local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest21004" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest21004" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = A0_2.shareData L3_1 = L1_2 L1_2 = L2_1.SubIDs L4_1 = L1_2 L1_2 = 21004 L5_1 = L1_2 L1_2 = L2_1.Paimon L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100401 L1_2["2100401"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100402 L1_2["2100402"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100480 L1_2["2100480"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100481 L1_2["2100481"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100403 L1_2["2100403"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100410 L1_2["2100410"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100411 L1_2["2100411"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100412 L1_2["2100412"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100413 L1_2["2100413"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100414 L1_2["2100414"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100420 L1_2["2100420"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100421 L1_2["2100421"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100422 L1_2["2100422"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100430 L1_2["2100430"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100431 L1_2["2100431"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100432 L1_2["2100432"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100440 L1_2["2100440"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100450 L1_2["2100450"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100401 L1_2["2100401"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100402 L1_2["2100402"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100480 L1_2["2100480"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100481 L1_2["2100481"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100403 L1_2["2100403"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100410 L1_2["2100410"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100411 L1_2["2100411"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100412 L1_2["2100412"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100413 L1_2["2100413"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100414 L1_2["2100414"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100420 L1_2["2100420"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100421 L1_2["2100421"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100422 L1_2["2100422"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100430 L1_2["2100430"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100431 L1_2["2100431"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100432 L1_2["2100432"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100440 L1_2["2100440"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100450 L1_2["2100450"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100401 L1_2["2100401"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100402 L1_2["2100402"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100480 L1_2["2100480"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100405 L1_2["2100481"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100403 L1_2["2100403"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100410 L1_2["2100410"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100411 L1_2["2100411"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100412 L1_2["2100412"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100413 L1_2["2100413"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100414 L1_2["2100414"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100420 L1_2["2100420"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100421 L1_2["2100421"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100422 L1_2["2100422"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100430 L1_2["2100430"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100431 L1_2["2100431"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100432 L1_2["2100432"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100440 L1_2["2100440"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100450 L1_2["2100450"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "21004 Invoke : " L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) L3_3 = A0_3 L2_3 = A0_3.EnablePlayerInput L4_3 = false L5_3 = true L2_3(L3_3, L4_3, L5_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.CallDelay L4_3 = 2.5 function L5_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.EnablePlayerInput L2_4 = true L3_4 = true L0_4(L1_4, L2_4, L3_4) end L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2100403_Start" L2_2(L3_2) end L1_1.OnSubStart2100401 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "2100481_Start" L2_2(L3_2) L2_2 = A0_2.clientData L2_2 = L2_2.PaimonData L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = 1.5 L6_2 = L3_2.x L7_2 = L4_2.x L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L3_2.x = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L3_2.z = L6_2 L6_2 = print L7_2 = L4_2.x L8_2 = "," L9_2 = L4_2.y L10_2 = "," L11_2 = L4_2.z L7_2 = L7_2 .. L8_2 .. L9_2 .. L10_2 .. L11_2 L6_2(L7_2) L6_2 = L4_2 L7_2 = L6_2.x L7_2 = L7_2 * -1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.EnablePlayerInput L9_2 = false L10_2 = true L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2100481 L10_2 = L6_1.id L11_2 = 1 L12_2 = L3_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 0 function L10_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.alias L0_3(L1_3, L2_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L3_3 = true L0_3(L1_3, L2_3, L3_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubStart2100481 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFinish2100430 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFinish2100432 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2100450_finish" L2_2(L3_2) end L1_1.OnSubFinish2100450 = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1