local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest12002" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest12002" L2_1 = require L3_1 = "Quest/Client/Q12002ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData L4_1 = L2_1.XingQiuData L5_1 = L2_1.AXuData L6_1 = L2_1.CarData1 L7_1 = L2_1.CarData2 L8_1 = L2_1.CarData3 L9_1 = L2_1.CarData4 L10_1 = L2_1.CarData5 L11_1 = L2_1.CarGagetData1 L12_1 = L2_1.CarGagetData2 L13_1 = L2_1.CarGagetData3 L14_1 = L2_1.CarGagetData4 L15_1 = L2_1.CarGagetData5 L16_1 = L2_1.WinkGagetData1 L17_1 = L2_1.WinkGagetData2 L18_1 = L2_1.WinkGagetData3 L19_1 = L2_1.WinkGagetData4 L20_1 = L2_1.WinkGagetData5 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200201 L1_2["1200201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200202 L1_2["1200202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200203 L1_2["1200203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200204 L1_2["1200204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200205 L1_2["1200205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200206 L1_2["1200206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200207 L1_2["1200207"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200208 L1_2["1200208"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200209 L1_2["1200209"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200210 L1_2["1200210"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200211 L1_2["1200211"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200212 L1_2["1200212"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200213 L1_2["1200213"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200214 L1_2["1200214"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200215 L1_2["1200215"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200216 L1_2["1200216"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200217 L1_2["1200217"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200218 L1_2["1200218"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200219 L1_2["1200219"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200220 L1_2["1200220"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart1200221 L1_2["1200221"] = L2_2 end L1_1.OnSubStartHandlerBuild = L21_1 function L21_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200201 L1_2["1200201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200202 L1_2["1200202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200203 L1_2["1200203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200204 L1_2["1200204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200205 L1_2["1200205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200206 L1_2["1200206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200207 L1_2["1200207"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200208 L1_2["1200208"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200209 L1_2["1200209"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200210 L1_2["1200210"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200211 L1_2["1200211"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200212 L1_2["1200212"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200213 L1_2["1200213"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200214 L1_2["1200214"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200215 L1_2["1200215"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200216 L1_2["1200216"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200217 L1_2["1200217"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200218 L1_2["1200218"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200219 L1_2["1200219"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200220 L1_2["1200220"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish1200221 L1_2["1200221"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L21_1 L21_1 = {} L22_1 = L6_1 L23_1 = L7_1 L24_1 = L8_1 L25_1 = L9_1 L26_1 = L10_1 L21_1[1] = L22_1 L21_1[2] = L23_1 L21_1[3] = L24_1 L21_1[4] = L25_1 L21_1[5] = L26_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = {} L2_2 = 1 L3_2 = 5 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = actorUtils L6_2 = L6_2.GetAvatarPos L6_2 = L6_2() L7_2 = L21_1[L5_2] L7_2 = L7_2.Pos L8_2 = L21_1[L5_2] L8_2 = L8_2.state if L8_2 == true then L9_2 = M L9_2 = L9_2.Dist L10_2 = L6_2 L11_2 = L7_2 L9_2 = L9_2(L10_2, L11_2) L1_2[L5_2] = L9_2 end end L2_2 = 1 L3_2 = 10000 L4_2 = 1 L5_2 = 5 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = L1_2[L7_2] if L8_2 ~= nil then L8_2 = L1_2[L7_2] if L3_2 > L8_2 then L8_2 = L7_2 L3_2 = L1_2[L7_2] L2_2 = L8_2 end end end L4_2 = L21_1[L2_2] L4_2 = L4_2.Pos TargetPos = L4_2 L5_2 = A0_2 L4_2 = A0_2.OpenCompass L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.CheckLocation L4_2(L5_2) end L1_1.Guild = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2 L4_2 = A0_2.Guild L1_2(L2_2, L3_2, L4_2) end L1_1.CheckLocation = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3 L0_3 = TargetPos if L0_3 ~= nil then L0_3 = actorUtils L0_3 = L0_3.GetAvatarPos L0_3 = L0_3() L1_3 = {} L2_3 = TargetPos L2_3 = L2_3.x L3_3 = L0_3.x L2_3 = L2_3 - L3_3 L1_3.x = L2_3 L1_3.y = 0 L2_3 = TargetPos L2_3 = L2_3.z L3_3 = L0_3.z L2_3 = L2_3 - L3_3 L1_3.z = L2_3 L2_3 = actorUtils L2_3 = L2_3.GetAvatarForward L2_3 = L2_3() L3_3 = 2 L4_3 = actorUtils L4_3 = L4_3.GetAvatarPos L4_3 = L4_3() L5_3 = L4_3.x L6_3 = L2_3.x L6_3 = L6_3 * L3_3 L5_3 = L5_3 + L6_3 L4_3.x = L5_3 L5_3 = L4_3.y L4_3.y = L5_3 L5_3 = L4_3.z L6_3 = L2_3.z L6_3 = L6_3 * L3_3 L5_3 = L5_3 + L6_3 L4_3.z = L5_3 L5_3 = actorMgr L6_3 = L5_3 L5_3 = L5_3.GetActor L7_3 = L2_1.ActorAlias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.SpawnGadgetByIdWithPos L8_3 = 1200214 L9_3 = 70700006 L10_3 = 1 L11_3 = L4_3 L12_3 = M L12_3 = L12_3.Dir2Euler L13_3 = L1_3 L12_3, L13_3 = L12_3(L13_3) L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) L6_3 = L1_1.CloseCompass L6_3() end end L1_2(L2_2, L3_2) end L1_1.OpenCompass = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "CloseCompass" L1_2(L2_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewClose function L3_2() local L0_3, L1_3, L2_3 L0_3 = print L1_3 = "delete compass" L0_3(L1_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = "Q10101Compass" L0_3(L1_3, L2_3) L0_3 = L1_1.OpenCompass L0_3() end L1_2(L2_2, L3_2) end L1_1.CloseCompass = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "paimon vanish" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L3_1.Alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.AirModeOff L2_2(L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end end L1_1.PaimonVanish = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.XingQiuDestroy = L22_1 function L22_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L5_1.Alias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) end end L1_1.AXuDestroy = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "10200 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = q12002fg L3_3 = L3_3.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 1200203 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2) end end L1_1.InvokeOnInteraction = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "********1200201 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1330 L2_3(L3_3, L4_3) end L6_2 = nil L7_2 = task L8_2 = "QUEST_Black_Q1200010" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200201Trigger" L5_2 = "Actor/Gadget/Q1200201Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q1200201AXu" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q1200201AXu" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1627" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2022" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1200201 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200201 finish" L2_2(L3_2) end L1_1.OnSubFinish1200201 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "********1200203 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1627" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2022" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart1200203 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200203 Finish" L2_2(L3_2) end L1_1.OnSubFinish1200203 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "********1200202 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart1200202 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200202 finish" L2_2(L3_2) end L1_1.OnSubFinish1200202 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "********1200211 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2063" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 1.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L5_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L3_1.ID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = "Paimon" L1_4(L2_4, L3_4) L1_4 = print L2_4 = "SHOW BLACK SCREEN 12000" L1_4(L2_4) end L1_3(L2_3, L3_3, L4_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1200010" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart1200221 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "********1200203 Finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.AXuDestroy L2_2(L3_2, L4_2) L2_2 = A0_2.uActor L3_2 = L2_2 L2_2 = L2_2.PlayerStandFromChair L4_2 = -30 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = L2_1.NarratorData5 L7_2 = nil L8_2 = "StoryCut" L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish1200221 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200204 start" L2_2(L3_2) end L1_1.OnSubStart1200204 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "********1200204 Finish" L2_2(L3_2) end L1_1.OnSubFinish1200204 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200205 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1627" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2022" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish1200205 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200206 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubFinish1200206 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200215 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = L2_1.NarratorData2 L7_2 = nil L8_2 = "StoryCut" L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish1200215 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2063" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1200207Trigger" L5_2 = "Actor/Gadget/Q1200207Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Npc1628Born" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Npc1628Born" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart1200207 