local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20101" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20101" L2_1 = nil L3_1 = require L4_1 = "Actor/Npc/NPCUtil" L3_1 = L3_1(L4_1) L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil L9_1 = nil L10_1 = 0 L11_1 = 0 L12_1 = 0 L13_1 = 0 L14_1 = 0 L15_1 = 0 L16_1 = 0 function L17_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L4_1 = L1_2 L1_2 = L2_1.ScaredNPC L5_1 = L1_2 L1_2 = L2_1.GuardNPC L6_1 = L1_2 L1_2 = L2_1.GuardNPC201 L7_1 = L1_2 L1_2 = L2_1.GuardNPC401 L8_1 = L1_2 L1_2 = L2_1.DilucData L9_1 = L1_2 end L1_1.OnDataLoaded = L17_1 function L17_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010102 L1_2["2010102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010103 L1_2["2010103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010104 L1_2["2010104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010105 L1_2["2010105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010111 L1_2["2010111"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010114 L1_2["2010114"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010115 L1_2["2010115"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010121 L1_2["2010121"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010124 L1_2["2010124"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010131 L1_2["2010131"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010134 L1_2["2010134"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010136 L1_2["2010136"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010138 L1_2["2010138"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010141 L1_2["2010141"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010142 L1_2["2010142"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010143 L1_2["2010143"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010145 L1_2["2010145"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010146 L1_2["2010146"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010147 L1_2["2010147"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010148 L1_2["2010148"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010152 L1_2["2010152"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2010151 L1_2["2010151"] = L2_2 end L1_1.OnSubStartHandlerBuild = L17_1 function L17_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010100 L1_2["2010100"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010103 L1_2["2010103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010104 L1_2["2010104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010105 L1_2["2010105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010109 L1_2["2010109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010111 L1_2["2010111"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010112 L1_2["2010112"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010113 L1_2["2010113"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010114 L1_2["2010114"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010115 L1_2["2010115"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010121 L1_2["2010121"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010119 L1_2["2010119"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010122 L1_2["2010122"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010123 L1_2["2010123"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010129 L1_2["2010129"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010132 L1_2["2010132"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010135 L1_2["2010135"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010139 L1_2["2010139"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010142 L1_2["2010142"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010151 L1_2["2010151"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010153 L1_2["2010153"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010154 L1_2["2010154"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010155 L1_2["2010155"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010156 L1_2["2010156"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010157 L1_2["2010157"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010158 L1_2["2010158"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010159 L1_2["2010159"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2010160 L1_2["2010160"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorUtils L2_2 = L2_2.StopAllTask L3_2 = TaskID L3_2 = L3_2.NARRATOR_TASK_ID L4_2 = LuaTaskType L4_2 = L4_2.NORMAL L2_2(L3_2, L4_2) L2_2 = 0 L13_1 = L2_2 L2_2 = 0 L14_1 = L2_2 L2_2 = 0 L15_1 = L2_2 L2_2 = 0 L16_1 = L2_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_Diluc" L5_2 = 10000016 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttach L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttachHeroEntity L4_2 = "Mask_PlayerBoy" L5_2 = 10000005 L2_2(L3_2, L4_2, L5_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.SpawnAttachHeroEntity L4_2 = "Mask_PlayerGirl" L5_2 = 10000007 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20101Trigger01" L5_2 = "Actor/Gadget/Q20101Trigger01" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20023 L11_2 = "NPC_Scared" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20023 L12_2 = "NPC_Scared" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20023 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2010102 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = 0 L10_1 = L2_2 L2_2 = 0 L11_1 = L2_2 L2_2 = 0 L12_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.ScaredNPCID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.ScaredNPC L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 4050 L2_3(L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2010103 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "2010141 Start : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.GuardNPCID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.GuardNPC L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble1 L2_3(L3_3) end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L7_1.GuardNPCID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.GuardNPC L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1050 L2_3(L3_3, L4_3) L3_3 = A0_3 L2_3 = A0_3.ShowBubble2 L2_3(L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2010141 = L17_1 function L17_1(A0_2, A1_2) end L1_1.OnSubStart2010104 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010111 Start : " L2_2(L3_2) end L1_1.OnSubStart2010111 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010142 Start : " L2_2(L3_2) end L1_1.OnSubStart2010142 = L17_1 function L17_1(A0_2, A1_2) end L1_1.OnSubStart2010114 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010121 Start : " L2_2(L3_2) end L1_1.OnSubStart2010121 = L17_1 function L17_1(A0_2, A1_2) end L1_1.OnSubStart2010124 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010131 Start : " L2_2(L3_2) end L1_1.OnSubStart2010131 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20101Trigger03" L5_2 = "Actor/Gadget/Q20101Trigger03" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20023 L11_2 = "Guard301" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20023 L12_2 = "Guard301" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20023 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2010134 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20101Trigger05" L5_2 = "Actor/Gadget/Q20101Trigger05" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20023 L11_2 = "Guard501" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20023 L12_2 = "Guard501" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20023 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2010136 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20101Trigger06" L5_2 = "Actor/Gadget/Q20101Trigger06" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20023 L11_2 = "Guard601" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20023 L12_2 = "Guard601" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20023 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2010138 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70300040 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2010143 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70700016 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = 70900201 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Harp" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70300040 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2010152 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L9_1.Diluc L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 1.5 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1.0 L5_3 = 0.1 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L9_1.DilucID L1_4(L2_4, L3_4, L4_4) L2_4 = A0_4 L1_4 = A0_4.UnSpawn L3_4 = "Harp" L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.UnSpawn L3_4 = "Harp0" L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.UnSpawn L3_4 = "Goal01" L1_4(L2_4, L3_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = L9_1.Diluc L1_4(L2_4, L3_4) end L7_3 = nil L8_3 = L2_2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubStart2010151 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L9_1.Diluc L2_2(L3_2, L4_2) end L1_1.RequestDiluc = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2010145 Judge Freetalk" L2_2(L3_2) L2_2 = L13_1 if L2_2 == 0 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 2010140 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 3 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010145 L3_2(L4_2, L5_2, L6_2) end end L3_2 = 1 L13_1 = L3_2 end end L1_1.OnSubStart2010145 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2010146 Judge Freetalk" L2_2(L3_2) L2_2 = L14_1 if L2_2 == 0 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 2010140 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 3 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010146 L3_2(L4_2, L5_2, L6_2) end end L3_2 = 1 L14_1 = L3_2 end end L1_1.OnSubStart2010146 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2010147 Judge Freetalk" L2_2(L3_2) L2_2 = L15_1 if L2_2 == 0 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 2010140 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 3 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010147 L3_2(L4_2, L5_2, L6_2) end end L3_2 = 1 L15_1 = L3_2 end end L1_1.OnSubStart2010147 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2010148 Judge Freetalk" L2_2(L3_2) L2_2 = L16_1 if L2_2 == 0 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = A0_2 L3_2 = A0_2.GetSubQuestState L5_2 = 2010140 L3_2 = L3_2(L4_2, L5_2) if L3_2 == 3 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010148 L3_2(L4_2, L5_2, L6_2) end end L3_2 = 1 L16_1 = L3_2 end end L1_1.OnSubStart2010148 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "2010100 Finish : show NPC" L2_2(L3_2) L2_2 = L3_1.GetMengdeNpcListSpecial L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = L3_1.NpcEventType L10_2 = L10_2.STARTDAILY L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end end L1_1.OnSubFinish2010100 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2010103 Finish : " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyScaredNPC L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = "Paimon" L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010103 = L17_1 function L17_1(A0_2, A1_2) end L1_1.OnSubFinish2010142 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L5_1.ScaredNPC L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L8_2 = A0_2.TellStory L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.DestroyScaredNPC = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.0 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L2_1.NarratorFlow1 L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.TellStory = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2010104 Finish :" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.GuardNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010104 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010109 Finish :" L2_2(L3_2) end L1_1.OnSubFinish2010109 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010112 Finish :" L2_2(L3_2) end L1_1.OnSubFinish2010112 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010119 Finish :" L2_2(L3_2) end L1_1.OnSubFinish2010119 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010122 Finish :" L2_2(L3_2) end