuardData02 L8_1 = L2_1.GuardData03 L9_1 = L2_1.GuardData04 L10_1 = L2_1.JiaDingData L11_1 = L2_1.CollectorsData function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200301 L1_2["1200301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200302 L1_2["1200302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200303 L1_2["1200303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200304 L1_2["1200304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200305 L1_2["1200305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200306 L1_2["1200306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200307 L1_2["1200307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200308 L1_2["1200308"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200309 L1_2["1200309"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200310 L1_2["1200310"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200311 L1_2["1200311"] = L2_2 end L1_1.OnSubStartHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200301 L1_2["1200301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200302 L1_2["1200302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200303 L1_2["1200303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200304 L1_2["1200304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200305 L1_2["1200305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200306 L1_2["1200306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200307 L1_2["1200307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200308 L1_2["1200308"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200309 L1_2["1200309"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200310 L1_2["1200310"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200311 L1_2["1200311"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XingQiuDestroy = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.WlyDestroy = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L11_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.CollectorsDestroy = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L10_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.JiaDingDestroy = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Guard01Destroy = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L7_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Guard02Destroy = L12_1 function L12_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L8_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.EnableHeadCtrl L4_2 = true L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.Guard03Destroy = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "10200 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowQuestPictureDialog L4_2 = 256 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200301 start" L2_2(L3_2) end L1_1.OnSubStart1200301 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200301 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200302 start" L2_2(L3_2) end L1_1.OnSubStart1200302 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "XQbook" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200302 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1200303 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200303Trigger" L5_2 = "Actor/Gadget/Q1200303Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1200207Trigger" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1200207Trigger" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L3_2(L4_2, L5_2) end L1_1.OnSubStart1200303 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200303 Finish" L2_2(L3_2) end L1_1.OnSubFinish1200303 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1200304 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1220 L3_2(L4_2, L5_2) end L1_1.OnSubStart1200304 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "********1200304 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.WlyDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard01Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard02Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.Guard03Destroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.CollectorsDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200304 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200310FailTrigger" L5_2 = "Actor/Gadget/Q1200310FailTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q12003Battle" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q12003Battle" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1200305 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = L2_1.NarratorData L5_2 = nil L6_2 = "StoryCut" L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1200305 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200311FailTrigger" L5_2 = "Actor/Gadget/Q1200311FailTrigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q12003Battle" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q12003Battle" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1200307 = L12_1 function L12_1(A0_2, A1_2) end L1_1.OnSubFinish1200307 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = curtainUtils L2_2 = L2_2.CreateEntityCreateTask L3_2 = {} L4_2 = L4_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L2_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = L3_2 L2_3 = L1_3 L1_3 = L1_3.TransmitPlayerByQuestId L3_3 = 1200308 L4_3 = 1 L5_3 = nil function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 1 L5_4 = 0.5 function L6_4(A0_5) local L1_5, L2_5, L3_5, L4_5 L2_5 = A0_5 L1_5 = A0_5.CreateQuestNpc L3_5 = A1_2 L4_5 = L4_1.ID L1_5(L2_5, L3_5, L4_5) L2_5 = A0_5 L1_5 = A0_5.RequestInteraction L3_5 = "Npc10045" L1_5(L2_5, L3_5) L1_5 = print L2_5 = "SHOW BLACK SCREEN 12000" L1_5(L2_5) end L7_4 = nil L8_4 = L2_2 L9_4 = "QUEST_Black_Q1200010" L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart1200308 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.XingQiuDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.JiaDingDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.CollectorsDestroy L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.WlyDestroy L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200308 = L12_1 function L12_1(A0_2, A1_2) end L1_1.OnSubStart1200309 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200309 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********\230\136\152\230\150\151\229\164\177\232\180\165" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart1200310 = L12_1 function L12_1(A0_2, A1_2) end L1_1.OnSubFinish1200310 = L12_1 function L12_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********\230\136\152\230\150\151\229\164\177\232\180\165" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart1200311 = L12_1 function L12_1(A0_2, A1_2) end L1_1.OnSubFinish1200311 = L12_1 function L12_1(A0_2) local L1_2 end L1_1.Start = L12_1 function L12_1(A0_2) local L1_2 end L1_1.OnDestroy = L12_1 return L1_1