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubFinish1200207 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200208 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200208 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700047 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L16_1.Pos1 L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetWithPos L5_2 = A1_2 L6_2 = 71700053 L7_2 = 1 L8_2 = L2_2 L9_2 = M L9_2 = L9_2.Dir2Euler L10_2 = L2_2 L9_2, L10_2 = L9_2(L10_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = print L4_2 = "********1200209 SpawnItem" L3_2(L4_2) end L1_1.OnSubStart1200209 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L6_1.state = false L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L16_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200209 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200216 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubFinish1200216 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700047 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L17_1.Pos1 L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetWithPos L5_2 = A1_2 L6_2 = 71700053 L7_2 = 1 L8_2 = L2_2 L9_2 = M L9_2 = L9_2.Dir2Euler L10_2 = L2_2 L9_2, L10_2 = L9_2(L10_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = print L4_2 = "********1200209 SpawnItem" L3_2(L4_2) end L1_1.OnSubStart1200212 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L7_1.state = false L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L17_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200212 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200217 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubFinish1200217 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L8_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700047 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L18_1.Pos1 L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetWithPos L5_2 = A1_2 L6_2 = 71700053 L7_2 = 1 L8_2 = L2_2 L9_2 = M L9_2 = L9_2.Dir2Euler L10_2 = L2_2 L9_2, L10_2 = L9_2(L10_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = print L4_2 = "********1200209 SpawnItem" L3_2(L4_2) end L1_1.OnSubStart1200213 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L8_1.state = false L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L18_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200213 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L9_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700047 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L19_1.Pos1 L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetWithPos L5_2 = A1_2 L6_2 = 71700053 L7_2 = 1 L8_2 = L2_2 L9_2 = M L9_2 = L9_2.Dir2Euler L10_2 = L2_2 L9_2, L10_2 = L9_2(L10_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = print L4_2 = "********1200209 SpawnItem" L3_2(L4_2) end L1_1.OnSubStart1200219 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L9_1.state = false L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L19_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200219 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L10_1.ID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 71700047 L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = L20_1.Pos1 L4_2 = A0_2 L3_2 = A0_2.SpawnGadgetWithPos L5_2 = A1_2 L6_2 = 71700053 L7_2 = 1 L8_2 = L2_2 L9_2 = M L9_2 = L9_2.Dir2Euler L10_2 = L2_2 L9_2, L10_2 = L9_2(L10_2) L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = print L4_2 = "********1200209 SpawnItem" L3_2(L4_2) end L1_1.OnSubStart1200220 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L10_1.state = false L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L20_1.Alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200220 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200214 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTaskLegacy L6_2 = L2_1.NarratorData4 L7_2 = nil L8_2 = "StoryCut" L4_2, L5_2, L6_2, L7_2, L8_2 = L4_2(L5_2, L6_2, L7_2, L8_2) L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish1200214 = L22_1 function L22_1(A0_2, A1_2) key12002 = nil end L1_1.OnSubStart1200210 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L6_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L7_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L8_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L9_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L10_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L11_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L12_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L13_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L14_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L15_1.Alias L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "Q10101Compass" L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200210 = L22_1 function L22_1(A0_2, A1_2) end L1_1.OnSubStart1200211 = L22_1 function L22_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.PaimonVanish L2_2(L3_2, L4_2) end L1_1.OnSubFinish1200211 = L22_1 function L22_1(A0_2) local L1_2 end L1_1.Start = L22_1 function L22_1(A0_2) local L1_2 end L1_1.OnDestroy = L22_1 return L1_1