L1_1.OnSubFinish2010122 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010129 Finish :" L2_2(L3_2) end L1_1.OnSubFinish2010129 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2010132 Finish :" L2_2(L3_2) end L1_1.OnSubFinish2010132 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2010111 Finish :" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyGuardNPC1 L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010111 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.GuardNPC L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.DestroyGuardNPC1 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2010104 Finish :" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L7_1.GuardNPC L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010114 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2010111 Finish :" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyGuardNPC2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010121 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L7_1.GuardNPC L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.DestroyGuardNPC2 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2010151 Finish :" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.MoveDiluc L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010151 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = A0_4 L2_4 = A0_4.GetSubQuestState L4_4 = 2010141 L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= 3 then L3_4 = A0_4 L2_4 = A0_4.GetSubQuestState L4_4 = 2010140 L2_4 = L2_4(L3_4, L4_4) if L2_4 == 3 then L3_4 = A0_4 L2_4 = A0_4.NarratorOnlyTaskLegacy L4_4 = L2_1.NarratorNokey05 L5_4 = nil L6_4 = "Tag" L2_4(L3_4, L4_4, L5_4, L6_4) else L3_4 = A0_4 L2_4 = A0_4.NarratorOnlyTaskLegacy L4_4 = L2_1.NarratorNokey01 L5_4 = nil L6_4 = "Tag" L2_4(L3_4, L4_4, L5_4, L6_4) end end end end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010113 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 1.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) if L1_4 ~= nil then L3_4 = A0_4 L2_4 = A0_4.GetSubQuestState L4_4 = 2010141 L2_4 = L2_4(L3_4, L4_4) if L2_4 ~= 3 then L3_4 = A0_4 L2_4 = A0_4.GetSubQuestState L4_4 = 2010140 L2_4 = L2_4(L3_4, L4_4) if L2_4 == 3 then L3_4 = A0_4 L2_4 = A0_4.NarratorOnlyTaskLegacy L4_4 = L2_1.NarratorNokey05 L5_4 = nil L6_4 = "Tag" L2_4(L3_4, L4_4, L5_4, L6_4) else L3_4 = A0_4 L2_4 = A0_4.NarratorOnlyTaskLegacy L4_4 = L2_1.NarratorNokey02 L5_4 = nil L6_4 = "Tag" L2_4(L3_4, L4_4, L5_4, L6_4) end end end end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010123 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 2010141 L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= 3 then L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 2010140 L2_3 = L2_3(L3_3, L4_3) if L2_3 == 3 then L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskLegacy L4_3 = L2_1.NarratorNokey06 L5_3 = nil L6_3 = "Tag" L2_3(L3_3, L4_3, L5_3, L6_3) else L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskLegacy L4_3 = L2_1.NarratorNokey03 L5_3 = nil L6_3 = "Tag" L2_3(L3_3, L4_3, L5_3, L6_3) end end end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2010135 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 2010141 L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= 3 then L3_3 = A0_3 L2_3 = A0_3.GetSubQuestState L4_3 = 2010140 L2_3 = L2_3(L3_3, L4_3) if L2_3 == 3 then L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskLegacy L4_3 = L2_1.NarratorNokey06 L5_3 = nil L6_3 = "Tag" L2_3(L3_3, L4_3, L5_3, L6_3) else L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskLegacy L4_3 = L2_1.NarratorNokey04 L5_3 = nil L6_3 = "Tag" L2_3(L3_3, L4_3, L5_3, L6_3) end end end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2010139 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 3 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 3 L10_1 = L2_2 end L1_1.OnSubFinish2010153 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 2 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 2 L10_1 = L2_2 end L1_1.OnSubFinish2010154 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 3 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 3 L10_1 = L2_2 end L1_1.OnSubFinish2010155 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 2 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 2 L10_1 = L2_2 end L1_1.OnSubFinish2010156 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 1 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 1 L10_1 = L2_2 end L1_1.OnSubFinish2010157 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 3 heart" L2_2(L3_2) L2_2 = L11_1 L2_2 = L2_2 + 3 L11_1 = L2_2 end L1_1.OnSubFinish2010158 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 2 heart" L2_2(L3_2) L2_2 = L11_1 L2_2 = L2_2 + 2 L11_1 = L2_2 end L1_1.OnSubFinish2010159 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "Now BRIBE 1 heart" L2_2(L3_2) L2_2 = L11_1 L2_2 = L2_2 + 1 L11_1 = L2_2 end L1_1.OnSubFinish2010160 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2010151 Finish :" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Paimon" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = "Harp" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L9_1.Diluc L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end end L1_1.MoveDiluc = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.CreateSpeechBubbleTask L3_2 = 1503 L4_2 = 201015111 L5_2 = 5 L6_2 = true L7_2 = 1 L8_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.ShowBubble1 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 5 L4_2 = A0_2.CloseBubble1 L1_2(L2_2, L3_2, L4_2) end L1_1.BubbleTime1 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ClearNpcSpeechBubble L3_2 = 1503 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.BubbleGap1 L1_2(L2_2) end L1_1.CloseBubble1 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2.5 L4_2 = A0_2.ShowBubble1 L1_2(L2_2, L3_2, L4_2) end L1_1.BubbleGap1 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A0_2 L1_2 = A0_2.CreateSpeechBubbleTask L3_2 = 1504 L4_2 = 201015112 L5_2 = 5 L6_2 = true L7_2 = 1 L8_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L1_1.ShowBubble2 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 5 L4_2 = A0_2.CloseBubble2 L1_2(L2_2, L3_2, L4_2) end L1_1.BubbleTime2 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ClearNpcSpeechBubble L3_2 = 1504 L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.BubbleGap2 L1_2(L2_2) end L1_1.CloseBubble2 = L17_1 function L17_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 2.5 L4_2 = A0_2.ShowBubble2 L1_2(L2_2, L3_2, L4_2) end L1_1.BubbleGap2 = L17_1 function L17_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "Now Talk! " L2_2(L3_2) if A1_2 == 11 then L2_2 = print L3_2 = "Now THREAT 3 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 3 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.GuardNPC L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) end elseif A1_2 == 12 then L2_2 = print L3_2 = "Now THREAT 2 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 2 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.GuardNPC L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4040 L3_2(L4_2, L5_2) end elseif A1_2 == 13 then L2_2 = print L3_2 = "Now THREAT 1 heart" L2_2(L3_2) L2_2 = L10_1 L2_2 = L2_2 + 1 L10_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.GuardNPC L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1150 L3_2(L4_2, L5_2) end elseif A1_2 == 19 then L2_2 = print L3_2 = "Now Check" L4_2 = L10_1 L2_2(L3_2, L4_2) L2_2 = L10_1 if 5 <= L2_2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010109 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010110 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Now Check Succ" L3_2(L4_2) end else L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010109 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010110 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Now Check Fail" L3_2(L4_2) end end elseif A1_2 == 2 then L2_2 = print L3_2 = "Now BRIBE" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010109 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010110 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.GuardNPC L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then end elseif A1_2 == 3 then L2_2 = print L3_2 = "Now DECLARE" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010109 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010110 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.GuardNPC L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then end elseif A1_2 == 99 then L2_2 = print L3_2 = "Now FIGHT" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010111 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.GuardNPC L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then end elseif A1_2 == 31 then L2_2 = print L3_2 = "Now BRIBE 3 heart" L2_2(L3_2) L2_2 = L11_1 L2_2 = L2_2 + 3 L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.GuardNPC L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) end elseif A1_2 == 32 then L2_2 = print L3_2 = "Now BRIBE 2 heart" L2_2(L3_2) L2_2 = L11_1 L2_2 = L2_2 + 2 L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.GuardNPC L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4040 L3_2(L4_2, L5_2) end elseif A1_2 == 33 then L2_2 = print L3_2 = "Now BRIBE 1 heart" L2_2(L3_2) L2_2 = L11_1 L2_2 = L2_2 + 1 L11_1 = L2_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L7_1.GuardNPC L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1150 L3_2(L4_2, L5_2) end elseif A1_2 == 39 then L2_2 = print L3_2 = "Now Check" L4_2 = L11_1 L2_2(L3_2, L4_2) L2_2 = L11_1 if 5 <= L2_2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010119 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010120 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Now Check Succ" L3_2(L4_2) end else L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010119 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010120 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Now Check Fail" L3_2(L4_2) end end elseif A1_2 == 21 then L2_2 = print L3_2 = "Now THREAT" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010119 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010120 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.GuardNPC L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then end elseif A1_2 == 23 then L2_2 = print L3_2 = "Now DECLARE" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010119 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010120 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.GuardNPC L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then end elseif A1_2 == 109 then L2_2 = print L3_2 = "Now FIGHT" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010121 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L7_1.GuardNPC L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then end elseif A1_2 == 51 then L2_2 = print L3_2 = "Now BRIBE 3 heart" L2_2(L3_2) L2_2 = L12_1 L2_2 = L2_2 + 3 L12_1 = L2_2 elseif A1_2 == 52 then L2_2 = print L3_2 = "Now BRIBE 2 heart" L2_2(L3_2) L2_2 = L12_1 L2_2 = L2_2 + 2 L12_1 = L2_2 elseif A1_2 == 53 then L2_2 = print L3_2 = "Now BRIBE 1 heart" L2_2(L3_2) L2_2 = L12_1 L2_2 = L2_2 + 1 L12_1 = L2_2 elseif A1_2 == 59 then L2_2 = print L3_2 = "Now Check" L4_2 = L11_1 L2_2(L3_2, L4_2) L2_2 = L12_1 if 5 <= L2_2 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010129 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010130 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Now Check Succ" L3_2(L4_2) end else L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010129 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010130 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "Now Check Fail" L3_2(L4_2) end end elseif A1_2 == 41 then L2_2 = print L3_2 = "Now THREAT" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010129 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010130 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 43 then L2_2 = print L3_2 = "Now DECLARE" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2010129 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010130 L3_2(L4_2, L5_2, L6_2) end elseif A1_2 == 119 then L2_2 = print L3_2 = "Now FIGHT" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2010131 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L17_1 function L17_1(A0_2) local L1_2 end L1_1.Start = L17_1 function L17_1(A0_2) local L1_2 end L1_1.OnDestroy = L17_1 return L1_1